2019-03-12 01:15:49 +05:30
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HDB_HDB_H
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#define HDB_HDB_H
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#include "common/scummsys.h"
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2019-03-13 13:53:47 +05:30
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#include "common/array.h"
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2019-03-12 01:15:49 +05:30
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#include "common/error.h"
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#include "common/file.h"
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2019-03-13 13:53:47 +05:30
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#include "common/events.h"
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#include "common/str.h"
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2019-03-12 01:15:49 +05:30
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#include "gui/debugger.h"
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#include "engines/engine.h"
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2019-03-13 13:53:47 +05:30
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#include "engines/util.h"
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#include "console.h"
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2019-03-12 01:15:49 +05:30
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2019-06-02 19:06:58 +05:30
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#include "hdb/file-manager.h"
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#include "hdb/draw-manager.h"
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#include "hdb/lua-script.h"
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2019-05-29 02:01:28 +05:30
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2019-05-28 00:15:03 +05:30
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#define MAX_SNDCACHE_MEM 0x400000 // 4Mb of sounds in memory
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#define MAX_TILES_CACHED 3500 // Max no of tiles in memory at once
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#define GFX_CACHE_LIMIT 0x800000
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2019-03-12 01:15:49 +05:30
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struct ADGameDescription;
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namespace HDB {
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2019-06-05 02:52:51 +05:30
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enum GameFeatures {
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ADGF_TALKIE = 1 << 0
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};
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2019-03-12 01:15:49 +05:30
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enum HDBDebugChannels {
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kDebugExample1 = 1 << 0,
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kDebugExample2 = 1 << 1
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};
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2019-05-29 02:01:28 +05:30
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enum GameState {
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GAME_TITLE,
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GAME_MENU,
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GAME_PLAY,
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GAME_LOADING
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};
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2019-03-12 01:15:49 +05:30
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class HDBGame : public Engine {
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public:
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HDBGame(OSystem *syst, const ADGameDescription *gameDesc);
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~HDBGame();
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virtual Common::Error run();
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// Detection related members;
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const ADGameDescription *_gameDescription;
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const char *getGameId() const;
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2019-06-03 18:08:45 +05:30
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const char *getGameFile() const;
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2019-06-05 02:52:51 +05:30
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uint32 getGameFlags() const;
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2019-03-12 01:15:49 +05:30
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Common::Platform getPlatform() const;
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2019-05-31 12:48:56 +05:30
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/*
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Game System Pointers
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*/
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2019-06-01 16:46:45 +05:30
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FileMan *fileMan;
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2019-06-02 19:06:58 +05:30
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LuaScript *lua;
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2019-05-31 12:48:56 +05:30
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2019-05-29 02:01:28 +05:30
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// Game related members;
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bool init();
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void start();
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void changeGameState();
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bool gameShutdown;
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2019-03-12 01:15:49 +05:30
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private:
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Console *_console;
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2019-05-29 02:01:28 +05:30
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// Game Variables
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2019-05-31 19:52:13 +05:30
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bool _systemInit;
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2019-05-31 12:48:56 +05:30
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GameState _gameState;
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2019-03-12 01:15:49 +05:30
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};
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2019-06-06 03:22:09 +05:30
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extern HDBGame *g_hdb;
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2019-06-05 04:31:57 +05:30
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2019-03-12 01:15:49 +05:30
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}// End of namespace HDB
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2019-03-26 01:32:21 +05:30
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#endif
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