scummvm/engines/bladerunner/movement_track.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_MOVEMENT_TRACK_H
#define BLADERUNNER_MOVEMENT_TRACK_H
#include "bladerunner/bladerunner.h"
namespace BladeRunner {
class BladeRunnerEngine;
class BoundingBox;
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struct MovementTrackEntry {
int waypointId;
int delay;
int angle;
int running;
};
class MovementTrack {
// BladeRunnerEngine *_vm;
private:
int _currentIndex;
int _lastIndex;
bool _hasNext;
bool _paused;
MovementTrackEntry _entries[100];
void reset();
public:
MovementTrack();
~MovementTrack();
int append(int waypointId, int delay, int running);
int append(int waypointId, int delay, int angle, int running);
void flush();
void repeat();
void pause();
void unpause();
bool isPaused();
bool hasNext();
bool next(int *waypointId, int *delay, int *angle, int *running);
//int saveGame();
};
} // End of namespace BladeRunner
#endif