scummvm/saga/sndres.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Sound resource class header
#ifndef SAGA_SNDRES_H_
#define SAGA_SNDRES_H_
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#include "saga/rscfile_mod.h"
#include "saga/game_mod.h"
#include "saga/sound.h"
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namespace Saga {
#define VOC_TIME_BASE 256000000L
#define VOC_TIME_CBASE 65536L
#define VOC_FILE_DESC_LEN 20
#define VOC_FILE_DESC "Creative Voice File\x1A"
struct VOC_HEADER_BLOCK {
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char ft_desc[20]; // BYTE [20]
uint16 db_offset; // WORD
uint16 voc_version;// WORD
uint16 voc_fileid; // WORD
};
#define VOC_HEADER_BLOCK_LEN 26
struct VOC_GENBLOCK {
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int block_id; // BYTE
uint32 block_len; // BYTE[3]
};
#define VOC_GENBLOCK_LEN 4
struct VOC_BLOCK1 {
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int block_id; // BYTE
uint32 block_len; // BYTE[3]
uint16 time_constant; // BYTE
int pack_method; // BYTE
};
class SndRes {
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public:
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SndRes(SagaEngine *vm);
int loadSound(uint32 sound_rn);
int playSound(uint32 sound_rn, int volume);
int playVoice(uint32 voice_rn);
int getVoiceLength(uint32 voice_rn);
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private:
int load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_i);
int loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
int loadWavSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
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int _init;
RSCFILE_CONTEXT *_sfx_ctxt;
RSCFILE_CONTEXT *_voice_ctxt;
GAME_SOUNDINFO _snd_info;
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SagaEngine *_vm;
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};
} // End of namespace Saga
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#endif