2011-08-31 15:37:42 +02:00
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/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*/
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#include "common/streamdebug.h"
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2011-09-10 17:46:07 +02:00
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#include "math/vector3d.h"
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2011-08-31 15:37:42 +02:00
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2011-09-10 17:46:07 +02:00
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Common::Debug &operator<<(Common::Debug dbg, const Math::Vector3d &v) {
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2011-08-31 15:37:42 +02:00
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dbg.nospace() << "Vector3d(" << v.x() << "," << v.y() << "," << v.z() << ")";
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return dbg.space();
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}
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