scummvm/engines/wintermute/dctypes.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_DCTYPES_H
#define WINTERMUTE_DCTYPES_H
#include "common/str.h"
#include "common/list.h"
#include "common/array.h"
namespace WinterMute {
//typedef std::string AnsiString;
//typedef std::string Utf8String;
//typedef std::wstring WideString;
typedef Common::String AnsiString;
typedef Common::String Utf8String;
typedef Common::String WideString; // NB: Not actually true I presume.
typedef Common::List<WideString> WideStringList;
typedef Common::List<AnsiString> AnsiStringList;
typedef Common::Array<WideString> WideStringArray;
typedef Common::Array<AnsiString> AnsiStringArray;
enum TGameState {
GAME_RUNNING,
GAME_FROZEN,
GAME_SEMI_FROZEN
};
enum TImageType {
IMG_PALETTED8,
IMG_TRUECOLOR
};
enum TTextAlign {
TAL_LEFT = 0,
TAL_RIGHT,
TAL_CENTER,
NUM_TEXT_ALIGN
};
enum TVerticalAlign {
VAL_TOP = 0,
VAL_CENTER,
VAL_BOTTOM,
NUM_VERTICAL_ALIGN
};
enum TDirection {
DI_UP = 0,
DI_UPRIGHT = 1,
DI_RIGHT = 2,
DI_DOWNRIGHT = 3,
DI_DOWN = 4,
DI_DOWNLEFT = 5,
DI_LEFT = 6,
DI_UPLEFT = 7,
NUM_DIRECTIONS = 8,
DI_NONE = 9
};
enum TEventType {
EVENT_NONE = 0,
EVENT_INIT = 1,
EVENT_SHUTDOWN = 2,
EVENT_LEFT_CLICK = 3,
EVENT_RIGHT_CLICK = 4,
EVENT_MIDDLE_CLICK = 5,
EVENT_LEFT_DBLCLICK = 6,
EVENT_PRESS = 7,
EVENT_IDLE = 8,
EVENT_MOUSE_OVER = 9,
EVENT_LEFT_RELEASE = 10,
EVENT_RIGHT_RELEASE = 11,
EVENT_MIDDLE_RELEASE = 12,
NUM_EVENTS
};
enum TUIObjectType {
UI_UNKNOWN,
UI_BUTTON,
UI_WINDOW,
UI_STATIC,
UI_EDIT,
UI_HTML,
UI_CUSTOM
};
enum TRendererState {
RSTATE_3D,
RSTATE_2D,
RSTATE_LINES,
RSTATE_NONE
};
enum TDynamicConstructor {
DYNAMIC_CONSTRUCTOR
};
enum TSeek {
SEEK_TO_BEGIN = SEEK_SET,
SEEK_TO_CURRENT = SEEK_CUR,
SEEK_TO_END = SEEK_END
};
enum TSoundType {
SOUND_SFX,
SOUND_MUSIC,
SOUND_SPEECH
};
enum TVideoMode {
VIDEO_WINDOW,
VIDEO_FULLSCREEN,
VIDEO_ANY
};
enum TVideoPlayback {
VID_PLAY_POS = 0,
VID_PLAY_STRETCH = 1,
VID_PLAY_CENTER = 2
};
enum TMouseEvent {
MOUSE_CLICK,
MOUSE_RELEASE,
MOUSE_DBLCLICK
};
enum TMouseButton {
MOUSE_BUTTON_LEFT,
MOUSE_BUTTON_RIGHT,
MOUSE_BUTTON_MIDDLE
};
enum TTransMgrState {
TRANS_MGR_RUNNING, TRANS_MGR_READY
};
enum TTransitionType {
TRANSITION_NONE = 0,
TRANSITION_FADE_OUT = 1,
TRANSITION_FADE_IN = 2,
NUM_TRANSITION_TYPES
};
enum TWindowMode {
WINDOW_NORMAL,
WINDOW_EXCLUSIVE,
WINDOW_SYSTEM_EXCLUSIVE
};
enum TSFXType {
SFX_NONE,
SFX_ECHO,
SFX_REVERB
};
enum TSpriteCacheType {
CACHE_ALL,
CACHE_HALF
};
enum TTextEncoding {
TEXT_ANSI = 0,
TEXT_UTF8 = 1,
NUM_TEXT_ENCODINGS
};
enum TSpriteBlendMode {
BLEND_UNKNOWN = -1,
BLEND_NORMAL = 0,
BLEND_ADDITIVE = 1,
BLEND_SUBTRACTIVE = 2,
NUM_BLEND_MODES
};
enum TTTSType {
TTS_CAPTION = 0,
TTS_TALK,
TTS_KEYPRESS
};
enum TShadowType {
SHADOW_NONE = 0,
SHADOW_SIMPLE = 1,
SHADOW_FLAT = 2,
SHADOW_STENCIL = 3
};
} // end of namespace WinterMute
#endif // DCTYPES_H