2010-05-23 17:35:31 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/portdefs.h $
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* $Id: portdefs.h 38687 2009-02-21 12:08:52Z joostp $
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*
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*/
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#ifndef PSP_THREAD_H
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#define PSP_THREAD_H
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2010-05-24 11:41:45 +00:00
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#include "common/scummsys.h"
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class PspThread {
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public:
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static void delayMillis(uint32 ms);
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static void delayMicros(uint32 us);
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2010-06-07 13:47:27 +00:00
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};
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2010-06-10 13:41:29 +00:00
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class PspSemaphore {
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private:
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SceUID _handle;
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public:
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PspSemaphore(int initialValue, int maxValue);
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~PspSemaphore();
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bool take(int num) { return takeWithTimeOut(num, 0); }
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bool takeWithTimeOut(int num, uint32 timeOut);
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bool give(int num);
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bool pollForValue(int value); // check for a certain value
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int numOfWaitingThreads();
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int getValue();
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};
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class PspMutex {
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private:
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PspSemaphore _semaphore;
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public:
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PspMutex(bool initialValue) : _semaphore(initialValue ? 1 : 0, 255) {} // initial, max value
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bool lock() { return _semaphore.take(1); }
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bool unlock() { return _semaphore.give(1); }
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bool poll() { return _semaphore.pollForValue(1); }
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int getNumWaitingThreads() { return _semaphore.numOfWaitingThreads(); }
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bool getValue() { return (bool)_semaphore.getValue(); }
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};
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2010-06-07 13:47:27 +00:00
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class PspRtc {
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private:
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uint32 _startMillis;
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uint32 _startMicros;
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uint32 _lastMillis;
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uint32 _milliOffset; // to prevent looping around of millis
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bool _looped; // make sure we only loop once
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public:
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PspRtc() : _startMillis(0), _startMicros(0), _lastMillis(0), _milliOffset(0), _looped(false) { init(); }
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void init();
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uint32 getMillis();
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uint32 getMicros();
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2010-05-24 11:41:45 +00:00
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};
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2010-05-23 17:35:31 +00:00
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enum ThreadPriority {
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PRIORITY_MAIN_THREAD = 36,
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PRIORITY_TIMER_THREAD = 30,
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2010-05-24 18:20:16 +00:00
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PRIORITY_AUDIO_THREAD = 25, // must be higher than timer or we get stuttering
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PRIORITY_POWER_THREAD = 20, // quite a light thread
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PRIORITY_DISPLAY_THREAD = 17 // very light thread for callbacks only
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2010-05-23 17:35:31 +00:00
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};
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enum StackSizes {
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STACK_AUDIO_THREAD = 16 * 1024,
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2010-05-24 18:20:16 +00:00
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STACK_TIMER_THREAD = 32 * 1024,
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2010-05-23 19:31:38 +00:00
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STACK_DISPLAY_THREAD = 2 * 1024,
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2010-05-23 17:35:31 +00:00
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STACK_POWER_THREAD = 4 * 1024
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};
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#endif /* PSP_THREADS_H */
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