scummvm/gui/saveload.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/system.h"
#include "gui/saveload.h"
#include "gui/saveload-dialog.h"
#include "gui/gui-manager.h"
#include "engines/metaengine.h"
namespace GUI {
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
: _impl(0), _title(title), _buttonLabel(buttonLabel), _saveMode(saveMode) {
}
SaveLoadChooser::~SaveLoadChooser() {
delete _impl;
_impl = 0;
}
void SaveLoadChooser::selectChooser(const MetaEngine &engine) {
#ifndef DISABLE_SAVELOADCHOOSER_GRID
const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(engine);
if (!_impl || _impl->getType() != requestedType) {
delete _impl;
_impl = 0;
switch (requestedType) {
case kSaveLoadDialogGrid:
_impl = new SaveLoadChooserGrid(_title, _saveMode);
break;
case kSaveLoadDialogList:
#endif // !DISABLE_SAVELOADCHOOSER_GRID
_impl = new SaveLoadChooserSimple(_title, _buttonLabel, _saveMode);
#ifndef DISABLE_SAVELOADCHOOSER_GRID
break;
}
}
#endif // !DISABLE_SAVELOADCHOOSER_GRID
}
Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const {
#if defined(USE_SAVEGAME_TIMESTAMP)
TimeDate curTime;
g_system->getTimeAndDate(curTime);
curTime.tm_year += 1900; // fixup year
curTime.tm_mon++; // fixup month
return Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
#else
return Common::String::format("Save %d", slot + 1);
#endif
}
int SaveLoadChooser::runModalWithCurrentTarget() {
const Common::String gameId = ConfMan.get("gameid");
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
return runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
}
int SaveLoadChooser::runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target) {
selectChooser(**plugin);
if (!_impl)
return -1;
// Set up the game domain as newly active domain, so
// target specific savepath will be checked
String oldDomain = ConfMan.getActiveDomainName();
ConfMan.setActiveDomain(target);
int ret;
do {
ret = _impl->run(target, &(**plugin));
#ifndef DISABLE_SAVELOADCHOOSER_GRID
if (ret == kSwitchSaveLoadDialog) {
selectChooser(**plugin);
}
#endif // !DISABLE_SAVELOADCHOOSER_GRID
} while (ret < -1);
// Revert to the old active domain
ConfMan.setActiveDomain(oldDomain);
return ret;
}
const Common::String &SaveLoadChooser::getResultString() const {
assert(_impl);
return _impl->getResultString();
}
} // End of namespace GUI