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55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_UTILS_H
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#define PINK_UTILS_H
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#include "pink/archive.h"
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namespace Pink {
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template <typename T>
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class Array : public Common::Array<T>, public Object {
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public:
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virtual void deserialize(Archive &archive) {
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uint size = archive.readCount();
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this->resize(size);
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for (uint i = 0; i < size; ++i) {
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this->data()[i] = reinterpret_cast<T>(archive.readObject()); // dynamic_cast needs to know complete type
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}
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}
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};
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class StringArray : public Common::StringArray {
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public:
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inline void deserialize(Archive &archive) {
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uint32 size = archive.readCount();
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this->resize(size);
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for (uint i = 0; i < size; ++i) {
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this->data()[i] = archive.readString();
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}
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}
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};
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} // End of namespace Pink
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#endif
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