scummvm/graphics/video/coktel_decoder.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Currently, only GOB and SCI32 games play IMDs and VMDs, so skip compiling if GOB and SCI32 is disabled.
#if !(defined(ENABLE_GOB) || defined(ENABLE_SCI32) || defined(DYNAMIC_MODULES))
// Do not compile the CoktelDecoder code
#else
#ifndef GRAPHICS_VIDEO_COKTELDECODER_H
#define GRAPHICS_VIDEO_COKTELDECODER_H
#include "common/list.h"
#include "common/rect.h"
#include "graphics/video/video_decoder.h"
#include "sound/mixer.h"
namespace Graphics {
class CoktelDecoder : public FixedRateVideoDecoder {
public:
struct State {
/** Set accordingly to what was done. */
uint32 flags;
/** The id of the spoken words. */
uint16 speechId;
State();
};
CoktelDecoder(Audio::Mixer &mixer,
Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~CoktelDecoder();
virtual bool seek(int32 frame, int whence = SEEK_SET, bool restart = false) = 0;
/** Draw directly onto the specified video memory. */
void setSurfaceMemory(void *mem, uint16 width, uint16 height, uint8 bpp);
/** Reset the video memory. */
void setSurfaceMemory();
/** Draw the video starting at this position within the video memory. */
void setXY(uint16 x, uint16 y);
/** Override the video's frame rate. */
void setFrameRate(Common::Rational frameRate);
/** Return a list of rectangles that changed in the last frame. */
const Common::List<Common::Rect> &getDirtyRects() const;
// VideoDecoder interface
void close();
uint16 getWidth() const;
uint16 getHeight() const;
uint32 getFrameCount() const;
byte *getPalette();
bool hasDirtyPalette() const;
protected:
Audio::Mixer *_mixer;
Audio::Mixer::SoundType _soundType;
uint16 _width;
uint16 _height;
uint16 _x;
uint16 _y;
uint32 _frameCount;
byte _palette[768];
bool _paletteDirty;
bool _ownSurface;
Surface _surface;
Common::List<Common::Rect> _dirtyRects;
Common::Rational _frameRate;
bool hasSurface();
void createSurface();
void freeSurface();
// FixedRateVideoDecoder interface
Common::Rational getFrameRate() const;
};
class PreIMDDecoder : public CoktelDecoder {
public:
PreIMDDecoder(uint16 width, uint16 height, Audio::Mixer &mixer,
Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~PreIMDDecoder();
bool seek(int32 frame, int whence = SEEK_SET, bool restart = false);
// VideoDecoder interface
bool load(Common::SeekableReadStream &stream);
void close();
bool isVideoLoaded() const;
Surface *decodeNextFrame();
PixelFormat getPixelFormat() const;
private:
Common::SeekableReadStream *_stream;
byte *_videoBuffer;
uint32 _videoBufferSize;
void processFrame();
void renderFrame();
};
2010-08-08 00:40:24 +00:00
class IMDDecoder : public CoktelDecoder {
public:
IMDDecoder(Audio::Mixer &mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~IMDDecoder();
bool seek(int32 frame, int whence = SEEK_SET, bool restart = false);
// VideoDecoder interface
bool load(Common::SeekableReadStream &stream);
void close();
bool isVideoLoaded() const;
Surface *decodeNextFrame();
PixelFormat getPixelFormat() const;
private:
Common::SeekableReadStream *_stream;
byte *_videoBuffer;
uint32 _videoBufferSize;
void processFrame();
void renderFrame();
};
} // End of namespace Graphics
#endif // GRAPHICS_VIDEO_COKTELDECODER_H
#endif // Engine and dynamic plugins guard