scummvm/engines/xeen/window.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_WINDOW_H
#define XEEN_WINDOW_H
#include "common/rect.h"
#include "common/str.h"
#include "xeen/font.h"
#include "xeen/sprites.h"
namespace Xeen {
#define GAME_WINDOW 28
class XeenEngine;
class Window;
struct DrawStruct {
SpriteResource *_sprites;
int _frame;
int _x;
int _y;
int _scale;
int _flags;
DrawStruct(int frame, int x, int y, int scale = 0, int flags = 0) :
_sprites(nullptr), _frame(frame), _x(x), _y(y), _scale(scale), _flags(flags) {}
DrawStruct(): _sprites(nullptr), _frame(0), _x(0), _y(0), _scale(0), _flags(0) {}
};
class Windows : public FontData {
private:
Common::Array<Window> _windows;
Common::Array<Window *> _windowStack;
public:
Windows();
~Windows();
/**
* Returns a specified window
*/
Window &operator[](int index) { return _windows[index]; }
/**
* Close all currently open windows
*/
void closeAll();
/**
* Called when a window has been opened
*/
void windowOpened(Window *win);
/**
* Called when a window has been closed
*/
void windowClosed(Window *win);
};
class Window: public FontSurface {
private:
Common::Rect _bounds;
Common::Rect _innerBounds;
XSurface _savedArea;
int _a;
int _border;
int _xLo, _xHi;
int _ycL, _ycH;
private:
/**
* Returns true if the window is covering the entire screen
*/
bool isFullScreen() const;
public:
bool _enabled;
public:
Window();
Window(const Window &src);
Window(const Common::Rect &bounds, int a, int border,
int xLo, int ycL, int xHi, int ycH);
virtual ~Window() {}
virtual void addDirtyRect(const Common::Rect &r);
void setBounds(const Common::Rect &r);
const Common::Rect &getBounds() { return _bounds; }
void open();
void close();
/**
* Update the window
*/
void update();
void frame();
/**
* Fill the content area of a window with the current background color
*/
void fill();
void drawList(DrawStruct *items, int count);
int getString(Common::String &line, uint maxLen, int maxWidth);
/**
* Write a string to the window
* @param s String to display
* @param clipRect Window bounds to display string within
* @returns Any string remainder that couldn't be displayed
* @remarks Note that bounds is just used for wrapping purposes. Unless
* justification is set, the message will be written at _writePos
*/
const char *writeString(const Common::String &s, const Common::Rect &clipRect) {
return FontSurface::writeString(s, clipRect);
}
/**
* Write a string to the window
* @param s String to display
* @returns Any string remainder that couldn't be displayed
* @remarks Note that bounds is just used for wrapping purposes. Unless
* justification is set, the message will be written at _writePos
*/
const char *writeString(const Common::String &s) {
return FontSurface::writeString(s, _innerBounds);
}
/**
* Write a charcter to the window
* @param c Character
*/
void writeCharacter(char c) {
FontSurface::writeCharacter(c, _innerBounds);
}
};
} // End of namespace Xeen
#endif /* XEEN_WINDOW_H */