scummvm/engines/glk/comprehend/dictionary.cpp

99 lines
2.6 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/comprehend/comprehend.h"
#include "glk/comprehend/game.h"
#include "glk/comprehend/game_data.h"
#include "glk/comprehend/dictionary.h"
namespace Glk {
namespace Comprehend {
static bool word_match(struct word *word, const char *string)
{
/* Words less than 6 characters must match exactly */
if (strlen(word->_word) < 6 && strlen(string) != strlen(word->_word))
return false;
return strncmp(word->_word, string, strlen(word->_word)) == 0;
}
word *dict_find_word_by_string(struct comprehend_game *game,
const char *string)
{
uint i;
if (!string)
return NULL;
for (i = 0; i < game->info->nr_words; i++)
if (word_match(&game->info->words[i], string))
return &game->info->words[i];
return NULL;
}
struct word *dict_find_word_by_index_type(struct comprehend_game *game,
uint8 index, uint8 type)
{
uint i;
for (i = 0; i < game->info->nr_words; i++) {
if (game->info->words[i]._index == index &&
game->info->words[i]._type == type)
return &game->info->words[i];
}
return NULL;
}
struct word *find_dict_word_by_index(struct comprehend_game *game,
uint8 index, uint8 type_mask)
{
uint i;
for (i = 0; i < game->info->nr_words; i++) {
if (game->info->words[i]._index == index &&
(game->info->words[i]._type & type_mask) != 0)
return &game->info->words[i];
}
return NULL;
}
bool dict_match_index_type(struct comprehend_game *game, const char *word,
uint8 index, uint8 type_mask)
{
uint i;
for (i = 0; i < game->info->nr_words; i++)
if (game->info->words[i]._index == index &&
((game->info->words[i]._type & type_mask) != 0) &&
word_match(&game->info->words[i], word))
return true;
return false;
}
} // namespace Comprehend
} // namespace Glk