scummvm/engines/pink/resource_mgr.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_RESOURCE_MGR_H
#define PINK_RESOURCE_MGR_H
#include "common/scummsys.h"
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namespace Common {
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class SafeSeekableSubReadStream;
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class String;
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}
namespace Pink {
class Page;
class PinkEngine;
class OrbFile;
class BroFile;
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class Sound;
class CelDecoder;
struct ResourceDescription;
class ResourceMgr {
public:
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ResourceMgr();
~ResourceMgr();
void init(PinkEngine *game, Page *page);
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void clear();
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Common::SafeSeekableSubReadStream *getResourceStream(const Common::String &name);
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Common::String loadText(Common::String &name);
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PinkEngine *getGame() const { return _game; }
private:
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PinkEngine *_game;
ResourceDescription *_resDescTable;
uint32 _resCount;
};
} // End of namespace Pink
#endif