2008-04-20 14:47:37 +00:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
* $URL$
|
|
|
|
* $Id$
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "common/system.h"
|
|
|
|
|
|
|
|
#include "m4/globals.h"
|
|
|
|
#include "m4/scene.h"
|
|
|
|
#include "m4/events.h"
|
|
|
|
#include "m4/graphics.h"
|
|
|
|
#include "m4/rails.h"
|
|
|
|
#include "m4/font.h"
|
|
|
|
#include "m4/m4_views.h"
|
|
|
|
#include "m4/compression.h"
|
|
|
|
|
|
|
|
namespace M4 {
|
|
|
|
|
|
|
|
Scene::Scene(M4Engine *vm): View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())) {
|
|
|
|
_screenType = VIEWID_SCENE;
|
|
|
|
|
|
|
|
_sceneResources.hotspots = new HotSpotList();
|
|
|
|
_sceneResources.parallax = new HotSpotList();
|
|
|
|
_sceneResources.props = new HotSpotList();
|
|
|
|
_backgroundSurface = new M4Surface();
|
|
|
|
_codeSurface = new M4Surface();
|
|
|
|
_madsInterfaceSurface = new M4Surface();
|
|
|
|
_sceneSprites = NULL;
|
|
|
|
_palData = NULL;
|
|
|
|
_interfacePal = NULL;
|
|
|
|
_inverseColorTable = NULL;
|
|
|
|
strcpy(_statusText, "");
|
|
|
|
_vm->_rails->setCodeSurface(_codeSurface);
|
|
|
|
}
|
|
|
|
|
|
|
|
Scene::~Scene() {
|
|
|
|
_sceneResources.hotspots->clear();
|
|
|
|
_sceneResources.parallax->clear();
|
|
|
|
_sceneResources.props->clear();
|
|
|
|
|
|
|
|
delete _sceneResources.hotspots;
|
|
|
|
delete _sceneResources.parallax;
|
|
|
|
delete _sceneResources.props;
|
|
|
|
|
|
|
|
delete _backgroundSurface;
|
|
|
|
delete _codeSurface;
|
|
|
|
delete _madsInterfaceSurface;
|
|
|
|
|
|
|
|
if (_sceneSprites)
|
|
|
|
delete _sceneSprites;
|
|
|
|
|
|
|
|
_vm->_palette->deleteAllRanges();
|
|
|
|
|
|
|
|
if (_palData)
|
|
|
|
delete _palData;
|
|
|
|
|
|
|
|
if (_interfacePal)
|
|
|
|
delete _interfacePal;
|
|
|
|
|
|
|
|
if (_inverseColorTable)
|
|
|
|
delete[] _inverseColorTable;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::loadScene(int sceneNumber) {
|
|
|
|
_currentScene = sceneNumber;
|
|
|
|
|
|
|
|
// Close the menu if it's active
|
|
|
|
if (!_vm->isM4()) {
|
|
|
|
View *mainMenu = _vm->_viewManager->getView(VIEWID_MAINMENU);
|
|
|
|
if (mainMenu != NULL) {
|
|
|
|
_vm->_viewManager->deleteView(mainMenu);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Check if we were loading a game
|
|
|
|
|
|
|
|
|
|
|
|
// Load scene background and set palette
|
|
|
|
if (_palData) {
|
|
|
|
_vm->_palette->deleteRange(_palData);
|
|
|
|
delete _palData;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_interfacePal) {
|
|
|
|
_vm->_palette->deleteRange(_interfacePal);
|
|
|
|
delete _interfacePal;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_vm->isM4()) {
|
|
|
|
_backgroundSurface->loadBackground(sceneNumber);
|
|
|
|
_palData = NULL;
|
|
|
|
} else {
|
|
|
|
_backgroundSurface->loadBackground(sceneNumber, &_palData);
|
|
|
|
_vm->_palette->addRange(_palData);
|
|
|
|
_backgroundSurface->translate(_palData);
|
|
|
|
|
|
|
|
if (sceneNumber < 900) {
|
|
|
|
/*_backgroundSurface->fillRect(Common::Rect(0, MADS_SURFACE_HEIGHT,
|
|
|
|
_backgroundSurface->width(), _backgroundSurface->height()),
|
|
|
|
_vm->_palette->BLACK);*/
|
|
|
|
// TODO: interface palette
|
|
|
|
_madsInterfaceSurface->madsloadInterface(0, &_interfacePal);
|
|
|
|
_vm->_palette->addRange(_interfacePal);
|
|
|
|
_madsInterfaceSurface->translate(_interfacePal);
|
|
|
|
_backgroundSurface->copyFrom(_madsInterfaceSurface, Common::Rect(0, 0, 320, 44), 0, 200 - 44);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_vm->getGameType() == GType_Burger &&
|
|
|
|
sceneNumber != TITLE_SCENE_BURGER && sceneNumber != MAINMENU_SCENE_BURGER)
|
|
|
|
_vm->_interfaceView->setStatusText("");
|
|
|
|
|
|
|
|
// Load scene def file (*.CHK)
|
|
|
|
if (_vm->isM4()) {
|
|
|
|
loadSceneResources(sceneNumber);
|
|
|
|
loadSceneInverseColorTable(sceneNumber);
|
|
|
|
} else {
|
|
|
|
// Don't load other screen resources for system screens
|
|
|
|
if (sceneNumber >= 900)
|
|
|
|
return;
|
|
|
|
|
|
|
|
loadSceneHotSpotsMads(sceneNumber);
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: set walker scaling
|
|
|
|
// TODO: destroy woodscript buffer
|
|
|
|
|
|
|
|
// Load scene walk path file (*.COD/*.WW?)
|
|
|
|
loadSceneCodes(sceneNumber);
|
|
|
|
|
|
|
|
// Load inverse color table file (*.IPL)
|
|
|
|
loadSceneInverseColorTable(sceneNumber);
|
|
|
|
|
|
|
|
if (_vm->isM4()) {
|
|
|
|
|
|
|
|
if (_vm->getGameType() != GType_Burger) {
|
|
|
|
// Load scene sprites file (*.SSB)
|
|
|
|
loadSceneSprites(sceneNumber);
|
|
|
|
|
|
|
|
// Load scene sprite codes file (*.SSC)
|
|
|
|
loadSceneSpriteCodes(sceneNumber);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (sceneNumber != TITLE_SCENE_BURGER && sceneNumber != MAINMENU_SCENE_BURGER) {
|
|
|
|
_vm->_interfaceView->show();
|
|
|
|
showSprites();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Purge resources
|
|
|
|
_vm->res()->purge();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::loadSceneResources(int sceneNumber) {
|
|
|
|
char filename[kM4MaxFilenameSize];
|
|
|
|
int i = 0, x = 0, y = 0;
|
|
|
|
sprintf(filename, "%i.chk", sceneNumber);
|
|
|
|
|
|
|
|
Common::SeekableReadStream *sceneS = _vm->res()->get(filename);
|
|
|
|
|
|
|
|
if (sceneS != NULL) {
|
|
|
|
sceneS->read(_sceneResources.artBase, MAX_CHK_FILENAME_SIZE);
|
|
|
|
sceneS->read(_sceneResources.pictureBase, MAX_CHK_FILENAME_SIZE);
|
|
|
|
_sceneResources.hotspotCount = sceneS->readUint32LE();
|
|
|
|
_sceneResources.parallaxCount = sceneS->readUint32LE();
|
|
|
|
_sceneResources.propsCount = sceneS->readUint32LE();
|
|
|
|
_sceneResources.frontY = sceneS->readUint32LE();
|
|
|
|
_sceneResources.backY = sceneS->readUint32LE();
|
|
|
|
_sceneResources.frontScale = sceneS->readUint32LE();
|
|
|
|
_sceneResources.backScale = sceneS->readUint32LE();
|
|
|
|
for (i = 0; i < 16; i++)
|
|
|
|
_sceneResources.depthTable[i] = sceneS->readUint16LE();
|
|
|
|
_sceneResources.railNodeCount = sceneS->readUint32LE();
|
|
|
|
|
|
|
|
// Clear rails from previous scene
|
|
|
|
_vm->_rails->clearRails();
|
|
|
|
|
|
|
|
for (i = 0; i < _sceneResources.railNodeCount; i++) {
|
|
|
|
x = sceneS->readUint32LE();
|
|
|
|
y = sceneS->readUint32LE();
|
|
|
|
if (_vm->_rails->addRailNode(x, y, true) < 0) {
|
|
|
|
warning("Too many rail nodes defined for scene");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clear current hotspot lists
|
|
|
|
_sceneResources.hotspots->clear();
|
|
|
|
_sceneResources.parallax->clear();
|
|
|
|
_sceneResources.props->clear();
|
|
|
|
|
|
|
|
_sceneResources.hotspots->loadHotSpotsM4(sceneS, _sceneResources.hotspotCount);
|
|
|
|
_sceneResources.parallax->loadHotSpotsM4(sceneS, _sceneResources.parallaxCount);
|
|
|
|
_sceneResources.props->loadHotSpotsM4(sceneS, _sceneResources.propsCount);
|
|
|
|
|
|
|
|
// Note that toss() deletes the MemoryReadStream
|
|
|
|
_vm->res()->toss(filename);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::loadSceneHotSpotsMads(int sceneNumber) {
|
|
|
|
char filename[kM4MaxFilenameSize];
|
|
|
|
sprintf(filename, "rm%i.hh", sceneNumber);
|
|
|
|
MadsPack hotSpotData(filename, _vm);
|
|
|
|
Common::SeekableReadStream *hotspotStream = hotSpotData.getItemStream(0);
|
|
|
|
|
|
|
|
int hotspotCount = hotspotStream->readUint16LE();
|
|
|
|
delete hotspotStream;
|
|
|
|
|
|
|
|
_sceneResources.hotspotCount = hotspotCount;
|
|
|
|
|
|
|
|
hotspotStream = hotSpotData.getItemStream(1);
|
|
|
|
|
|
|
|
// Clear current hotspot lists
|
|
|
|
_sceneResources.hotspots->clear();
|
|
|
|
|
|
|
|
_sceneResources.hotspots->loadHotSpotsMads(hotspotStream, _sceneResources.hotspotCount);
|
|
|
|
|
|
|
|
delete hotspotStream;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::loadSceneCodes(int sceneNumber, int index) {
|
|
|
|
char filename[kM4MaxFilenameSize];
|
|
|
|
Common::SeekableReadStream *sceneS;
|
|
|
|
|
|
|
|
if (_vm->isM4()) {
|
|
|
|
sprintf(filename, "%i.cod", sceneNumber);
|
|
|
|
sceneS = _vm->res()->openFile(filename);
|
|
|
|
_codeSurface->loadCodesM4(sceneS);
|
|
|
|
_vm->res()->toss(filename);
|
|
|
|
} else if (_vm->getGameType() == GType_Phantom || _vm->getGameType() == GType_DragonSphere) {
|
|
|
|
sprintf(filename, "rm%i.ww%i", sceneNumber, index);
|
|
|
|
MadsPack walkData(filename, _vm);
|
|
|
|
sceneS = walkData.getItemStream(0);
|
|
|
|
_codeSurface->loadCodesMads(sceneS);
|
|
|
|
_vm->res()->toss(filename);
|
|
|
|
} else if (_vm->getGameType() == GType_RexNebular) {
|
|
|
|
// TODO
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::loadSceneInverseColorTable(int sceneNumber) {
|
|
|
|
char filename[kM4MaxFilenameSize];
|
|
|
|
Common::SeekableReadStream *iplS;
|
|
|
|
|
|
|
|
if (_vm->isM4()) {
|
|
|
|
sprintf(filename, "%i.ipl", sceneNumber);
|
|
|
|
iplS = _vm->res()->openFile(filename);
|
|
|
|
if (_inverseColorTable)
|
|
|
|
delete[] _inverseColorTable;
|
|
|
|
_inverseColorTable = new byte[iplS->size()];
|
|
|
|
iplS->read(_inverseColorTable, iplS->size());
|
|
|
|
_vm->res()->toss(filename);
|
|
|
|
} else {
|
|
|
|
// TODO?
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Scene::loadSceneSprites(int sceneNumber) {
|
|
|
|
char filename[kM4MaxFilenameSize];
|
|
|
|
sprintf(filename, "%i.ssb", sceneNumber);
|
|
|
|
|
|
|
|
Common::SeekableReadStream *sceneS = _vm->res()->get(filename);
|
|
|
|
_sceneSprites = new SpriteAsset(_vm, sceneS, sceneS->size(), filename);
|
|
|
|
_vm->res()->toss(filename);
|
|
|
|
|
|
|
|
printf("Scene has %d sprites, each one having %d colors\n", _sceneSprites->getCount(), _sceneSprites->getColorCount());
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::loadSceneSpriteCodes(int sceneNumber) {
|
|
|
|
char filename[kM4MaxFilenameSize];
|
|
|
|
sprintf(filename, "%i.ssc", sceneNumber);
|
|
|
|
|
|
|
|
Common::SeekableReadStream *sceneS = _vm->res()->get(filename);
|
|
|
|
|
|
|
|
// TODO
|
|
|
|
|
|
|
|
if (sceneS != NULL) {
|
|
|
|
SpriteAsset* _sceneSpriteCodes = new SpriteAsset(_vm, sceneS, sceneS->size(), filename);
|
|
|
|
int colorCount = _sceneSpriteCodes->getColorCount();
|
|
|
|
// RGB8* spritePalette = _sceneSpriteCodes->getPalette();
|
|
|
|
//_vm->_palette->setPalette(spritePalette, 0, colorCount);
|
|
|
|
|
|
|
|
printf("Scene has %d sprite codes, each one having %d colors\n", _sceneSpriteCodes->getCount(), colorCount);
|
|
|
|
|
|
|
|
// Note that toss() deletes the MemoryReadStream
|
|
|
|
_vm->res()->toss(filename);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::showSprites() {
|
|
|
|
// TODO: This is all experimental code, it needs heavy restructuring
|
|
|
|
// and cleanup
|
|
|
|
|
|
|
|
// taken from set_walker_scaling() in adv_walk.cpp. A proper implementation will need
|
|
|
|
// to store these in global variables
|
|
|
|
int minScaling = FixedDiv(_sceneResources.backScale << 16, 100 << 16);
|
|
|
|
int maxScaling = FixedDiv(_sceneResources.frontScale << 16, 100 << 16);
|
|
|
|
int scaler;
|
|
|
|
|
|
|
|
_vm->_actor->setWalkerDirection(kFacingSouthEast);
|
|
|
|
//_vm->_actor->setWalkerPalette();
|
|
|
|
|
|
|
|
// taken from set_walker_scaling() in adv_walk.cpp
|
|
|
|
if (_sceneResources.frontY == _sceneResources.backY)
|
|
|
|
scaler = 0;
|
|
|
|
else
|
|
|
|
scaler = FixedDiv(maxScaling - minScaling,
|
|
|
|
(_sceneResources.frontY << 16) - (_sceneResources.backY << 16));
|
|
|
|
|
|
|
|
// FIXME: For now, we (incorrectly) scale the walker to 50% of the scene's max scaling
|
|
|
|
_vm->_actor->setWalkerScaling(scaler / 2);
|
|
|
|
// Test code to display the protagonist
|
|
|
|
_vm->_actor->placeWalkerSpriteAt(0, 320, 200);
|
|
|
|
|
|
|
|
// Test code to display scene sprites
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::checkHotspotAtMousePos(int x, int y) {
|
|
|
|
if (_vm->getGameType() == GType_Riddle)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// TODO: loads of things to do here, only the mouse cursor and the status
|
|
|
|
// text is changed for now
|
|
|
|
|
|
|
|
// Only scene hotspots are checked for now, not parallax/props, as the
|
|
|
|
// latter ones are not used by Orion Burger
|
|
|
|
HotSpot *currentHotSpot = _sceneResources.hotspots->findByXY(x, y);
|
|
|
|
if (currentHotSpot != NULL && currentHotSpot->getActive()) {
|
|
|
|
if (_vm->_mouse->getCursorNum() != CURSOR_LOOK &&
|
|
|
|
_vm->_mouse->getCursorNum() != CURSOR_TAKE &&
|
|
|
|
_vm->_mouse->getCursorNum() != CURSOR_USE &&
|
|
|
|
_vm->_interfaceView->_inventory.getSelectedIndex() == -1) {
|
|
|
|
_vm->_mouse->setCursorNum(currentHotSpot->getCursor());
|
|
|
|
}
|
|
|
|
_vm->_interfaceView->setStatusText(currentHotSpot->getPrep());
|
|
|
|
} else {
|
|
|
|
if (_vm->_mouse->getCursorNum() != CURSOR_LOOK &&
|
|
|
|
_vm->_mouse->getCursorNum() != CURSOR_TAKE &&
|
|
|
|
_vm->_mouse->getCursorNum() != CURSOR_USE &&
|
|
|
|
_vm->_interfaceView->_inventory.getSelectedIndex() == -1) {
|
|
|
|
_vm->_mouse->setCursorNum(0);
|
|
|
|
} else {
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::checkHotspotAtMousePosMads(int x, int y) {
|
|
|
|
HotSpot *currentHotSpot = _sceneResources.hotspots->findByXY(x, y);
|
|
|
|
if (currentHotSpot != NULL) {
|
|
|
|
_vm->_mouse->setCursorNum(currentHotSpot->getCursor());
|
|
|
|
|
|
|
|
// This is the "easy" interface, which updates the status text when the mouse is moved
|
|
|
|
// TODO: toggle this code for easy/normal interface mode
|
|
|
|
char statusText[50];
|
|
|
|
if (currentHotSpot->getVerbID() != 0) {
|
|
|
|
sprintf(statusText, "%s %s\n", currentHotSpot->getVerb(), currentHotSpot->getVocab());
|
|
|
|
} else {
|
|
|
|
sprintf(statusText, "%s %s\n", _vm->_globals->getVocab(kVerbWalkTo), currentHotSpot->getVocab());
|
|
|
|
}
|
|
|
|
|
|
|
|
statusText[0] = toupper(statusText[0]); // capitalize first letter
|
|
|
|
setMADSStatusText(statusText);
|
|
|
|
} else {
|
|
|
|
_vm->_mouse->setCursorNum(0);
|
|
|
|
setMADSStatusText("");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Test function, shows all scene hotspots
|
|
|
|
void Scene::showHotSpots() {
|
|
|
|
int i = 0;
|
|
|
|
HotSpot *currentHotSpot;
|
|
|
|
// hotspots (green)
|
|
|
|
for (i = 0; i < _sceneResources.hotspotCount; i++) {
|
|
|
|
currentHotSpot = _sceneResources.hotspots->get(i);
|
|
|
|
_backgroundSurface->frameRect(currentHotSpot->getRect(), _vm->_palette->GREEN);
|
|
|
|
}
|
|
|
|
if (_vm->isM4()) {
|
|
|
|
// parallax (yellow)
|
|
|
|
for (i = 0; i < _sceneResources.parallaxCount; i++) {
|
|
|
|
currentHotSpot = _sceneResources.parallax->get(i);
|
|
|
|
_backgroundSurface->frameRect(currentHotSpot->getRect(), _vm->_palette->YELLOW);
|
|
|
|
}
|
|
|
|
// props (red)
|
|
|
|
for (i = 0; i < _sceneResources.propsCount; i++) {
|
|
|
|
currentHotSpot = _sceneResources.props->get(i);
|
|
|
|
_backgroundSurface->frameRect(currentHotSpot->getRect(), _vm->_palette->RED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Test function, shows all scene codes
|
|
|
|
void Scene::showCodes() {
|
|
|
|
uint8 *pixelData = (uint8*)_codeSurface->pixels;
|
|
|
|
for (int i = 0; i < _codeSurface->w * _codeSurface->h; i++)
|
|
|
|
if (pixelData[i] & 0x10)
|
|
|
|
pixelData[i] = 0xFF;
|
|
|
|
else
|
|
|
|
pixelData[i] = 0;
|
|
|
|
|
|
|
|
byte colors[256 * 4];
|
|
|
|
memset(colors, 0, sizeof(colors));
|
|
|
|
colors[255 * 4 + 0] = 255;
|
|
|
|
colors[255 * 4 + 1] = 255;
|
|
|
|
colors[255 * 4 + 2] = 255;
|
|
|
|
_vm->_palette->setPalette(colors, 0, 256);
|
|
|
|
|
|
|
|
_backgroundSurface->copyFrom(_codeSurface, Common::Rect(0, 0, 640, 480), 0, 0);
|
|
|
|
//_system->copyRectToScreen((byte *)codes->pixels, codes->w, 0, 0, codes->w, codes->h);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::playIntro() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::update() {
|
|
|
|
// TODO: Needs a proper implementation
|
|
|
|
// NOTE: Don't copy the background when in M4 mode or WoodScript anims won't be shown
|
|
|
|
if (!_vm->isM4()) {
|
|
|
|
_backgroundSurface->copyTo(this);
|
|
|
|
|
|
|
|
if (_statusText[0]) {
|
|
|
|
// Text colors are inverted in Dragonsphere
|
|
|
|
if (_vm->getGameType() == GType_DragonSphere)
|
|
|
|
_vm->_font->setColors(_vm->_palette->BLACK, _vm->_palette->WHITE, _vm->_palette->BLACK);
|
|
|
|
else
|
|
|
|
_vm->_font->setColors(_vm->_palette->WHITE, _vm->_palette->BLACK, _vm->_palette->BLACK);
|
|
|
|
|
|
|
|
_vm->_font->setFont(FONT_MAIN_MADS);
|
|
|
|
_vm->_font->writeString(this, _statusText, (width() - _vm->_font->getWidth(_statusText)) / 2, 142, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::onRefresh(RectList *rects, M4Surface *destSurface) {
|
|
|
|
update();
|
|
|
|
View::onRefresh(rects, destSurface);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Scene::onEvent(M4EventType eventType, int param1, int x, int y, bool &captureEvents) {
|
|
|
|
//if (_vm->getGameType() != GType_Burger)
|
|
|
|
// return false;
|
|
|
|
|
|
|
|
// If the game is currently paused, don't do any scene processing
|
|
|
|
if (_vm->_kernel->paused)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
switch (eventType) {
|
|
|
|
case MEVENT_LEFT_CLICK:
|
|
|
|
{
|
|
|
|
if (_vm->getGameType() == GType_Burger) {
|
|
|
|
// Place a Wilbur sprite with the correct facing
|
|
|
|
HotSpot *currentHotSpot = _sceneResources.hotspots->findByXY(x, y);
|
|
|
|
if (currentHotSpot != NULL && currentHotSpot->getActive()) {
|
|
|
|
update();
|
|
|
|
_vm->_actor->setWalkerDirection(currentHotSpot->getFacing());
|
2008-04-20 17:26:48 +00:00
|
|
|
/*
|
2008-04-20 14:47:37 +00:00
|
|
|
int posX = currentHotSpot->getFeetX();
|
|
|
|
int posY = currentHotSpot->getFeetY() -
|
|
|
|
scaleValue(_vm->_actor->getWalkerHeight(), _vm->_actor->getWalkerScaling(), 0);
|
|
|
|
//_vm->_actor->placeWalkerSpriteAt(0, posX, posY);
|
2008-04-20 17:26:48 +00:00
|
|
|
*/
|
2008-04-20 14:47:37 +00:00
|
|
|
|
|
|
|
// Player said.... (for scene scripts)
|
|
|
|
printf("Player said: %s %s\n", currentHotSpot->getVerb(), currentHotSpot->getVocab());
|
|
|
|
|
|
|
|
// FIXME: This should be moved somewhere else, and is incomplete
|
|
|
|
if (_vm->_interfaceView->_inventory.getSelectedIndex() == -1) {
|
|
|
|
if (_vm->_mouse->getVerb() == NULL) {
|
|
|
|
strcpy(_vm->_player->verb, currentHotSpot->getVerb());
|
|
|
|
} else {
|
|
|
|
strcpy(_vm->_player->verb, _vm->_mouse->getVerb());
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
strcpy(_vm->_player->verb, _vm->_interfaceView->_inventory.getSelectedObjectName());
|
|
|
|
}
|
|
|
|
strcpy(_vm->_player->noun, currentHotSpot->getVocab());
|
|
|
|
strcpy(_vm->_player->object, "");
|
|
|
|
_vm->_player->commandReady = true;
|
|
|
|
|
|
|
|
printf("## Player said: %s %s\n", _vm->_player->verb, _vm->_player->noun);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_vm->isM4()) {
|
|
|
|
HotSpot *currentHotSpot = _sceneResources.hotspots->findByXY(x, y);
|
|
|
|
if (currentHotSpot != NULL) {
|
|
|
|
char statusText[50];
|
|
|
|
if (currentHotSpot->getVerbID() != 0) {
|
|
|
|
sprintf(statusText, "%s %s\n", currentHotSpot->getVerb(), currentHotSpot->getVocab());
|
|
|
|
} else {
|
|
|
|
sprintf(statusText, "%s %s\n", _vm->_globals->getVocab(kVerbWalkTo), currentHotSpot->getVocab());
|
|
|
|
}
|
|
|
|
|
|
|
|
statusText[0] = toupper(statusText[0]); // capitalize first letter
|
|
|
|
setMADSStatusText(statusText);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case MEVENT_RIGHT_CLICK:
|
|
|
|
if (_vm->getGameType() == GType_Burger) {
|
|
|
|
nextCommonCursor();
|
|
|
|
_vm->_interfaceView->_inventory.clearSelected();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case MEVENT_MOVE:
|
|
|
|
if (_vm->isM4())
|
|
|
|
checkHotspotAtMousePos(x, y);
|
|
|
|
else
|
|
|
|
checkHotspotAtMousePosMads(x, y);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::nextCommonCursor() {
|
|
|
|
int cursorIndex = _vm->_mouse->getCursorNum();
|
|
|
|
|
|
|
|
switch (cursorIndex) {
|
|
|
|
case CURSOR_ARROW:
|
|
|
|
cursorIndex = CURSOR_LOOK;
|
|
|
|
break;
|
|
|
|
case CURSOR_LOOK:
|
|
|
|
cursorIndex = CURSOR_TAKE;
|
|
|
|
break;
|
|
|
|
case CURSOR_TAKE:
|
|
|
|
cursorIndex = CURSOR_USE;
|
|
|
|
break;
|
|
|
|
case CURSOR_USE:
|
|
|
|
cursorIndex = CURSOR_ARROW;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
cursorIndex = CURSOR_ARROW;
|
|
|
|
}
|
|
|
|
|
|
|
|
_vm->_mouse->setCursorNum(cursorIndex);
|
|
|
|
}
|
|
|
|
|
|
|
|
enum boxSprites {
|
|
|
|
topLeft = 0,
|
|
|
|
topRight = 1,
|
|
|
|
bottomLeft = 2,
|
|
|
|
bottomRight = 3,
|
|
|
|
left = 4,
|
|
|
|
right = 5,
|
|
|
|
top = 6,
|
|
|
|
bottom = 7,
|
|
|
|
topMiddle = 8,
|
|
|
|
filler1 = 9,
|
|
|
|
filler2 = 10
|
|
|
|
// TODO: finish this
|
|
|
|
};
|
|
|
|
|
|
|
|
// TODO: calculate width and height, show text, show face if it exists
|
|
|
|
// TODO: this has been tested with Dragonsphere only, there are some differences
|
|
|
|
// in the sprites used in Phantom
|
|
|
|
void Scene::showMADSV2TextBox(char *text, int x, int y, char *faceName) {
|
|
|
|
int repeatX = 40; // FIXME: this is hardcoded
|
|
|
|
int repeatY = 30; // FIXME: this is hardcoded
|
|
|
|
int curX = x, curY = y;
|
|
|
|
int topRightX = x; // TODO: this is probably not needed
|
|
|
|
Common::SeekableReadStream *data = _vm->res()->get("box.ss");
|
|
|
|
SpriteAsset *boxSprites = new SpriteAsset(_vm, data, data->size(), "box.ss");
|
|
|
|
_vm->res()->toss("box.ss");
|
|
|
|
|
|
|
|
RGBList *palData = new RGBList(boxSprites->getColorCount(), boxSprites->getPalette(), true);
|
|
|
|
_vm->_palette->addRange(palData);
|
|
|
|
|
|
|
|
for (int i = 0; i < boxSprites->getCount(); i++)
|
|
|
|
boxSprites->getFrame(i)->translate(palData); // sprite pixel translation
|
|
|
|
|
|
|
|
// Top left corner
|
|
|
|
boxSprites->getFrame(topLeft)->copyTo(_backgroundSurface, x, curY);
|
|
|
|
curX += boxSprites->getFrame(topLeft)->width();
|
|
|
|
|
|
|
|
// Top line
|
|
|
|
for (int i = 0; i < repeatX; i++) {
|
|
|
|
boxSprites->getFrame(top)->copyTo(_backgroundSurface, curX, curY + 3);
|
|
|
|
curX += boxSprites->getFrame(top)->width();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Top right corner
|
|
|
|
boxSprites->getFrame(topRight)->copyTo(_backgroundSurface, curX, curY);
|
|
|
|
topRightX = curX;
|
|
|
|
|
|
|
|
// Top middle
|
|
|
|
// FIXME: the transparent color for this is also the black border color
|
|
|
|
boxSprites->getFrame(topMiddle)->copyTo(_backgroundSurface,
|
|
|
|
x + (curX - x) / 2 - boxSprites->getFrame(topMiddle)->width() / 2,
|
|
|
|
curY - 5, 167);
|
|
|
|
curX = x;
|
|
|
|
curY += boxSprites->getFrame(topLeft)->height();
|
|
|
|
|
|
|
|
// -----------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Draw contents
|
|
|
|
for (int i = 0; i < repeatY; i++) {
|
|
|
|
for (int j = 0; j < repeatX; j++) {
|
|
|
|
if (j == 0) {
|
|
|
|
boxSprites->getFrame(left)->copyTo(_backgroundSurface, curX + 3, curY);
|
|
|
|
curX += boxSprites->getFrame(left)->width();
|
|
|
|
} else if (j == repeatX - 1) {
|
|
|
|
curX = topRightX - 2;
|
|
|
|
boxSprites->getFrame(right)->copyTo(_backgroundSurface, curX + 3, curY + 1);
|
|
|
|
} else {
|
|
|
|
// TODO: the background of the contents follows a pattern which is not understood yet
|
|
|
|
if (j % 2 == 0) {
|
|
|
|
boxSprites->getFrame(filler1)->copyTo(_backgroundSurface, curX + 3, curY);
|
|
|
|
curX += boxSprites->getFrame(filler1)->width();
|
|
|
|
} else {
|
|
|
|
boxSprites->getFrame(filler2)->copyTo(_backgroundSurface, curX + 3, curY);
|
|
|
|
curX += boxSprites->getFrame(filler2)->width();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} // for j
|
|
|
|
curX = x;
|
|
|
|
curY += boxSprites->getFrame(left)->height();
|
|
|
|
} // for i
|
|
|
|
|
|
|
|
// -----------------------------------------------------------------------------------------------
|
|
|
|
curX = x;
|
|
|
|
|
|
|
|
// Bottom left corner
|
|
|
|
boxSprites->getFrame(bottomLeft)->copyTo(_backgroundSurface, curX, curY);
|
|
|
|
curX += boxSprites->getFrame(bottomLeft)->width();
|
|
|
|
|
|
|
|
// Bottom line
|
|
|
|
for (int i = 0; i < repeatX; i++) {
|
|
|
|
boxSprites->getFrame(bottom)->copyTo(_backgroundSurface, curX, curY + 1);
|
|
|
|
curX += boxSprites->getFrame(bottom)->width();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Bottom right corner
|
|
|
|
boxSprites->getFrame(bottomRight)->copyTo(_backgroundSurface, curX, curY + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace M4
|