scummvm/gui.h

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#if !defined(gui_h)
#define gui_h
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enum {
GUI_NONE = 0,
GUI_TEXT = 1,
GUI_IMAGE = 2,
GUI_STAT = 3,
};
enum {
GWF_BORDER = 1,
GWF_CLEARBG = 2,
GWF_PARENT = 4,
GWF_DELAY = 8,
GWF_DEFAULT = GWF_BORDER|GWF_CLEARBG,
GWF_BUTTON = GWF_BORDER|GWF_CLEARBG|GWF_DELAY,
};
struct GuiWidget {
byte _type;
byte _page;
byte _flags;
int16 _x,_y;
uint16 _w,_h;
uint16 _id;
byte _string_number;
};
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#define SAVEGAME_NAME_LEN 32
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struct Gui {
Scumm *_s;
const GuiWidget *_widgets[4];
int _curX, _curY;
VirtScreen *_vs;
byte _color,_shadowcolor;
byte _bgcolor;
byte _textcolor;
byte _textcolorhi;
int _parentX, _parentY;
byte _active;
byte _clickTimer;
byte _cur_page;
int _clickWidget;
char *_queryMess;
/* savedialog specifics */
int _slotIndex;
int _editString;
int _editLen;
bool valid_games[9];
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char game_names[9][SAVEGAME_NAME_LEN];
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void loop();
void init(Scumm *s);
void draw(int start, int end);
void draw(int item) { draw(item,-1); }
void drawWidget(const GuiWidget *w);
void moveto(int x, int y);
void lineto(int x, int y);
void hline(int x, int y, int x2);
void vline(int x, int y, int y2);
void drawString(const char *str, int x, int y, int w, byte color, bool center);
void widgetClear(const GuiWidget *w);
void widgetBorder(const GuiWidget *w);
byte *getBasePtr(int x, int y);
const GuiWidget *widgetFromPos(int x, int y);
void leftMouseClick(int x, int y);
void handleCommand(int cmd);
void close();
const char *queryString(int string, int id);
void getSavegameNames(int start);
void editString(int index);
void showCaret(bool show);
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void addLetter(byte letter);
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void saveLoadDialog();
void queryMessage(const char *msg, const char *alts);
byte getDefaultColor(int color);
};
#endif