2012-04-25 02:49:49 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TONY_H
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#define TONY_H
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#include "common/scummsys.h"
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#include "common/system.h"
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2012-04-29 01:23:02 +00:00
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#include "common/array.h"
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2012-05-11 13:15:59 +00:00
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#include "common/coroutines.h"
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2012-04-25 02:49:49 +00:00
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#include "common/error.h"
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2012-04-25 23:43:55 +00:00
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#include "common/random.h"
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2012-04-25 02:49:49 +00:00
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#include "common/util.h"
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#include "engines/engine.h"
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2012-04-26 15:32:46 +00:00
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#include "tony/mpal/mpal.h"
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2012-04-29 13:19:30 +00:00
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#include "tony/mpal/memory.h"
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2012-05-21 14:29:27 +00:00
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#include "tony/debugger.h"
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2012-05-04 11:30:45 +00:00
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#include "tony/gfxengine.h"
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2012-04-29 13:19:30 +00:00
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#include "tony/loc.h"
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2012-04-29 01:01:40 +00:00
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#include "tony/utils.h"
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2012-04-30 13:16:19 +00:00
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#include "tony/window.h"
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2012-05-13 12:34:40 +00:00
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#include "tony/globals.h"
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2012-04-25 23:43:55 +00:00
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2012-04-25 02:49:49 +00:00
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/**
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* This is the namespace of the Tony engine.
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*
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* Status of this engine: In Development
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*
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* Games using this engine:
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* - Tony Tough
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*/
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namespace Tony {
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2012-04-25 23:43:55 +00:00
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using namespace MPAL;
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2012-05-13 12:34:40 +00:00
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class Globals;
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2012-04-25 02:49:49 +00:00
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enum {
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kTonyDebugAnimations = 1 << 0,
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kTonyDebugActions = 1 << 1,
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kTonyDebugSound = 1 << 2,
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2012-05-19 10:29:53 +00:00
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kTonyDebugMusic = 1 << 3,
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kTonyDebugMPAL = 1 << 4
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2012-04-25 02:49:49 +00:00
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};
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#define DEBUG_BASIC 1
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#define DEBUG_INTERMEDIATE 2
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#define DEBUG_DETAILED 3
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struct TonyGameDescription;
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2012-05-21 21:53:13 +00:00
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#define MAX_SFX_CHANNELS 32
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2012-05-03 14:11:38 +00:00
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2012-04-29 01:23:02 +00:00
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struct VoiceHeader {
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2012-06-04 21:45:36 +00:00
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int _offset;
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int _code;
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int _parts;
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2012-04-29 01:23:02 +00:00
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};
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#define VOICE_HEADER_SIZE 12
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2012-04-25 02:49:49 +00:00
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class TonyEngine : public Engine {
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private:
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2012-06-04 21:45:36 +00:00
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Common::ErrorCode init();
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void initMusic();
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void closeMusic();
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bool openVoiceDatabase();
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void closeVoiceDatabase();
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void initCustomFunctionMap();
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static void playProcess(CORO_PARAM, const void *param);
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2012-04-25 02:49:49 +00:00
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protected:
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// Engine APIs
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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2012-04-25 23:43:55 +00:00
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public:
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2012-06-04 21:45:36 +00:00
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LPCUSTOMFUNCTION _funcList[300];
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Common::String _funcListStrings[300];
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2012-04-25 23:43:55 +00:00
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Common::RandomSource _randomSource;
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2012-04-29 01:01:40 +00:00
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RMResUpdate _resUpdate;
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2012-06-04 21:45:36 +00:00
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uint32 _hEndOfFrame;
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2012-04-29 01:23:02 +00:00
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Common::File _vdbFP;
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Common::Array<VoiceHeader> _voices;
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2012-05-21 21:53:13 +00:00
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FPSOUND _theSound;
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2012-06-11 02:20:12 +00:00
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Common::List<FPSFX *> _activeSfx;
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2012-05-13 12:34:40 +00:00
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Globals _globals;
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2012-05-21 14:29:27 +00:00
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Debugger *_debugger;
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2012-04-30 13:16:19 +00:00
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enum DATADIR {
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DD_BASE = 1,
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DD_SAVE,
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DD_SHOTS,
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DD_MUSIC,
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DD_LAYER,
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DD_UTILSFX,
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DD_VOICES,
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DD_BASE2
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};
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2012-05-03 14:11:38 +00:00
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2012-06-04 21:45:36 +00:00
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FPSTREAM *_stream[6];
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FPSFX *_sfx[MAX_SFX_CHANNELS];
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FPSFX *_utilSfx[MAX_SFX_CHANNELS];
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// RMFont *_fonts[2];
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bool _bPaused;
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bool _bDrawLocation;
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int _startTime;
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uint16 *_curThumbnail;
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2012-05-18 12:57:25 +00:00
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int _initialLoadSlotNumber;
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int _loadSlotNumber;
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2012-05-03 14:11:38 +00:00
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// Bounding box list manager
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RMGameBoxes _theBoxes;
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2012-05-05 10:54:21 +00:00
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RMWindow _window;
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2012-05-05 10:29:37 +00:00
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RMGfxEngine _theEngine;
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2012-05-03 14:11:38 +00:00
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2012-06-04 21:45:36 +00:00
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bool _bQuitNow;
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bool _bTimeFreezed;
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int _nTimeFreezed;
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2012-04-25 02:49:49 +00:00
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public:
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TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc);
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virtual ~TonyEngine();
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const TonyGameDescription *_gameDescription;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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uint16 getVersion() const;
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2012-04-30 13:16:19 +00:00
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bool getIsDemo() const;
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2012-05-28 20:56:31 +00:00
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bool isCompressed() const;
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2012-06-04 21:45:36 +00:00
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RMGfxEngine *getEngine() {
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2012-05-21 21:53:13 +00:00
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return &_theEngine;
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}
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2012-04-25 23:43:55 +00:00
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void GUIError(const Common::String &msg);
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2012-04-30 13:16:19 +00:00
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2012-05-15 14:05:48 +00:00
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virtual bool canLoadGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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2012-05-17 12:20:04 +00:00
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const Common::String &desc);
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2012-05-15 14:05:48 +00:00
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2012-05-20 03:54:59 +00:00
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// Warn when are being controlled by the GDI
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2012-05-01 13:44:02 +00:00
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void GDIControl(bool bCon);
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2012-06-04 21:45:36 +00:00
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void play();
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void close();
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void abortGame();
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2012-04-30 13:16:19 +00:00
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2012-06-04 21:45:36 +00:00
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void getDataDirectory(DATADIR dir, char *path);
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2012-04-30 13:16:19 +00:00
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2012-06-04 21:45:36 +00:00
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void switchFullscreen(bool bFull);
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void optionScreen(void);
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2012-04-30 13:16:19 +00:00
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2012-06-04 21:45:36 +00:00
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void showLocation(void) {
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_bDrawLocation = true;
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2012-05-21 21:53:13 +00:00
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}
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2012-06-04 21:45:36 +00:00
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void hideLocation(void) {
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_bDrawLocation = false;
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2012-05-21 21:53:13 +00:00
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}
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2012-04-30 13:16:19 +00:00
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// Reads the time
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2012-06-04 21:45:36 +00:00
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uint32 getTime(void);
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void freezeTime(void);
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void unfreezeTime(void);
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2012-04-30 13:16:19 +00:00
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// Music
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// ******
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2012-06-04 21:45:36 +00:00
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void playMusic(int nChannel, const char *fn, int nFX, bool bLoop, int nSync);
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void stopMusic(int nChannel);
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2012-04-30 13:16:19 +00:00
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2012-06-04 21:45:36 +00:00
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void playSFX(int nSfx, int nFX = 0);
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void stopSFX(int nSfx);
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2012-04-30 13:16:19 +00:00
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2012-06-04 21:45:36 +00:00
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void playUtilSFX(int nSfx, int nFX = 0);
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void stopUtilSFX(int nSfx);
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2012-04-30 13:16:19 +00:00
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2012-06-09 22:09:54 +00:00
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FPSFX *createSFX(Common::SeekableReadStream *stream);
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2012-04-30 13:16:19 +00:00
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2012-06-04 21:45:36 +00:00
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void preloadSFX(int nSfx, const char *fn);
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void unloadAllSFX(void);
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2012-05-21 21:53:13 +00:00
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2012-06-04 21:45:36 +00:00
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void preloadUtilSFX(int nSfx, const char *fn);
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void unloadAllUtilSFX(void);
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2012-04-30 13:16:19 +00:00
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2012-05-20 03:54:59 +00:00
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// Stop all the audio
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2012-06-04 21:45:36 +00:00
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void pauseSound(bool bPause);
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2012-04-30 13:16:19 +00:00
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2012-06-04 21:45:36 +00:00
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void setMusicVolume(int nChannel, int volume);
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int getMusicVolume(int nChannel);
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2012-04-30 13:16:19 +00:00
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2012-05-20 03:54:59 +00:00
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// Handle saving
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2012-06-04 21:45:36 +00:00
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void autoSave(CORO_PARAM);
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void saveState(int n, const char *name);
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void loadState(CORO_PARAM, int n);
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static Common::String getSaveStateFileName(int n);
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2012-04-30 13:16:19 +00:00
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2012-05-20 03:54:59 +00:00
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// Get a thumbnail
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2012-06-04 21:45:36 +00:00
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void grabThumbnail(void);
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uint16 *getThumbnail(void) {
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return _curThumbnail;
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2012-05-21 21:53:13 +00:00
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}
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2012-04-30 13:16:19 +00:00
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2012-06-04 21:45:36 +00:00
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void quitGame(void) {
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_bQuitNow = true;
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2012-05-21 21:53:13 +00:00
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}
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2012-04-30 13:16:19 +00:00
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2012-06-04 21:45:36 +00:00
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void openInitLoadMenu(CORO_PARAM);
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void openInitOptions(CORO_PARAM);
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2012-04-25 02:49:49 +00:00
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};
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// Global reference to the TonyEngine object
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extern TonyEngine *_vm;
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2012-05-13 12:34:40 +00:00
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#define GLOBALS _vm->_globals
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2012-04-25 02:49:49 +00:00
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} // End of namespace Tony
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#endif /* TONY_H */
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