2011-05-03 08:33:03 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef WINDOWS_FILESYSTEM_H
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#define WINDOWS_FILESYSTEM_H
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#include "backends/fs/abstract-fs.h"
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#if defined(ARRAYSIZE)
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#undef ARRAYSIZE
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#endif
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one...
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#undef ARRAYSIZE
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#ifdef _WIN32_WCE
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#undef GetCurrentDirectory
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#endif
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#include <io.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <tchar.h>
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/**
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* Implementation of the ScummVM file system API based on Windows API.
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*
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* Parts of this class are documented in the base interface class, AbstractFSNode.
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*/
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class WindowsFilesystemNode : public AbstractFSNode {
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protected:
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Common::String _displayName;
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Common::String _path;
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bool _isDirectory;
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bool _isPseudoRoot;
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bool _isValid;
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public:
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/**
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* Creates a WindowsFilesystemNode with the root node as path.
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*
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* In regular windows systems, a virtual root path is used "".
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* In windows CE, the "\" root is used instead.
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*/
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WindowsFilesystemNode();
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/**
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* Creates a WindowsFilesystemNode for a given path.
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*
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* Examples:
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* path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
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* path=c:\foo\bar.txt, currentDir=true -> current directory
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* path=NULL, currentDir=true -> current directory
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*
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* @param path Common::String with the path the new node should point to.
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* @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
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*/
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WindowsFilesystemNode(const Common::String &path, const bool currentDir);
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virtual bool exists() const;
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virtual Common::String getDisplayName() const { return _displayName; }
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virtual Common::String getName() const { return _displayName; }
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virtual Common::String getPath() const { return _path; }
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virtual bool isDirectory() const { return _isDirectory; }
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virtual bool isReadable() const;
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virtual bool isWritable() const;
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virtual AbstractFSNode *getChild(const Common::String &n) const;
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virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
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virtual AbstractFSNode *getParent() const;
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virtual Common::SeekableReadStream *createReadStream();
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virtual Common::WriteStream *createWriteStream();
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private:
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/**
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* Adds a single WindowsFilesystemNode to a given list.
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* This method is used by getChildren() to populate the directory entries list.
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*
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2011-06-28 05:57:21 +00:00
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* @param list List to put the file entry node in.
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* @param mode Mode to use while adding the file entry to the list.
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* @param base Common::String with the directory being listed.
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* @param hidden true if hidden files should be added, false otherwise
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* @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
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2011-05-03 08:33:03 +00:00
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*/
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2011-06-28 05:57:21 +00:00
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static void addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data);
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2011-05-03 08:33:03 +00:00
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/**
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* Converts a Unicode string to Ascii format.
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*
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* @param str Common::String to convert from Unicode to Ascii.
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* @return str in Ascii format.
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*/
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static char *toAscii(TCHAR *str);
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/**
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* Converts an Ascii string to Unicode format.
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*
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* @param str Common::String to convert from Ascii to Unicode.
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* @return str in Unicode format.
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*/
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static const TCHAR* toUnicode(const char *str);
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};
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#endif
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