scummvm/engines/saga2/mapfeatr.h

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2021-05-17 18:47:39 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_MAPFEATR_H
#define SAGA2_MAPFEATR_H
#include "saga2/idtypes.h"
#include "saga2/contain.h"
#include "saga2/cmisc.h"
#include "saga2/button.h"
#include "saga2/intrface.h"
#include "saga2/floating.h"
namespace Saga2 {
#define MAX_MAP_FEATURE_NAME_LENGTH 32
/* ===================================================================== *
Types
* ===================================================================== */
// ------------------------------------------------------------------------
// Pure virtual base class for map features
class CMapFeature {
bool visible;
int16 world;
TilePoint featureCoords;
char name[MAX_MAP_FEATURE_NAME_LENGTH];
public:
CMapFeature(TilePoint where, int16 inWorld, char *desc);
virtual ~CMapFeature() {}
void expose(bool canSee = TRUE) {
visible = canSee;
}
void draw(TileRegion tr, int16 inWorld, TilePoint bc, gPort &tport);
bool hitCheck(TileRegion vr, int16 inWorld, TilePoint bc, TilePoint cp);
int16 getWorld(void) {
return world;
}
int16 getU(void) {
return featureCoords.u;
}
int16 getV(void) {
return featureCoords.v;
}
char *getText(void) {
return name;
}
// The only aspect of different map features is what they look like
virtual void blit(gPort &tp, int32 x, int32 y) = 0;
virtual bool isHit(TilePoint disp, TilePoint mouse) = 0;
virtual void update(void) = 0;
};
typedef CMapFeature *pCMapFeature;
// ------------------------------------------------------------------------
// class for map features with static icons
class CStaticMapFeature : public CMapFeature {
int16 color;
public:
CStaticMapFeature(TilePoint where, int16 inWorld, char *desc, int16 bColor);
virtual void blit(gPort &tp, int32 x, int32 y);
virtual void update(void) {}
virtual bool isHit(TilePoint disp, TilePoint mouse);
};
// ------------------------------------------------------------------------
// class for map features with static icons
class CPictureMapFeature : public CMapFeature {
gPixelMap *pic;
public:
CPictureMapFeature(TilePoint where, int16 inWorld, char *desc, gPixelMap *pm);
virtual void blit(gPort &tp, int32 x, int32 y);
virtual void update(void) {}
virtual bool isHit(TilePoint disp, TilePoint mouse) {
return FALSE;
}
};
/* ===================================================================== *
Prototypes
* ===================================================================== */
void initMapFeatures(void) ;
void updateMapFeatures(int16 currentWorld);
void drawMapFeatures(TileRegion viewRegion,
int16 world,
TilePoint baseCoords,
gPort &tPort);
void termMapFeatures(void) ;
char *getMapFeaturesText(TileRegion viewRegion,
int16 inWorld,
TilePoint baseCoords,
Point16 mouseCoords) ;
} // end of namespace Saga2
#endif