scummvm/engines/lab/image.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "lab/lab.h"
#include "lab/image.h"
namespace Lab {
/*****************************************************************************/
/* Reads in an image from disk. */
/*****************************************************************************/
Image::Image(byte **buffer) {
uint32 size;
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_width = READ_LE_UINT16(*buffer);
_height = READ_LE_UINT16(*buffer + 2);
*buffer += 8; /* sizeof(struct Image); */
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size = _width * _height;
if (1L & size)
size++;
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_imageData = (byte *)(*buffer);
(*buffer) += size;
}
/*****************************************************************************/
/* Draws an image to the screen. */
/*****************************************************************************/
void Image::drawImage(uint16 x, uint16 y) {
int sx = 0, sy = 0;
int dx = x, dy = y;
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int w = _width;
int h = _height;
if (dx < 0) {
sx -= dx;
w += dx;
dx = 0;
}
if (dy < 0) {
sy -= dy;
w += dy;
dy = 0;
}
if (dx + w > g_lab->_screenWidth)
w = g_lab->_screenWidth - dx;
if (dy + h > g_lab->_screenHeight)
h = g_lab->_screenHeight - dy;
if ((w > 0) && (h > 0)) {
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byte *s = _imageData + sy * _width + sx;
byte *d = g_lab->getCurrentDrawingBuffer() + dy * g_lab->_screenWidth + dx;
while (h-- > 0) {
memcpy(d, s, w);
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s += _width;
d += g_lab->_screenWidth;
}
}
}
/*****************************************************************************/
/* Draws an image to the screen. */
/*****************************************************************************/
void Image::drawMaskImage(uint16 x, uint16 y) {
int sx = 0, sy = 0;
int dx = x, dy = y;
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int w = _width;
int h = _height;
if (dx < 0) {
sx -= dx;
w += dx;
dx = 0;
}
if (dy < 0) {
sy -= dy;
w += dy;
dy = 0;
}
if (dx + w > g_lab->_screenWidth)
w = g_lab->_screenWidth - dx;
if (dy + h > g_lab->_screenHeight)
h = g_lab->_screenHeight - dy;
if ((w > 0) && (h > 0)) {
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byte *s = _imageData + sy * _width + sx;
byte *d = g_lab->getCurrentDrawingBuffer() + dy * g_lab->_screenWidth + dx;
while (h-- > 0) {
byte *ss = s;
byte *dd = d;
int ww = w;
while (ww-- > 0) {
byte c = *ss++;
if (c) *dd++ = c - 1;
else dd++;
}
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s += _width;
d += g_lab->_screenWidth;
}
}
}
/*****************************************************************************/
/* Reads an image from the screen. */
/*****************************************************************************/
void Image::readScreenImage(uint16 x, uint16 y) {
int sx = 0, sy = 0;
int dx = x, dy = y;
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int w = _width;
int h = _height;
if (dx < 0) {
sx -= dx;
w += dx;
dx = 0;
}
if (dy < 0) {
sy -= dy;
w += dy;
dy = 0;
}
if (dx + w > g_lab->_screenWidth)
w = g_lab->_screenWidth - dx;
if (dy + h > g_lab->_screenHeight)
h = g_lab->_screenHeight - dy;
if ((w > 0) && (h > 0)) {
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byte *s = _imageData + sy * _width + sx;
byte *d = g_lab->getCurrentDrawingBuffer() + dy * g_lab->_screenWidth + dx;
while (h-- > 0) {
memcpy(s, d, w);
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s += _width;
d += g_lab->_screenWidth;
}
}
}
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/*****************************************************************************/
/* Blits a piece of one image to another. */
/* NOTE: for our purposes, assumes that ImDest is to be in VGA memory. */
/*****************************************************************************/
void Image::bltBitMap(uint16 xs, uint16 ys, Image *imDest,
uint16 xd, uint16 yd, uint16 width, uint16 height) {
// I think the old code assumed that the source image data was valid for the given box.
// I will proceed on that assumption.
int sx = xs;
int sy = ys;
int dx = xd;
int dy = yd;
int w = width;
int h = height;
if (dx < 0) {
sx -= dx;
w += dx;
dx = 0;
}
if (dy < 0) {
sy -= dy;
w += dy;
dy = 0;
}
if (dx + w > imDest->_width)
w = imDest->_width - dx;
if (dy + h > imDest->_height)
h = imDest->_height - dy;
if (w > 0 && h > 0) {
byte *s = _imageData + sy * _width + sx;
byte *d = imDest->_imageData + dy * imDest->_width + dx;
while (h-- > 0) {
memcpy(d, s, w);
s += _width;
d += imDest->_width;
}
}
}
} // End of namespace Lab