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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VOYEUR_DATA_H
#define VOYEUR_DATA_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "voyeur/files.h"
namespace Voyeur {
#define TOTAL_EVENTS 1000
enum VoyeurEventType { EVTYPE_VIDEO = 1, EVTYPE_AUDIO = 2, EVTYPE_EVID = 3,
EVTYPE_COMPUTER = 4 };
struct VoyeurEvent {
int _hour;
int _minute;
bool _isAM;
VoyeurEventType _type;
int _audioVideoId;
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int _computerOn;
int _computerOff;
int _dead;
void synchronize(Common::Serializer &s);
};
class VoyeurEngne;
class SVoy {
private:
VoyeurEngine *_vm;
public:
bool _isAM;
int _RTANum;
int _RTVNum;
int _switchBGNum;
int _arr1[8][20];
int _arr2[8][20];
int _arr3[3][20];
int _arr4[3][20];
int _arr5[3][20];
int _arr6[3][20];
int _arr7[20];
int _field468;
int _field46A;
int _vocSecondsOffset;
bool _field46E;
int _field470;
int _aptLoadMode;
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int _transitionId;
int _RTVLimit;
int _field478;
int _field47A;
PictureResource *_evPicPtrs[6];
CMapResource *_evCmPtrs[6];
int _field4AC;
int _field4AE[5];
int _field4B8;
int _computerTextId;
Common::Rect _rect4E4;
int _field4EC;
int _field4EE;
int _field4F0;
int _field4F2;
/**
* Total number of game events that have occurred
*/
int _eventCount;
/**
* List of game events that have occurred
*/
VoyeurEvent _events[TOTAL_EVENTS];
int _field4376;
int _field4378;
int _field437A;
int _field437C;
int _field437E;
int _field4380;
int _field4382;
int _videoEventId;
RectResource *_viewBounds;
int _curICF0;
int _curICF1;
int _fadeICF0;
int _policeEvent;
public:
SVoy();
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void setVm(VoyeurEngine *vm);
/**
* Synchronise the data
*/
void synchronize(Common::Serializer &s);
/**
* Add an event to the list of game events that have occurred
*/
void addEvent(int hour, int minute, VoyeurEventType type, int audioVideoId,
int on, int off, int dead);
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void addVideoEventStart();
void addVideoEventEnd();
void addAudioEventStart();
void addAudioEventEnd();
void addEvidEventStart(int v);
void addEvidEventEnd(int totalPages);
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void addComputerEventStart();
void addComputerEventEnd(int v);
void reviewAnEvidEvent(int eventIndex);
void reviewComputerEvent(int eventIndex);
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};
} // End of namespace Voyeur
#endif /* VOYEUR_DATA_H */