scummvm/engines/voyeur/graphics.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VOYEUR_GRAPHICS_H
#define VOYEUR_GRAPHICS_H
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#include "voyeur/game.h"
#include "common/scummsys.h"
#include "common/array.h"
#include "graphics/surface.h"
namespace Voyeur {
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 200
#define PALETTE_COUNT 256
#define PALETTE_SIZE (256 * 3)
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class VoyeurEngine;
class GraphicsManager {
public:
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VoyeurEngine *_vm;
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bool _palFlag;
IntNode _fadeIntNode;
IntNode _cycleIntNode;
IntNode _evintnode;
IntNode _mainintnode;
byte _VGAColors[PALETTE_SIZE];
Common::Array<byte *> _colorChain;
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private:
static void fadeIntFunc();
static void vDoFadeInt();
static void vDoCycleInt();
void addIntNode(IntNode *node);
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public:
GraphicsManager();
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void setVm(VoyeurEngine *vm) { _vm = vm; }
void sInitGraphics();
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void vInitColor();
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void addFadeInt();
};
} // End of namespace Voyeur
#endif /* VOYEUR_GRAPHICS_H */