2003-08-15 18:00:22 +00:00
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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2003-08-15 19:41:26 +00:00
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#ifndef RESOURCE_H
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#define RESOURCE_H
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2003-08-15 18:00:22 +00:00
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2003-08-15 19:41:26 +00:00
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#include "lab.h"
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2004-02-21 15:20:01 +00:00
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#include "map"
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2003-08-15 18:00:22 +00:00
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#include <list>
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#include <string>
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class Bitmap;
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2003-10-05 17:45:46 +00:00
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class CMap;
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2003-08-15 18:00:22 +00:00
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class Costume;
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class KeyframeAnim;
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class Material;
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class Model;
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class Sound;
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class Resource {
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public:
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Resource(const char *filename) :
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fname_(filename), ref_(0), luaRef_(false) { }
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Resource(const Resource &r) : fname_(r.fname_), ref_(0), luaRef_(false)
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{ }
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virtual ~Resource() { }
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void ref() { ref_++; }
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void deref();
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const char *filename() const { return fname_.c_str(); }
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void luaRef() { if (! luaRef_) { ref(); luaRef_ = true; } }
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void luaGc() { if (luaRef_) { luaRef_ = false; deref(); } }
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private:
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std::string fname_;
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int ref_;
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bool luaRef_;
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};
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template <class T>
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class ResPtr {
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public:
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ResPtr() { ptr_ = NULL; }
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ResPtr(const ResPtr &p) { ptr_ = p.ptr_; if (ptr_ != NULL) ptr_->ref(); }
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ResPtr(T* ptr) { ptr_ = ptr; if (ptr_ != NULL) ptr_->ref(); }
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operator T*() { return ptr_; }
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T& operator *() { return *ptr_; }
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T* operator ->() { return ptr_; }
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ResPtr& operator =(T* ptr) {
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2003-08-17 02:48:07 +00:00
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if (ptr_ == ptr) return *this;
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2003-08-15 18:00:22 +00:00
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if (ptr_ != NULL) ptr_->deref();
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ptr_ = ptr;
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if (ptr_ != NULL) ptr_->ref();
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return *this;
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}
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ResPtr& operator =(const ResPtr& p) {
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2003-08-17 02:48:07 +00:00
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if (this == &p || ptr_ == p.ptr_) return *this;
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2003-08-15 18:00:22 +00:00
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if (ptr_ != NULL) ptr_->deref();
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ptr_ = p.ptr_;
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if (ptr_ != NULL) ptr_->ref();
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return *this;
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}
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~ResPtr() { if (ptr_ != NULL) ptr_->deref(); }
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private:
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T* ptr_;
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};
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class ResourceLoader {
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public:
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bool fileExists(const char *filename) const;
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Block *getFileBlock(const char *filename) const;
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std::FILE *openNewStream(const char *filename) const;
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int fileLength(const char *filename) const;
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static ResourceLoader *instance() {
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if (instance_ == NULL)
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instance_ = new ResourceLoader;
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return instance_;
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}
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Bitmap *loadBitmap(const char *fname);
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2003-10-05 17:45:46 +00:00
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CMap *loadColormap(const char *fname);
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2003-08-20 14:29:59 +00:00
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Costume *loadCostume(const char *fname, Costume *prevCost);
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2003-08-15 18:00:22 +00:00
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KeyframeAnim *loadKeyframe(const char *fname);
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2003-10-05 17:45:46 +00:00
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Material *loadMaterial(const char *fname, const CMap &c);
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Model *loadModel(const char *fname, const CMap &c);
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2003-08-15 18:00:22 +00:00
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Sound *loadSound(const char *fname);
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void uncache(const char *fname);
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private:
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ResourceLoader();
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ResourceLoader(const ResourceLoader &);
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~ResourceLoader();
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static ResourceLoader *instance_;
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typedef std::list<Lab *> LabList;
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LabList labs_;
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const Lab *findFile(const char *filename) const;
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2004-02-21 15:20:01 +00:00
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typedef std::map<std::string, Resource *> cache_type;
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2003-08-15 18:00:22 +00:00
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cache_type cache_;
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// Shut up pointless g++ warning
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friend class dummy;
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};
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inline void Resource::deref() {
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if (--ref_ == 0) {
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ResourceLoader::instance()->uncache(fname_.c_str());
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delete this;
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}
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}
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#endif
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