2015-12-01 20:42:44 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "lab/lab.h"
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#include "lab/image.h"
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namespace Lab {
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/*****************************************************************************/
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/* Reads in an image from disk. */
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/*****************************************************************************/
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Image::Image(byte **buffer) {
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uint32 size;
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2015-12-02 10:49:01 +00:00
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_width = READ_LE_UINT16(*buffer);
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_height = READ_LE_UINT16(*buffer + 2);
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2015-12-01 20:42:44 +00:00
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*buffer += 8; /* sizeof(struct Image); */
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2015-12-02 10:49:01 +00:00
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size = _width * _height;
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2015-12-01 20:42:44 +00:00
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if (1L & size)
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size++;
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2015-12-02 10:49:01 +00:00
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_imageData = (byte *)(*buffer);
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2015-12-01 20:42:44 +00:00
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(*buffer) += size;
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}
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/*****************************************************************************/
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/* Draws an image to the screen. */
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/*****************************************************************************/
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void Image::drawImage(uint16 x, uint16 y) {
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int sx = 0, sy = 0;
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int dx = x, dy = y;
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2015-12-02 10:49:01 +00:00
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int w = _width;
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int h = _height;
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2015-12-01 20:42:44 +00:00
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if (dx < 0) {
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sx -= dx;
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w += dx;
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dx = 0;
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}
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if (dy < 0) {
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sy -= dy;
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w += dy;
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dy = 0;
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}
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if (dx + w > g_lab->_screenWidth)
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w = g_lab->_screenWidth - dx;
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if (dy + h > g_lab->_screenHeight)
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h = g_lab->_screenHeight - dy;
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if ((w > 0) && (h > 0)) {
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2015-12-02 10:49:01 +00:00
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byte *s = _imageData + sy * _width + sx;
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2015-12-01 20:42:44 +00:00
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byte *d = g_lab->getCurrentDrawingBuffer() + dy * g_lab->_screenWidth + dx;
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while (h-- > 0) {
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memcpy(d, s, w);
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2015-12-02 10:49:01 +00:00
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s += _width;
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2015-12-01 20:42:44 +00:00
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d += g_lab->_screenWidth;
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}
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}
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}
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/*****************************************************************************/
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/* Draws an image to the screen. */
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/*****************************************************************************/
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void Image::drawMaskImage(uint16 x, uint16 y) {
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int sx = 0, sy = 0;
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int dx = x, dy = y;
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2015-12-02 10:49:01 +00:00
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int w = _width;
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int h = _height;
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2015-12-01 20:42:44 +00:00
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if (dx < 0) {
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sx -= dx;
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w += dx;
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dx = 0;
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}
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if (dy < 0) {
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sy -= dy;
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w += dy;
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dy = 0;
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}
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if (dx + w > g_lab->_screenWidth)
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w = g_lab->_screenWidth - dx;
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if (dy + h > g_lab->_screenHeight)
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h = g_lab->_screenHeight - dy;
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if ((w > 0) && (h > 0)) {
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2015-12-02 10:49:01 +00:00
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byte *s = _imageData + sy * _width + sx;
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2015-12-01 20:42:44 +00:00
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byte *d = g_lab->getCurrentDrawingBuffer() + dy * g_lab->_screenWidth + dx;
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while (h-- > 0) {
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byte *ss = s;
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byte *dd = d;
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int ww = w;
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while (ww-- > 0) {
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byte c = *ss++;
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if (c) *dd++ = c - 1;
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else dd++;
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}
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2015-12-02 10:49:01 +00:00
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s += _width;
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2015-12-01 20:42:44 +00:00
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d += g_lab->_screenWidth;
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}
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}
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}
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/*****************************************************************************/
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/* Reads an image from the screen. */
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/*****************************************************************************/
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void Image::readScreenImage(uint16 x, uint16 y) {
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int sx = 0, sy = 0;
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int dx = x, dy = y;
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2015-12-02 10:49:01 +00:00
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int w = _width;
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int h = _height;
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2015-12-01 20:42:44 +00:00
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if (dx < 0) {
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sx -= dx;
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w += dx;
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dx = 0;
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}
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if (dy < 0) {
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sy -= dy;
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w += dy;
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dy = 0;
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}
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if (dx + w > g_lab->_screenWidth)
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w = g_lab->_screenWidth - dx;
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if (dy + h > g_lab->_screenHeight)
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h = g_lab->_screenHeight - dy;
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if ((w > 0) && (h > 0)) {
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2015-12-02 10:49:01 +00:00
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byte *s = _imageData + sy * _width + sx;
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2015-12-01 20:42:44 +00:00
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byte *d = g_lab->getCurrentDrawingBuffer() + dy * g_lab->_screenWidth + dx;
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while (h-- > 0) {
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memcpy(s, d, w);
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2015-12-02 10:49:01 +00:00
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s += _width;
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2015-12-01 20:42:44 +00:00
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d += g_lab->_screenWidth;
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}
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}
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}
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2015-12-02 10:54:42 +00:00
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/*****************************************************************************/
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/* Blits a piece of one image to another. */
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/* NOTE: for our purposes, assumes that ImDest is to be in VGA memory. */
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/*****************************************************************************/
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void Image::bltBitMap(uint16 xs, uint16 ys, Image *imDest,
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uint16 xd, uint16 yd, uint16 width, uint16 height) {
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// I think the old code assumed that the source image data was valid for the given box.
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// I will proceed on that assumption.
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int sx = xs;
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int sy = ys;
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int dx = xd;
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int dy = yd;
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int w = width;
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int h = height;
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if (dx < 0) {
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sx -= dx;
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w += dx;
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dx = 0;
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}
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if (dy < 0) {
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sy -= dy;
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w += dy;
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dy = 0;
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}
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if (dx + w > imDest->_width)
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w = imDest->_width - dx;
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if (dy + h > imDest->_height)
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h = imDest->_height - dy;
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if (w > 0 && h > 0) {
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byte *s = _imageData + sy * _width + sx;
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byte *d = imDest->_imageData + dy * imDest->_width + dx;
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while (h-- > 0) {
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memcpy(d, s, w);
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s += _width;
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d += imDest->_width;
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}
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}
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}
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2015-12-01 20:42:44 +00:00
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} // End of namespace Lab
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