scummvm/engines/avalanche/scrolls2.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef SCROLLS2_H
#define SCROLLS2_H
#include "common/system.h"
namespace Avalanche {
class AvalancheEngine;
class Scrolls {
public:
bool aboutscroll; /* Is this the about box? */
Scrolls();
void setParent(AvalancheEngine *vm);
void state(byte x); /* Sets "Ready" light to whatever */
void drawscroll(proc gotoit); /* This is one of the oldest procs in the game. */
void bubble(proc gotoit);
void resetscroll();
void calldrivers();
void display(Common::String z);
bool ask(Common::String question);
void natural();
Common::String lsd();
void okay(); /* Says "Okay!" */
void musical_scroll();
private:
AvalancheEngine *_vm;
static const int16 roman;
static const int16 italic;
static const int16 halficonwidth; /* Half the width of an icon. */
int16 dix, diy;
raw ch[2];
byte cfont; /* Current font */
int16 dodgex, dodgey;
byte param; /* For using arguments code */
byte use_icon;
void easteregg();
void say(int16 x, int16 y, Common::String z);
void normscroll();
void dialogue();
void store_(byte what, tunetype &played);
bool they_match(tunetype &played);
void music_scroll();
};
} // End of namespace Avalanche
#endif // SCROLLS2_H