2013-10-11 01:01:56 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PRINCE_H
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#define PRINCE_H
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#include "common/random.h"
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#include "common/system.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/textconsole.h"
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#include "common/rect.h"
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2013-10-22 01:05:24 +01:00
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#include "common/events.h"
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2013-10-11 01:01:56 +01:00
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2013-10-21 01:18:27 +01:00
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#include "graphics/decoders/bmp.h"
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2013-10-22 01:05:24 +01:00
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#include "gui/debugger.h"
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2013-10-11 01:01:56 +01:00
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#include "engines/engine.h"
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#include "engines/util.h"
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#include "audio/mixer.h"
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2013-10-21 01:18:27 +01:00
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#include "video/flic_decoder.h"
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#include "prince/font.h"
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2013-10-22 01:05:24 +01:00
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#include "prince/mhwanh.h"
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2013-10-21 01:18:27 +01:00
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2013-10-11 01:01:56 +01:00
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namespace Prince {
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struct PrinceGameDescription;
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class PrinceEngine;
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2013-10-13 22:17:39 +01:00
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class GraphicsMan;
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class Script;
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class Debugger;
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2013-10-28 00:06:21 +00:00
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class ObjectList;
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class MobList;
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class MusicPlayer;
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class PrinceEngine : public Engine {
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protected:
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Common::Error run();
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2013-10-11 01:01:56 +01:00
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public:
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PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc);
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virtual ~PrinceEngine();
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virtual bool hasFeature(EngineFeature f) const;
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int getGameType() const;
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const char *getGameId() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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const PrinceGameDescription *_gameDescription;
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Video::FlicDecoder _flicPlayer;
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bool loadLocation(uint16 locationNr);
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bool loadAnim(uint16 animNr);
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virtual GUI::Debugger *getDebugger();
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2013-10-28 00:06:21 +00:00
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void changeCursor(uint16 curId);
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private:
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bool playNextFrame();
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void keyHandler(Common::Event event);
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void hotspot();
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Common::RandomSource *_rnd;
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Graphics::BitmapDecoder _roomBmp;
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uint16 _locationNr;
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MhwanhDecoder _walizkaBmp;
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2013-10-28 00:06:21 +00:00
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Graphics::Surface *_cur1;
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Graphics::Surface *_cur2;
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Debugger *_debugger;
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GraphicsMan *_graph;
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Script *_script;
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Font _font;
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ObjectList *_objectList;
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MobList *_mobList;
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MusicPlayer *_midiPlayer;
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2013-10-24 20:31:08 +01:00
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2013-10-13 22:17:39 +01:00
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void mainLoop();
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2013-10-11 01:01:56 +01:00
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};
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} // End of namespace Prince
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#endif
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