scummvm/engines/saga/objectmap.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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// Object map / Object click-area module header file
#ifndef SAGA_OBJECTMAP_H
#define SAGA_OBJECTMAP_H
namespace Saga {
class HitZone {
private:
typedef Common::Array<Point> ClickArea;
typedef Common::Array<ClickArea> ClickAreas;
public:
void load(SagaEngine *vm, Common::MemoryReadStreamEndian *readStream, int index, int sceneNumber);
int getIndex() const {
return _index;
}
int getNameIndex() const {
return _nameIndex;
}
int getSceneNumber() const {
return _nameIndex;
}
int getActorsEntrance() const {
return _scriptNumber;
}
int getScriptNumber() const {
return _scriptNumber;
}
int getRightButtonVerb() const {
return _rightButtonVerb;
}
int getFlags() const {
return _flags;
}
void setFlag(HitZoneFlags flag) {
_flags |= flag;
}
void clearFlag(HitZoneFlags flag) {
_flags &= ~flag;
}
int getDirection() const {
return ((_flags >> 4) & 0xF);
}
uint16 getHitZoneId() const {
return objectIndexToId(kGameObjectHitZone, _index);
}
uint16 getStepZoneId() const {
return objectIndexToId(kGameObjectStepZone, _index);
}
bool getSpecialPoint(Point &specialPoint) const;
#ifdef SAGA_DEBUG
void draw(SagaEngine *vm, int color); // for debugging
#endif
bool hitTest(const Point &testPoint);
private:
int _flags; // Saga::HitZoneFlags
int _rightButtonVerb;
int _nameIndex;
int _scriptNumber;
int _index;
ClickAreas _clickAreas;
};
typedef Common::Array<HitZone> HitZoneArray;
class ObjectMap {
public:
ObjectMap(SagaEngine *vm) : _vm(vm) {
}
void load(const ByteArray &resourceData);
void clear();
#ifdef SAGA_DEBUG
void draw(const Point& testPoint, int color, int color2); // for debugging
#endif
int hitTest(const Point& testPoint);
HitZone *getHitZone(int16 index) {
if (uint(index) >= _hitZoneList.size()) {
return NULL;
}
return &_hitZoneList[index];
}
void cmdInfo();
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private:
SagaEngine *_vm;
HitZoneArray _hitZoneList;
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};
} // End of namespace Saga
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#endif