scummvm/engines/kyra/animator_v2.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra_v2.h"
#include "kyra/wsamovie.h"
namespace Kyra {
void KyraEngine_v2::clearAnimObjects() {
memset(_animObjects, 0, sizeof(_animObjects));
_animObjects[0].index = 0;
_animObjects[0].type = 0;
_animObjects[0].enabled = 1;
_animObjects[0].flags = 0x800;
_animObjects[0].width = 32;
_animObjects[0].height = 49;
_animObjects[0].width2 = 4;
_animObjects[0].height2 = 10;
for (int i = 1; i < 11; ++i) {
_animObjects[i].index = i;
_animObjects[i].type = 2;
}
for (int i = 11; i <= 40; ++i) {
_animObjects[i].index = i;
_animObjects[i].type = 1;
_animObjects[i].flags = 0x800;
_animObjects[i].width = 16;
_animObjects[i].height = 16;
}
}
KyraEngine_v2::AnimObj *KyraEngine_v2::initAnimList(AnimObj *list, AnimObj *entry) {
entry->nextObject = list;
return entry;
}
KyraEngine_v2::AnimObj *KyraEngine_v2::addToAnimListSorted(AnimObj *list, AnimObj *add) {
if (add->yPos1 <= list->yPos1) {
add->nextObject = list;
return add;
}
AnimObj *cur = list;
AnimObj *prev = list;
while (add->yPos1 > cur->yPos1) {
AnimObj *temp = cur->nextObject;
if (!temp)
break;
prev = cur;
cur = temp;
}
if (add->yPos1 <= cur->yPos1) {
prev->nextObject = add;
add->nextObject = cur;
} else {
cur->nextObject = add;
add->nextObject = 0;
}
return list;
}
KyraEngine_v2::AnimObj *KyraEngine_v2::deleteAnimListEntry(AnimObj *list, AnimObj *entry) {
if (!list)
return 0;
AnimObj *old = 0;
AnimObj *cur = list;
while (true) {
if (cur == entry)
break;
if (!cur->nextObject)
break;
old = cur;
cur = cur->nextObject;
}
if (cur == list) {
if (!cur->nextObject)
return 0;
cur = cur->nextObject;
return cur;
}
if (!cur->nextObject) {
if (!old)
return 0;
old->nextObject = 0;
return list;
}
if (cur != entry)
return list;
old->nextObject = entry->nextObject;
return list;
}
void KyraEngine_v2::drawAnimObjects() {
for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
if (!curObject->enabled)
continue;
int x = curObject->xPos2 - (_screen->getScreenDim(2)->sx << 3);
int y = curObject->yPos2 - _screen->getScreenDim(2)->sy;
int layer = 7;
if (curObject->flags & 0x800) {
if (curObject->animFlags)
layer = 0;
else
layer = getDrawLayer(curObject->xPos1, curObject->yPos1);
}
curObject->flags |= 0x800;
if (curObject->index)
drawSceneAnimObject(curObject, x, y, layer);
else
drawCharacterAnimObject(curObject, x, y, layer);
}
}
void KyraEngine_v2::refreshAnimObjects(int force) {
for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
if (!curObject->enabled)
continue;
if (!curObject->needRefresh && !force)
continue;
int x = curObject->xPos2 - curObject->width2;
if (x < 0)
x = 0;
if (x >= 320)
x = 319;
int y = curObject->yPos2 - curObject->height2;
if (y < 0)
y = 0;
if (y >= 143)
y = 142;
int width = curObject->width + curObject->width2 + 8;
int height = curObject->height + curObject->height2*2;
if (width + x > 320)
width -= width + x - 322;
if (height + y > 143)
height -= height + y - 144;
_screen->hideMouse();
_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_CLIPPED);
_screen->showMouse();
curObject->needRefresh = false;
}
}
void KyraEngine_v2::refreshAnimObjectsIfNeed() {
for (AnimObj *curEntry = _animList; curEntry; curEntry = curEntry->nextObject) {
if (curEntry->enabled && curEntry->needRefresh) {
restorePage3();
drawAnimObjects();
refreshAnimObjects(0);
_screen->updateScreen();
return;
}
}
}
void KyraEngine_v2::flagAnimObjsForRefresh() {
for (AnimObj *curEntry = _animList; curEntry; curEntry = curEntry->nextObject)
curEntry->needRefresh = 1;
}
void KyraEngine_v2::updateCharFacing() {
if (_mainCharacter.x1 > _mouseX)
_mainCharacter.facing = 5;
else
_mainCharacter.facing = 3;
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.animFrame];
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
}
void KyraEngine_v2::updateCharacterAnim(int) {
Character *c = &_mainCharacter;
AnimObj *animState = _animObjects;
animState->needRefresh = 1;
animState->unk8 = 1;
if (c->facing >= 1 && c->facing <= 3)
animState->flags |= 1;
else if (c->facing >= 5 && c->facing <= 7)
animState->flags &= ~1;
animState->xPos2 = animState->xPos1 = c->x1;
animState->yPos2 = animState->yPos1 = c->y1;
animState->shapePtr = _defaultShapeTable[c->animFrame];
animState->shapeIndex1 = animState->shapeIndex2 = c->animFrame;
int xAdd = _shapeDescTable[c->animFrame-9].xAdd;
int yAdd = _shapeDescTable[c->animFrame-9].yAdd;
_charScaleX = _charScaleY = getScale(c->x1, c->y1);
animState->xPos2 += (xAdd * _charScaleX) >> 8;
animState->yPos2 += (yAdd * _charScaleY) >> 8;
animState->width2 = 8;
animState->height2 = 10;
_animList = deleteAnimListEntry(_animList, animState);
if (_animList)
_animList = addToAnimListSorted(_animList, animState);
else
_animList = initAnimList(_animList, animState);
updateCharPal(1);
}
void KyraEngine_v2::updateSceneAnim(int anim, int newFrame) {
AnimObj *animObject = &_animObjects[1+anim];
if (!animObject->enabled)
return;
animObject->needRefresh = 1;
animObject->unk8 = 1;
animObject->flags = 0;
if (_sceneAnims[anim].flags & 2)
animObject->flags |= 0x800;
else
animObject->flags &= ~0x800;
if (_sceneAnims[anim].flags & 4)
animObject->flags |= 1;
else
animObject->flags &= ~1;
if (_sceneAnims[anim].flags & 0x20) {
animObject->shapePtr = _sceneShapeTable[newFrame];
animObject->shapeIndex2 = 0xFFFF;
animObject->shapeIndex3 = 0xFFFF;
animObject->animNum = 0xFFFF;
} else {
animObject->shapePtr = 0;
animObject->shapeIndex3 = newFrame;
animObject->animNum = anim;
}
animObject->xPos1 = _sceneAnims[anim].x;
animObject->yPos1 = _sceneAnims[anim].y;
animObject->xPos2 = _sceneAnims[anim].x2;
animObject->yPos2 = _sceneAnims[anim].y2;
if (_sceneAnims[anim].flags & 2) {
_animList = deleteAnimListEntry(_animList, animObject);
if (!_animList)
_animList = initAnimList(_animList, animObject);
else
_animList = addToAnimListSorted(_animList, animObject);
}
}
void KyraEngine_v2::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) {
if (obj->type == 1) {
if (obj->shapeIndex1 == 0xFFFF)
return;
int scale = getScale(obj->xPos1, obj->yPos1);
_screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, scale, scale);
return;
}
if (obj->shapePtr) {
_screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, layer);
} else {
if (obj->shapeIndex3 == 0xFFFF || obj->animNum == 0xFFFF)
return;
int flags = 0x4000;
if (obj->flags & 0x800)
flags |= 0x8000;
if (_sceneAnims[obj->animNum].wsaFlag) {
x = y = 0;
} else {
x = obj->xPos2;
y = obj->yPos2;
}
_sceneAnimMovie[obj->animNum]->setX(x);
_sceneAnimMovie[obj->animNum]->setY(y);
_sceneAnimMovie[obj->animNum]->setDrawPage(2);
_sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, int(flags | layer), 0, 0);
}
}
void KyraEngine_v2::drawCharacterAnimObject(AnimObj *obj, int x, int y, int layer) {
if (_drawNoShapeFlag || obj->shapeIndex1 == 0xFFFF)
return;
_screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, _charScaleX, _charScaleY);
}
void KyraEngine_v2::addItemToAnimList(int item) {
restorePage3();
AnimObj *animObj = &_animObjects[11+item];
animObj->enabled = 1;
animObj->needRefresh = 1;
animObj->unk8 = 1;
int itemId = _itemList[item].id;
animObj->xPos2 = animObj->xPos1 = _itemList[item].x;
animObj->yPos2 = animObj->yPos1 = _itemList[item].y;
animObj->shapePtr = _defaultShapeTable[64+itemId];
animObj->shapeIndex2 = animObj->shapeIndex1 = 64+itemId;
int scaleY, scaleX;
scaleY = scaleX = getScale(animObj->xPos1, animObj->yPos1);
uint8 *shapePtr = getShapePtr(64+itemId);
animObj->xPos3 = (animObj->xPos2 -= (_screen->getShapeScaledWidth(shapePtr, scaleX) >> 1));
animObj->yPos3 = (animObj->yPos2 -= _screen->getShapeScaledHeight(shapePtr, scaleY));
animObj->width2 = animObj->height2 = 0;
_animList = addToAnimListSorted(_animList, animObj);
animObj->needRefresh = 1;
animObj->unk8 = 1;
}
void KyraEngine_v2::deleteItemAnimEntry(int item) {
AnimObj *animObj = &_animObjects[11+item];
restorePage3();
animObj->shapePtr = 0;
animObj->shapeIndex1 = 0xFFFF;
animObj->shapeIndex2 = 0xFFFF;
animObj->needRefresh = 1;
animObj->unk8 = 1;
refreshAnimObjectsIfNeed();
animObj->enabled = 0;
_animList = deleteAnimListEntry(_animList, animObj);
}
void KyraEngine_v2::setCharacterAnimDim(int w, int h) {
restorePage3();
_animObj0Width = _animObjects[0].width;
_animObj0Height = _animObjects[0].height;
_animObjects[0].width = w;
_animObjects[0].height = h;
}
void KyraEngine_v2::resetCharacterAnimDim() {
restorePage3();
_animObjects[0].width = _animObj0Width;
_animObjects[0].height = _animObj0Height;
}
} // end of namespace Kyra
2007-12-24 22:27:30 +00:00