2011-07-03 19:26:27 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/background.h"
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namespace Neverhood {
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// Background
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Background::Background(NeverhoodEngine *vm, int objectPriority)
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: Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) {
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// Empty
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}
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Background::Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority)
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: Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) {
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_spriteResource.load(fileHash);
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createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
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_surface->drawSpriteResource(_spriteResource);
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}
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Background::~Background() {
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delete _surface;
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}
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void Background::createSurface(int surfacePriority, int16 width, int16 height) {
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_surface = new BaseSurface(_vm, surfacePriority, width, height);
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2011-07-06 11:01:21 +00:00
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_surface->setTransparent(false);
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2011-07-03 19:26:27 +00:00
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_spriteResource.getPosition().x = width;
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_spriteResource.getPosition().y = height;
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}
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void Background::load(uint32 fileHash) {
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_spriteResource.load(fileHash);
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if (_surface)
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_surface->drawSpriteResource(_spriteResource);
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}
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// DirtyBackground
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2012-09-10 18:15:30 +00:00
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DirtyBackground::DirtyBackground(NeverhoodEngine *vm, int objectPriority)
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: Background(vm, objectPriority) {
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// Empty
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}
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2011-07-03 19:26:27 +00:00
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DirtyBackground::DirtyBackground(NeverhoodEngine *vm, const char *fileName, int objectPriority, int surfacePriority)
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: Background(vm, objectPriority) {
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2011-09-21 08:45:32 +00:00
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_spriteResource.load(calcHash(fileName));
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2011-07-03 19:26:27 +00:00
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createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
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_surface->drawSpriteResource(_spriteResource);
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}
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DirtyBackground::DirtyBackground(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority)
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: Background(vm, objectPriority) {
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_spriteResource.load(fileHash);
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createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
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_surface->drawSpriteResource(_spriteResource);
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}
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void DirtyBackground::createSurface(int surfacePriority, int16 width, int16 height) {
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// TODO: Later use a DirtySurface once it is implemented
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_surface = new BaseSurface(_vm, surfacePriority, width, height);
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2011-07-06 11:01:21 +00:00
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_surface->setTransparent(false);
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2011-07-03 19:26:27 +00:00
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_spriteResource.getPosition().x = width;
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_spriteResource.getPosition().y = height;
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}
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} // End of namespace Neverhood
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