2019-07-03 02:51:07 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hdb/hdb.h"
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namespace HDB {
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bool Sound::init() {
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2019-07-03 13:23:05 +00:00
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warning("STUB: Sound::init()");
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2019-07-03 02:51:07 +00:00
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return true;
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}
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2019-07-06 15:16:13 +00:00
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void Sound::save(Common::OutSaveFile *out) {
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warning("STUB: Sound::save()");
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}
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void Sound::loadSaveFile(Common::InSaveFile *in) {
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warning("STUB: Sound::loadSaveFile()");
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}
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2019-07-09 07:49:28 +00:00
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void Sound::clearPersistent() {
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warning("STUB: Sound::clearPersistent()");
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}
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2019-07-03 02:51:07 +00:00
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bool Sound::playSound(int index) {
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2019-07-03 17:39:58 +00:00
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debug(9, "STUB: Play Sound");
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2019-07-03 02:51:07 +00:00
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return true;
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}
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2019-07-04 17:57:32 +00:00
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bool Sound::playSoundEx(int index, int channel, bool loop) {
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debug(9, "STUB: Play SoundEx");
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return true;
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}
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2019-07-03 02:51:07 +00:00
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bool Sound::playVoice(int index, int actor) {
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warning("STUB: Play Voice");
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return true;
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}
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2019-07-10 19:18:40 +00:00
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bool Sound::startMusic(SoundType song) {
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warning("STUB: Start Music");
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return true;
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}
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2019-07-13 18:40:53 +00:00
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bool Sound::fadeInMusic(SoundType song, int ramp) {
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warning("STUB: Fade In Music");
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return true;
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}
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void Sound::fadeOutMusic(int ramp) {
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warning("STUB: Fade Out Music");
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return;
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}
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2019-07-10 19:18:40 +00:00
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bool Sound::songPlaying(SoundType song) {
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warning("STUB: Check if Song is playing");
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return true;
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}
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2019-07-05 18:05:27 +00:00
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bool Sound::stopChannel(int channel) {
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debug(9, "STUB: Stop Channel");
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return true;
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}
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2019-07-09 07:12:52 +00:00
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void Sound::stopMusic() {
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debug(9, "STUB: Stop Music");
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}
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2019-07-13 18:40:53 +00:00
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int Sound::registerSound(const char *name) {
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debug(9, "STUB: Register Sound");
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return 0;
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}
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2019-07-11 20:50:21 +00:00
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bool Sound::freeSound(int index) {
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debug(9, "STUB: Free Sound");
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return true;
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}
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SoundType Sound::whatSongIsPlaying() {
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debug(9, "STUB: whatSongIsPlaying");
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return SONG_NONE;
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}
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2019-07-03 15:01:00 +00:00
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void Sound::markSoundCacheFreeable() {
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warning("STUB: Sound::markSoundCacheFreeable() ");
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}
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2019-07-03 02:51:07 +00:00
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} // End of Namespace
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