2011-08-11 12:05:44 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_BLUEFORCE_SCENES1_H
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#define TSAGE_BLUEFORCE_SCENES1_H
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#include "common/scummsys.h"
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2011-08-13 09:49:54 +00:00
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#include "tsage/blue_force/blueforce_logic.h"
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2011-10-16 03:14:14 +00:00
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#include "tsage/blue_force/blueforce_speakers.h"
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2011-08-11 12:05:44 +00:00
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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2011-08-15 10:47:59 +00:00
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namespace TsAGE {
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2011-08-15 09:26:15 +00:00
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namespace BlueForce {
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2011-08-11 12:05:44 +00:00
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2011-08-15 10:47:59 +00:00
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using namespace TsAGE;
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2011-08-14 10:18:32 +00:00
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2011-08-15 10:47:59 +00:00
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class Scene100: public SceneExt {
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2011-08-16 11:15:18 +00:00
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/* Support classes */
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class Text: public SceneText {
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public:
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virtual Common::String getClassName() { return "BF100Text"; }
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virtual void dispatch();
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};
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2011-08-11 12:05:44 +00:00
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/* Actions */
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class Action1: public ActionExt {
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private:
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void setTextStrings(const Common::String &msg1, const Common::String &msg2, Action *action);
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public:
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2011-08-16 11:15:18 +00:00
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Text _sceneText1;
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SceneText _sceneText2;
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2011-08-11 12:05:44 +00:00
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int _textHeight;
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virtual Common::String getClassName() { return "BF100Action1"; }
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virtual void synchronize(Serializer &s) {
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ActionExt::synchronize(s);
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s.syncAsSint16LE(_textHeight);
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}
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virtual void signal();
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};
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class Action2: public ActionExt {
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public:
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virtual void signal();
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};
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public:
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SequenceManager _sequenceManager;
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Action1 _action1;
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Action2 _action2;
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ScenePalette _scenePalette;
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2011-08-26 09:07:43 +00:00
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NamedObject _object1, _object2, _object3, _object4, _object5;
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2011-08-11 12:05:44 +00:00
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int _index;
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2011-08-14 10:18:32 +00:00
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Scene100();
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2011-08-11 12:05:44 +00:00
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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2011-09-15 03:43:14 +00:00
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class Scene109: public PalettedScene {
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2011-08-14 02:25:55 +00:00
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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class Action3: public Action {
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public:
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virtual void signal();
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};
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public:
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SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
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SequenceManager _sequenceManager4, _sequenceManager5, _sequenceManager6;
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SequenceManager _sequenceManager7, _sequenceManager8;
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2011-10-30 07:49:39 +00:00
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SceneObject _object1, _object2, _protaginist2, _protaginist1, _cop1;
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SceneObject _drunk, _cop2, _bartender, _beerSign, _animationInset;
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2011-10-19 22:34:40 +00:00
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IntroSceneText _text;
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2011-08-14 02:25:55 +00:00
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Action1 _action1;
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2011-10-30 08:05:08 +00:00
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Action2 _action2;
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Action3 _action3;
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2011-08-14 02:25:55 +00:00
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public:
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2011-08-14 10:18:32 +00:00
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Scene109();
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2011-08-14 02:25:55 +00:00
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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2011-10-12 16:32:03 +00:00
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class Scene110: public SceneExt {
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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class Action3: public Action {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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class Action4: public Action {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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class Action5: public Action {
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public:
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virtual void signal();
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};
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public:
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NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10;
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ASound _sound;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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public:
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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2011-10-12 22:00:55 +00:00
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class Scene114: public SceneExt {
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/* Objects */
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2011-10-16 04:26:39 +00:00
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class Vechile: public NamedObject {
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2011-10-12 22:00:55 +00:00
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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2011-10-16 04:26:39 +00:00
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class Door: public NamedObject {
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2011-10-12 22:00:55 +00:00
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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SequenceManager _sequenceManager1;
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2011-10-16 04:26:39 +00:00
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Vechile _vechile;
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Door _door;
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NamedObject _lyle;
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2011-10-12 22:00:55 +00:00
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NamedHotspot _item1;
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public:
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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2011-10-17 21:25:27 +00:00
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class Scene115: public SceneExt {
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/* Objects */
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class Object1: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object2: public NamedObject {
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public:
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int _field15F8;
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object3: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object4: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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/* Custom class */
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class EventHandler1: public EventHandler {
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public:
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virtual Common::String getClassName() { return "Scene115_EventHandler1"; }
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virtual void dispatch();
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};
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/* Items */
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class Item1: public NamedHotspot {
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SequenceManager _sequenceManager6;
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public:
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int _field1F8A;
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Item1();
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virtual bool startAction(CursorType action, Event &event);
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virtual void signal();
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virtual void synchronize(Serializer &s);
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};
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class Item10: public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item14: public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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class Action3: public Action {
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public:
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virtual void signal();
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};
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class Action4: public Action {
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public:
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virtual void signal();
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};
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class Action5: public Action {
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public:
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virtual void signal();
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};
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class Action6: public Action {
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public:
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virtual void signal();
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};
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class Action7: public Action {
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public:
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virtual void signal();
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};
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class Action8: public Action {
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public:
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virtual void signal();
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};
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class Action9: public Action {
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public:
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virtual void signal();
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};
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SequenceManager _sequenceManager1;
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SequenceManager _sequenceManager2;
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SequenceManager _sequenceManager3;
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SequenceManager _sequenceManager4;
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SequenceManager _sequenceManager5;
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Object1 _object1;
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Object2 _object2;
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Object3 _object3;
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Object4 _object4;
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SceneObject _object5, _object6, _object7, _object8, _object9;
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SceneObject _object10, _object11, _object12, _object13;
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Item1 _item1;
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EventHandler1 _eventHandler1;
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NamedHotspot _item2, _item3, _item4, _item5, _item6, _item7, _item8, _item9;
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Item10 _item10;
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NamedHotspot _item11, _item12, _item13;
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Item14 _item14;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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Action7 _action7;
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Action8 _action8;
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Action9 _action9;
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SpeakerGameText _gameTextSpeaker;
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SpeakerKate _kateSpeaker;
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SpeakerTony _tonySpeaker;
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SpeakerJakeJacket _jakeJacketSpeaker;
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SpeakerJakeUniform _jakeUniformSpeaker;
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SpeakerLyleHat _lyleHatSpeaker;
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ASound _sound1;
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int _field168A;
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int _field31E8;
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int _field31EA;
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public:
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Scene115();
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virtual void synchronize(Serializer &s);
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void process(Event &event);
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};
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2011-10-18 17:51:09 +00:00
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class Scene125: public SceneExt {
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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class Action3: public Action {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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class Action4: public Action {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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class Action5: public Action {
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public:
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virtual void signal();
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};
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class Action6: public Action {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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public:
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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NamedObject _object1, _object2, _object3, _object4, _object5;
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NamedObject _object6, _object7, _object8, _object9;
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ASoundExt _soundExt1;
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ASoundExt _soundExt2;
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void postInit(SceneObjectList *OwnerList);
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};
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2011-10-18 20:59:52 +00:00
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class Scene140: public SceneExt {
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class Action1: public Action {
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public:
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virtual void signal();
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};
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public:
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Action1 _action1;
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ASoundExt _soundExt1;
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NamedObject _object1;
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NamedObject _object2;
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2011-10-19 22:34:40 +00:00
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IntroSceneText _text;
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2011-10-18 20:59:52 +00:00
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void postInit(SceneObjectList *OwnerList);
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};
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2011-10-18 21:56:48 +00:00
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class Scene150: public SceneExt {
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class Action1: public Action {
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NamedObject _object2;
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ASound _sound1;
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public:
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virtual void signal();
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};
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public:
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NamedObject _object1;
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Action1 _action1;
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void postInit(SceneObjectList *OwnerList);
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};
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2011-10-19 20:45:39 +00:00
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class Scene160: public SceneExt {
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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virtual void process(Event &event);
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|
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|
};
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|
|
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class Action3: public ActionExt {
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public:
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virtual void signal();
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};
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public:
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|
|
|
NamedObject _flag, _kid, _kidBody, _leftOfficer, _grandma, _rightOfficer;
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|
|
|
ASound _sound1;
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|
|
Action1 _action1;
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Action2 _action2;
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Action3 _action3;
|
2011-10-19 22:34:40 +00:00
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|
|
IntroSceneText _text;
|
2011-10-19 20:45:39 +00:00
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|
|
|
|
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void postInit(SceneObjectList *OwnerList);
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|
|
|
};
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|
2011-10-10 11:19:49 +00:00
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|
|
class Scene180: public SceneExt {
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|
/* Objects */
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|
|
|
class Vechile: public NamedObject {
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|
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|
public:
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|
|
virtual bool startAction(CursorType action, Event &event);
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|
|
|
};
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|
|
|
|
|
|
|
/* Items */
|
|
|
|
class GarageExit: public NamedHotspot {
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|
|
|
public:
|
|
|
|
virtual bool startAction(CursorType action, Event &event);
|
|
|
|
};
|
|
|
|
public:
|
|
|
|
SequenceManager _sequenceManager;
|
|
|
|
SpeakerGameText _gameTextSpeaker;
|
|
|
|
NamedObject _object1;
|
|
|
|
Vechile _vechile;
|
|
|
|
NamedHotspot _driveway, _garage, _frontDoor, _house, _street;
|
|
|
|
NamedHotspot _lawn, _bushes, _palms, _fence, _steps;
|
|
|
|
NamedHotspot _curb, _sky;
|
|
|
|
GarageExit _garageExit;
|
|
|
|
ASoundExt _sound1;
|
2011-10-15 02:45:35 +00:00
|
|
|
SceneMessage _sceneMessage;
|
2011-10-10 11:19:49 +00:00
|
|
|
int _fieldC56;
|
|
|
|
|
|
|
|
Scene180();
|
|
|
|
virtual void synchronize(Serializer &s);
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
|
|
virtual void signal();
|
|
|
|
virtual void process(Event &event);
|
|
|
|
virtual void dispatch();
|
|
|
|
};
|
|
|
|
|
2011-09-06 09:55:29 +00:00
|
|
|
class Scene190: public SceneExt {
|
|
|
|
/* Objects */
|
2011-11-05 09:44:53 +00:00
|
|
|
class LyleCar: public NamedObject {
|
2011-09-06 09:55:29 +00:00
|
|
|
public:
|
2011-09-11 05:30:34 +00:00
|
|
|
virtual bool startAction(CursorType action, Event &event);
|
2011-09-06 09:55:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/* Items */
|
|
|
|
class Item1: public NamedHotspot {
|
|
|
|
public:
|
2011-09-11 05:30:34 +00:00
|
|
|
virtual bool startAction(CursorType action, Event &event);
|
2011-09-06 09:55:29 +00:00
|
|
|
};
|
|
|
|
class Item2: public NamedHotspot {
|
|
|
|
public:
|
2011-09-11 05:30:34 +00:00
|
|
|
virtual bool startAction(CursorType action, Event &event);
|
2011-09-06 09:55:29 +00:00
|
|
|
};
|
|
|
|
class Exit: public NamedHotspot {
|
|
|
|
public:
|
2011-09-11 05:30:34 +00:00
|
|
|
virtual bool startAction(CursorType action, Event &event);
|
2011-09-06 09:55:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/* Actions */
|
|
|
|
class Action1: public Action {
|
|
|
|
public:
|
|
|
|
virtual void signal();
|
|
|
|
};
|
|
|
|
public:
|
|
|
|
SequenceManager _sequenceManager;
|
|
|
|
FollowerObject _object1;
|
2011-11-05 09:44:53 +00:00
|
|
|
NamedObject _door, _flag;
|
|
|
|
LyleCar _lyleCar;
|
2011-09-06 09:55:29 +00:00
|
|
|
Item1 _item1;
|
|
|
|
Item2 _item2;
|
|
|
|
NamedHotspot _item3, _item4, _item5, _item6;
|
|
|
|
NamedHotspot _item7, _item8, _item9, _item10;
|
|
|
|
Exit _exit;
|
|
|
|
Action1 _action1;
|
|
|
|
ASoundExt _sound;
|
|
|
|
SpeakerGameText _speaker;
|
|
|
|
bool _fieldB52;
|
|
|
|
|
|
|
|
Scene190();
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
|
|
virtual void signal();
|
|
|
|
virtual void process(Event &event);
|
|
|
|
virtual void dispatch();
|
|
|
|
virtual void synchronize(Serializer &s) {
|
|
|
|
SceneExt::synchronize(s);
|
|
|
|
s.syncAsSint16LE(_fieldB52);
|
|
|
|
}
|
2011-09-26 22:40:10 +00:00
|
|
|
};
|
2011-09-06 09:55:29 +00:00
|
|
|
|
2011-08-15 09:26:15 +00:00
|
|
|
} // End of namespace BlueForce
|
|
|
|
|
2011-08-15 10:47:59 +00:00
|
|
|
} // End of namespace TsAGE
|
2011-08-11 12:05:44 +00:00
|
|
|
|
|
|
|
#endif
|