scummvm/engines/sherlock/scalpel/3do/movie_decoder.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_3DO_MOVIE_DECODER_H
#define SHERLOCK_SCALPEL_3DO_MOVIE_DECODER_H
#include "video/video_decoder.h"
#include "audio/decoders/3do.h"
namespace Audio {
class QueuingAudioStream;
}
namespace Common {
class SeekableReadStream;
}
namespace Image {
class Codec;
}
namespace Sherlock {
class Scalpel3DOMovieDecoder : public Video::VideoDecoder {
public:
Scalpel3DOMovieDecoder();
~Scalpel3DOMovieDecoder();
bool loadStream(Common::SeekableReadStream *stream);
void close();
protected:
void readNextPacket();
private:
int32 _streamVideoOffset; /* current stream offset for video decoding */
int32 _streamAudioOffset; /* current stream offset for audio decoding */
private:
class StreamVideoTrack : public VideoTrack {
public:
StreamVideoTrack(uint32 width, uint32 height, uint32 codecTag, uint32 frameCount);
~StreamVideoTrack();
bool endOfTrack() const;
uint16 getWidth() const { return _width; }
uint16 getHeight() const { return _height; }
Graphics::PixelFormat getPixelFormat() const;
int getCurFrame() const { return _curFrame; }
int getFrameCount() const { return _frameCount; }
void setNextFrameStartTime(uint32 nextFrameStartTime) { _nextFrameStartTime = nextFrameStartTime; }
uint32 getNextFrameStartTime() const { return _nextFrameStartTime; }
const Graphics::Surface *decodeNextFrame() { return _surface; }
void decodeFrame(Common::SeekableReadStream *stream, uint32 videoTimeStamp);
private:
const Graphics::Surface *_surface;
int _curFrame;
uint32 _frameCount;
uint32 _nextFrameStartTime;
Image::Codec *_codec;
uint16 _width, _height;
};
class StreamAudioTrack : public AudioTrack {
public:
StreamAudioTrack(uint32 codecTag, uint32 sampleRate, uint32 channels);
~StreamAudioTrack();
void queueAudio(Common::SeekableReadStream *stream, uint32 size);
protected:
Audio::AudioStream *getAudioStream() const;
private:
Audio::QueuingAudioStream *_audioStream;
uint32 _totalAudioQueued; /* total amount of milliseconds of audio, that we queued up already */
public:
uint32 getTotalAudioQueued() const { return _totalAudioQueued; }
private:
int16 decodeSample(uint8 dataNibble);
uint32 _codecTag;
uint16 _sampleRate;
byte _audioFlags;
Audio::audio_3DO_ADP4_PersistentSpace _ADP4_PersistentSpace;
Audio::audio_3DO_SDX2_PersistentSpace _SDX2_PersistentSpace;
};
Common::SeekableReadStream *_stream;
StreamVideoTrack *_videoTrack;
StreamAudioTrack *_audioTrack;
};
// Testing
extern void Scalpel3DOMoviePlay(const char *filename);
} // End of namespace Sherlock
#endif