2013-06-24 08:15:42 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#ifndef SCROLLS2_H
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#define SCROLLS2_H
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#include "common/system.h"
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namespace Avalanche {
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2013-06-28 15:41:02 +00:00
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class AvalancheEngine;
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2013-06-24 08:15:42 +00:00
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2013-06-28 15:41:02 +00:00
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class Scrolls {
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public:
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bool aboutscroll; /* Is this the about box? */
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2013-06-24 08:15:42 +00:00
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2013-06-28 15:41:02 +00:00
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Scrolls();
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void setParent(AvalancheEngine *vm);
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2013-06-24 08:15:42 +00:00
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void state(byte x); /* Sets "Ready" light to whatever */
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2013-06-28 15:41:02 +00:00
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void drawscroll(proc gotoit); /* This is one of the oldest procs in the game. */
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2013-06-24 08:15:42 +00:00
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void bubble(proc gotoit);
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void resetscroll();
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void calldrivers();
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void display(Common::String z);
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bool ask(Common::String question);
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void natural();
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Common::String lsd();
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void okay(); /* Says "Okay!" */
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void musical_scroll();
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2013-06-28 15:41:02 +00:00
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private:
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AvalancheEngine *_vm;
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static const int16 roman;
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static const int16 italic;
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static const int16 halficonwidth; /* Half the width of an icon. */
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int16 dix, diy;
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raw ch[2];
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byte cfont; /* Current font */
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int16 dodgex, dodgey;
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byte param; /* For using arguments code */
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byte use_icon;
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void easteregg();
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void say(int16 x, int16 y, Common::String z);
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void normscroll();
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void dialogue();
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void store_(byte what, tunetype &played);
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bool they_match(tunetype &played);
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void music_scroll();
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};
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2013-06-24 08:15:42 +00:00
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} // End of namespace Avalanche
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#endif // SCROLLS2_H
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