2008-07-23 09:02:47 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef TINSEL_H
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#define TINSEL_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/util.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#include "engines/engine.h"
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#include "tinsel/debugger.h"
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#include "tinsel/graphics.h"
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#include "tinsel/sound.h"
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namespace Tinsel {
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class MusicPlayer;
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2008-07-24 08:59:17 +00:00
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class Scheduler;
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2008-07-23 09:02:47 +00:00
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class SoundManager;
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enum TinselGameID {
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GID_DW1 = 0,
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GID_DW2 = 1
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};
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enum TinselGameFeatures {
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GF_DEMO = 1 << 0,
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GF_CD = 1 << 1,
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GF_FLOPPY = 1 << 2,
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GF_SCNFILES = 1 << 3
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};
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enum TinselEngineVersion {
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TINSEL_V1 = 1 << 0,
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TINSEL_V2 = 1 << 1
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};
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struct TinselGameDescription;
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enum TinselKeyDirection {
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MSK_LEFT = 1, MSK_RIGHT = 2, MSK_UP = 4, MSK_DOWN = 8,
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MSK_DIRECTION = MSK_LEFT | MSK_RIGHT | MSK_UP | MSK_DOWN
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};
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typedef bool (*KEYFPTR)(const Common::KeyState &);
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class TinselEngine : public ::Engine {
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int _gameId;
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Common::KeyState _keyPressed;
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Common::RandomSource _random;
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Surface _screenSurface;
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Common::Point _mousePos;
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uint8 _dosPlayerDir;
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Console *_console;
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2008-07-24 08:59:17 +00:00
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Scheduler *_scheduler;
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2008-07-23 09:02:47 +00:00
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protected:
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int init();
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int go();
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public:
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TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc);
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virtual ~TinselEngine();
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int getGameId() {
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return _gameId;
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}
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const TinselGameDescription *_gameDescription;
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uint32 getGameID() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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uint16 getVersion() const;
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Common::Platform getPlatform() const;
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bool quitFlag;
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SoundManager *_sound;
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MusicPlayer *_music;
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KEYFPTR _keyHandler;
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private:
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//MusicPlayer *_music;
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int _musicVolume;
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void NextGameCycle(void);
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void CreateConstProcesses(void);
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void RestartGame(void);
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void RestartDrivers(void);
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void ChopDrivers(void);
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2008-07-23 17:01:42 +00:00
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void ProcessKeyEvent(const Common::Event &event);
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bool pollEvent();
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2008-07-23 09:02:47 +00:00
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public:
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const Common::String getTargetName() const { return _targetName; }
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Common::String getSavegamePattern() const;
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Common::String getSavegameFilename(int16 saveNum) const;
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Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
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Surface &screen() { return _screenSurface; }
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Common::Point getMousePosition() const { return _mousePos; }
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void setMousePosition(const Common::Point &pt) {
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g_system->warpMouse(pt.x, pt.y);
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_mousePos = pt;
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}
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void divertKeyInput(KEYFPTR fptr) { _keyHandler = fptr; }
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int getRandomNumber(int maxNumber) { return _random.getRandomNumber(maxNumber); }
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uint8 getKeyDirection() const { return _dosPlayerDir; }
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};
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// Global reference to the TinselEngine object
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extern TinselEngine *_vm;
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} // End of namespace Tinsel
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#endif /* TINSEL_H */
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