2011-02-27 16:46:49 +11:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
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* $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
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*
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*/
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#include "tsage/ringworld_scenes2.h"
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#include "tsage/scenes.h"
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#include "tsage/tsage.h"
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#include "tsage/staticres.h"
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namespace tSage {
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/*--------------------------------------------------------------------------
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* Scene 1000 - Title Screen
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*
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*--------------------------------------------------------------------------*/
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void Scene1000::Action1::signal() {
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Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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_globals->_player.disableControl();
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setDelay(10);
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break;
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case 1:
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scene->_object4.postInit();
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scene->_object4.setVisage(1001);
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scene->_object4._frame = 1;
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scene->_object4.setStrip2(5);
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scene->_object4.changeZoom(100);
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scene->_object4.animate(ANIM_MODE_2, NULL);
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scene->_object4.setPosition(Common::Point(403, 163));
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setDelay(90);
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break;
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case 2: {
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SceneItem::display(0, 0);
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scene->_object4.remove();
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scene->_object1.changeZoom(-1);
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NpcMover *mover = new NpcMover();
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Common::Point pt(180, 100);
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scene->_object1.addMover(mover, &pt, this);
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break;
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}
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case 3:
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_globals->_sceneManager.changeScene(1400);
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break;
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}
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}
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void Scene1000::Action2::signal() {
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switch (_actionIndex++) {
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case 0:
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_globals->_player.disableControl();
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setDelay(10);
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break;
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case 1:
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SceneItem::display(1000, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1,
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SET_EXT_BGCOLOUR, 35, SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, LIST_END);
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setDelay(180);
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break;
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case 2:
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SceneItem::display(0, 0);
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_globals->_sceneManager.changeScene(2000);
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break;
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default:
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break;
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}
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}
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void Scene1000::Action3::signal() {
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Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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_globals->_sceneManager._scene->loadBackground(0, 0);
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setDelay(60);
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break;
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case 1: {
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NpcMover *mover = new NpcMover();
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Common::Point pt(158, 31);
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scene->_object3.addMover(mover, &pt, this);
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break;
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}
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case 2:
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case 3:
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setDelay(60);
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break;
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case 4:
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_globals->_player.unflag100();
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setDelay(240);
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break;
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case 5: {
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// Intro.txt file presence is used to allow user option to skip the introduction
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_globals->_player.enableControl();
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading("Intro.txt");
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if (!in) {
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// File not present, so create it
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Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving("Intro.txt");
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out->finalize();
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delete out;
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setDelay(1);
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} else {
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delete in;
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// Prompt user for whether to start play or watch introduction
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if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) {
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_actionIndex = 20;
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_globals->_soundHandler.proc1(this);
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} else {
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setDelay(1);
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}
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_globals->_player.disableControl();
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}
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break;
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}
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case 6: {
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scene->_object3.remove();
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_globals->_player.setStrip2(2);
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NpcMover *mover = new NpcMover();
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Common::Point pt(480, 100);
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_globals->_player.addMover(mover, &pt, this);
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break;
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}
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case 7:
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_globals->_scenePalette.loadPalette(1002);
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_globals->_scenePalette.refresh();
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_globals->_scenePalette.addRotation(80, 95, -1);
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scene->_object3.postInit();
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scene->_object3.setVisage(1002);
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scene->_object3.setStrip(1);
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scene->_object3.setPosition(Common::Point(284, 122));
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scene->_object3.changeZoom(1);
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zoom(true);
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setDelay(200);
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break;
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case 8:
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zoom(false);
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setDelay(10);
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break;
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case 9:
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scene->_object3.setStrip(2);
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scene->_object3.setPosition(Common::Point(285, 155));
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zoom(true);
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setDelay(400);
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break;
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case 10:
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zoom(false);
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setDelay(10);
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break;
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case 11:
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scene->_object3.setStrip(3);
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scene->_object3.setPosition(Common::Point(279, 172));
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zoom(true);
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setDelay(240);
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break;
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case 12:
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zoom(false);
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setDelay(10);
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break;
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case 13:
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scene->_object3.setStrip(4);
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scene->_object3.setPosition(Common::Point(270, 128));
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zoom(true);
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setDelay(300);
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break;
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case 14:
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zoom(false);
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setDelay(10);
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break;
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case 15:
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scene->_object3.setStrip(1);
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scene->_object3.setFrame(2);
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scene->_object3.setPosition(Common::Point(283, 137));
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zoom(true);
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setDelay(300);
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break;
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case 16:
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zoom(false);
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setDelay(10);
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break;
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case 17:
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scene->_object3.setStrip(5);
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scene->_object3.setFrame(1);
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scene->_object3.setPosition(Common::Point(292, 192));
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zoom(true);
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setDelay(300);
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break;
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case 18:
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zoom(false);
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_globals->_scenePalette.clearListeners();
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_globals->_soundHandler.proc1(this);
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break;
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case 19:
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_globals->_sceneManager.changeScene(10);
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break;
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case 20:
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_globals->_sceneManager.changeScene(30);
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break;
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default:
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break;
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}
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}
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void Scene1000::Action3::zoom(bool up) {
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Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
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if (up) {
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while ((scene->_object3._percent < 100) && !_vm->shouldQuit()) {
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scene->_object3.changeZoom(MIN(scene->_object3._percent + 5, 100));
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_globals->_sceneObjects->draw();
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_globals->_events.delay(1);
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}
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} else {
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while ((scene->_object3._percent > 0) && !_vm->shouldQuit()) {
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scene->_object3.changeZoom(MAX(scene->_object3._percent - 5, 0));
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_globals->_sceneObjects->draw();
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_globals->_events.delay(1);
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}
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}
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}
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/*--------------------------------------------------------------------------*/
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void Scene1000::postInit(SceneObjectList *OwnerList) {
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Scene::postInit();
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setZoomPercents(0, 100, 200, 100);
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if (_globals->_sceneManager._previousScene == 2000) {
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setZoomPercents(150, 10, 180, 100);
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_object1.postInit();
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_object1.setVisage(1001);
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_object1._strip = 7;
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_object1.animate(ANIM_MODE_2, 0);
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_object1._moveDiff = Common::Point(1, 1);
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_object1.setPosition(Common::Point(120, 180));
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setAction(&_action2);
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_globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
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_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
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_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
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_globals->_soundHandler.startSound(114);
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} else if (_globals->_sceneManager._previousScene == 2222) {
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setZoomPercents(150, 10, 180, 100);
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_object1.postInit();
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_object1.setVisage(1001);
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_object1._strip = 7;
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_object1.animate(ANIM_MODE_2, 0);
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_object1._moveDiff = Common::Point(2, 2);
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_object1.setPosition(Common::Point(120, 180));
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_globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
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_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
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_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
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setAction(&_action1);
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} else {
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_globals->_soundHandler.startSound(4);
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setZoomPercents(0, 10, 30, 100);
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_object3.postInit();
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_object3.setVisage(1050);
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_object3.changeZoom(-1);
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_object3.setPosition(Common::Point(158, 0));
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_globals->_player.postInit();
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_globals->_player.setVisage(1050);
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_globals->_player.setStrip(3);
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_globals->_player.setPosition(Common::Point(160, 191));
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_globals->_player._moveDiff.x = 12;
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_globals->_player.flag100();
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_globals->_player.disableControl();
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_globals->_sceneManager._scene->_sceneBounds.centre(_object3._position.x, _object3._position.y);
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setAction(&_action3);
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}
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loadScene(1000);
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}
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2011-02-27 19:04:16 +11:00
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/*--------------------------------------------------------------------------
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* Scene 1001 - Fleeing planet cutscene
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*
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*--------------------------------------------------------------------------*/
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void Scene1001::Action1::signal() {
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Scene1001 *scene = (Scene1001 *)_globals->_sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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setDelay(10);
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break;
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case 1:
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scene->_object3.animate(ANIM_MODE_5, this);
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break;
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case 2: {
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Common::Point pt(108, 171);
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NpcMover *mover = new NpcMover();
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scene->_object3.addMover(mover, &pt, this);
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break;
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}
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case 3: {
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Common::Point pt(170, 159);
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NpcMover *mover = new NpcMover();
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scene->_object3.addMover(mover, &pt, this);
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break;
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}
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case 4: {
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scene->_object2.postInit();
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scene->_object2.setVisage(16);
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scene->_object2.setStrip2(4);
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scene->_object2.setPosition(Common::Point(61, 177));
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scene->_object2.animate(ANIM_MODE_5, this);
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Common::Point pt(320, 100);
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NpcMover *mover = new NpcMover();
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scene->_object3.addMover(mover, &pt, this);
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break;
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}
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case 5: {
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Common::Point pt(82, 166);
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NpcMover *mover = new NpcMover();
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scene->_object2.addMover(mover, &pt, this);
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break;
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}
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case 6: {
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Common::Point pt(64, 149);
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NpcMover *mover = new NpcMover();
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scene->_object2.addMover(mover, &pt, this);
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break;
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}
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case 7: {
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Common::Point pt(15, 136);
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NpcMover *mover = new NpcMover();
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scene->_object2.addMover(mover, &pt, this);
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break;
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}
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case 8: {
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Common::Point pt(-5, 120);
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NpcMover *mover = new NpcMover();
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scene->_object2.addMover(mover, &pt, this);
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break;
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}
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case 9: {
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scene->_object1.postInit();
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scene->_object1.setVisage(16);
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scene->_object1.setStrip2(1);
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scene->_object1.setFrame(1);
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scene->_object1.setPosition(Common::Point(-75, 87));
|
|
|
|
scene->_object1.animate(ANIM_MODE_2, NULL);
|
|
|
|
|
|
|
|
Common::Point pt(0, 100);
|
|
|
|
NpcMover *mover = new NpcMover();
|
|
|
|
scene->_object1.addMover(mover, &pt, this);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 10: {
|
|
|
|
Common::Point pt1(107, 115);
|
|
|
|
NpcMover *mover1 = new NpcMover();
|
|
|
|
scene->_object1.addMover(mover1, &pt1, NULL);
|
|
|
|
|
|
|
|
scene->_object3.setVisage(16);
|
|
|
|
scene->_object3.setStrip2(5);
|
|
|
|
scene->_object3.setFrame2(2);
|
|
|
|
scene->_object3.setPosition(Common::Point(220, 200));
|
|
|
|
|
|
|
|
Common::Point pt2(187, 181);
|
|
|
|
NpcMover *mover2 = new NpcMover();
|
|
|
|
scene->_object3.addMover(mover2, &pt2, this);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 11: {
|
|
|
|
scene->_object2.setVisage(16);
|
|
|
|
scene->_object2.setStrip2(5);
|
|
|
|
scene->_object2.setFrame2(1);
|
|
|
|
scene->_object2.setPosition(Common::Point(211, 0));
|
|
|
|
|
|
|
|
Common::Point pt(189, 30);
|
|
|
|
NpcMover *mover = new NpcMover();
|
|
|
|
scene->_object2.addMover(mover, &pt, this);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 12:
|
|
|
|
scene->_stripManager.start(100, this);
|
|
|
|
break;
|
|
|
|
case 13: {
|
|
|
|
scene->_object4.postInit();
|
|
|
|
scene->_object4.setVisage(16);
|
|
|
|
scene->_object4.setStrip2(2);
|
|
|
|
scene->_object4.setFrame(4);
|
|
|
|
scene->_object4.setPosition(Common::Point(360, 80));
|
|
|
|
scene->_object4.animate(ANIM_MODE_2, NULL);
|
|
|
|
|
|
|
|
Common::Point pt(303, 97);
|
|
|
|
NpcMover *mover = new NpcMover();
|
|
|
|
scene->_object4.addMover(mover, &pt, this);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 14:
|
|
|
|
scene->_stripManager.start(110, this);
|
|
|
|
break;
|
|
|
|
case 15:
|
|
|
|
setDelay(10);
|
|
|
|
break;
|
|
|
|
case 16: {
|
|
|
|
scene->_soundHandler1.startSound(90);
|
|
|
|
|
|
|
|
scene->_object6.postInit();
|
|
|
|
scene->_object6.setVisage(16);
|
|
|
|
scene->_object6.setStrip2(6);
|
|
|
|
scene->_object6.setFrame2(2);
|
|
|
|
scene->_object6._moveDiff = Common::Point(20, 20);
|
|
|
|
scene->_object6.setPriority2(20);
|
|
|
|
scene->_object6.setPosition(Common::Point(scene->_object2._position.x - 6, scene->_object2._position.y + 7));
|
|
|
|
scene->_object6.animate(ANIM_MODE_5, NULL);
|
|
|
|
|
|
|
|
Common::Point pt(scene->_object6._position.x - 70, scene->_object6._position.y + 70);
|
|
|
|
NpcMover *mover = new NpcMover();
|
|
|
|
scene->_object6.addMover(mover, &pt, this);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 17: {
|
|
|
|
scene->_soundHandler1.startSound(90);
|
|
|
|
scene->_object6.remove();
|
|
|
|
|
|
|
|
scene->_object7.postInit();
|
|
|
|
scene->_object7.setVisage(16);
|
|
|
|
scene->_object7.setStrip2(6);
|
|
|
|
scene->_object7.setFrame2(1);
|
|
|
|
scene->_object7._moveDiff = Common::Point(20, 20);
|
|
|
|
scene->_object7.setPosition(Common::Point(scene->_object3._position.x - 28, scene->_object3._position.y - 11));
|
|
|
|
scene->_object7.setPriority2(200);
|
|
|
|
scene->_object7.animate(ANIM_MODE_5, NULL);
|
|
|
|
|
|
|
|
Common::Point pt(scene->_object7._position.x - 70, scene->_object7._position.y - 70);
|
|
|
|
NpcMover *mover = new NpcMover();
|
|
|
|
scene->_object7.addMover(mover, &pt, this);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 18:
|
|
|
|
scene->_object7.remove();
|
|
|
|
|
|
|
|
scene->_object5.postInit();
|
|
|
|
scene->_object5.setVisage(16);
|
|
|
|
scene->_object5.setPosition(Common::Point(306, 93));
|
|
|
|
scene->_object5._strip = 3;
|
|
|
|
scene->_object5.setPriority2(200);
|
|
|
|
scene->_object5.animate(ANIM_MODE_2, NULL);
|
|
|
|
setDelay(30);
|
|
|
|
break;
|
|
|
|
case 19: {
|
|
|
|
_globals->_soundHandler.startSound(91);
|
|
|
|
byte adjustData[4] = {0xff, 0xff, 0xff, 0};
|
|
|
|
_globals->_scenePalette.fade(adjustData, true, 0);
|
|
|
|
|
|
|
|
scene->_object1._strip = 7;
|
|
|
|
scene->_object1._frame = 1;
|
|
|
|
scene->_object1.setPosition(Common::Point(314, 112));
|
|
|
|
scene->_object1.addMover(NULL);
|
|
|
|
setDelay(2);
|
|
|
|
}
|
|
|
|
case 20:
|
|
|
|
_globals->_scenePalette.loadPalette(16);
|
|
|
|
_globals->_scenePalette.refresh();
|
|
|
|
setDelay(6);
|
|
|
|
break;
|
|
|
|
case 21:
|
|
|
|
scene->_object1._numFrames = 15;
|
|
|
|
scene->_object1.animate(ANIM_MODE_5, this);
|
|
|
|
break;
|
|
|
|
case 22:
|
|
|
|
_globals->_soundHandler.startSound(92);
|
|
|
|
scene->_stripManager.start(111, this);
|
|
|
|
break;
|
|
|
|
case 23:
|
|
|
|
setDelay(60);
|
|
|
|
break;
|
|
|
|
case 24:
|
|
|
|
_globals->_sceneManager.changeScene(2000);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
void Scene1001::postInit(SceneObjectList *OwnerList) {
|
|
|
|
loadScene(16);
|
|
|
|
Scene::postInit();
|
|
|
|
setZoomPercents(0, 100, 200, 100);
|
|
|
|
|
|
|
|
_stripManager.addSpeaker(&_speakerQText);
|
|
|
|
_stripManager.addSpeaker(&_speakerCText);
|
|
|
|
_stripManager.addSpeaker(&_speakerCR);
|
|
|
|
_stripManager.addSpeaker(&_speakerSL);
|
|
|
|
_speakerQText._colour1 = 11;
|
|
|
|
|
|
|
|
_object3.postInit();
|
|
|
|
_object3.setVisage(16);
|
|
|
|
_object3.setStrip2(4);
|
|
|
|
_object3.setPosition(Common::Point(61, 177));
|
|
|
|
|
|
|
|
_globals->_soundHandler.startSound(85);
|
|
|
|
setAction(&_action1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-02-27 16:46:49 +11:00
|
|
|
} // End of namespace tSage
|