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https://github.com/libretro/scummvm.git
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73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Based on code by omergilad.
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#ifndef GUI_ANIMATION_PARALLELANIMATION_H
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#define GUI_ANIMATION_PARALLELANIMATION_H
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#include "gui/animation/Animation.h"
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#include "common/array.h"
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namespace GUI {
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class ParallelAnimation: public Animation {
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public:
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ParallelAnimation() {}
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virtual ~ParallelAnimation() {}
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virtual void addAnimation(AnimationPtr animation) {
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_animations.push_back(animation);
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}
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virtual void update(Drawable *drawable, long currentTime) {
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for (AnimationPtr anim : _animations) {
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anim->update(drawable, currentTime);
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if (anim->isFinished()) {
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finishAnimation();
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}
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}
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}
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virtual void start(long currentTime) {
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Animation::start(currentTime);
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for (AnimationPtr anim : _animations)
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anim->start(currentTime);
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}
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virtual void setDuration(long duration) {
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Animation::setDuration(duration);
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for (AnimationPtr anim : _animations)
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anim->setDuration(duration);
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}
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private:
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Common::Array<AnimationPtr> _animations;
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};
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} // End of namespace GUI
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#endif /* GUI_ANIMATION_PARALLELANIMATION_H */
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