scummvm/AUTHORS

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Residual Team
*************
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Project Leader
--------------
Pawel Kolodziejski
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Engine Teams
------------
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Grim:
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James Brown - Core developer
Pawel Kolodziejski - Core developer. SMUSH, iMUSE implemention
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Grim Contributors:
If you have contributed to this engine then you deserve to be on this
list. Contact us and we'll add you.
Torbjorn Andersson - Various code fixes
Ori Avtalion - Lipsync, LAF support
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Marcus Comstedt - Initial Dreamcast port
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Andrea Corna - Improved font support, patch extractor
Jonathan Gray - Various code fixes
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Yaron Tausky - Fixes to subtitles
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Vincent Hamm - Various engine code
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Erich Hoover - x86-64 fixes, various fixes and comments, menu
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support, improved state support
Travis Howell - Various code fixes, Windows port
Joost Peters - Various code fixes
Christian Neumair - Various optimisation patches
Daniel Schepler - Initial engine codebase, LUA support
Pino Toscano - Debian GNU/Linux package files
Lionel Ulmer - OpenGL optimisations
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ScummVM code
************
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Residual use some ScummVM code. Copyrights for this code belongs to
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persons listed below. If you are missed in this list contact us and we'll
add you.
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Torbjorn Andersson
Chris Apers
Bertrand Augereau
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Yotam Barnoy
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James Brown
Jamieson Christian
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David Corrales-Lopez
Oystein Eftevaag
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Robert Goeffringmann
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Paul Gilbert
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Jonathan Gray
Vincent Hamm
Ruediger Hanke
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Sven Hesse
Matthew Hoops
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Max Horn
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Florian Kagerer
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Filippos Karapetis
Oliver Kiehl
Pawel Kolodziejski
Andrew Kurushin
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Vicent Marti
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Claudio Matsuoka
Gregory Montoir
Kostas Nakos
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Chris Page
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Willem Jan Palenstijn
Lars Persson
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Joost Peters
Jordi Vilalta Prat
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Kari Salminen
Eugene Sandulenko
Johannes Schickel
Ludvig Strigeus
Lionel Ulmer
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Jody Northup
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Jordi Vilalta
Robin Watts
agent-q
arisme
peres
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Website (code)
**************
Fredrik Wendel
Special thanks to
*****************
The LUA developers, for creating a nice compact script interpreter.
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Tim Schafer, for obvious reasons, and everybody else who helped make Grim
Fandango a brilliant game; and the EMI team for giving it their best try.
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Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
avoiding the horrible hack it could have been.
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