scummvm/engines/tsage/ringworld_scenes5.cpp

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2011-03-21 12:04:18 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "tsage/ringworld_scenes5.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace tSage {
/*--------------------------------------------------------------------------
* Scene 4000 - Village
*
*--------------------------------------------------------------------------*/
void Scene4000::Action1::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0: {
scene->_hotspot5.postInit();
scene->_hotspot5.setVisage(2870);
scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot5.setPosition(Common::Point(116, 160));
ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 208, 169);
_globals->_inventory._ale._sceneNumber = 0;
_globals->clearFlag(42);
_globals->clearFlag(36);
_globals->clearFlag(43);
_globals->clearFlag(37);
break;
}
case 1: {
scene->_hotspot9.postInit();
scene->_hotspot9.setVisage(4001);
scene->_hotspot9.animate(ANIM_MODE_1, NULL);
scene->_hotspot9.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot9.setPosition(Common::Point(314, 132));
ADD_PLAYER_MOVER_NULL(scene->_hotspot9, 288, 167);
scene->_hotspot4.postInit();
scene->_hotspot4.setVisage(4006);
scene->_hotspot4.animate(ANIM_MODE_1, NULL);
scene->_hotspot4.setStrip(1);
scene->_hotspot4.setPosition(Common::Point(207, 136));
ADD_PLAYER_MOVER_NULL(scene->_hotspot4, 220, 151);
scene->_hotspot7.postInit();
scene->_hotspot7.setVisage(2701);
scene->_hotspot7.animate(ANIM_MODE_1, NULL);
scene->_hotspot7.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot7._moveDiff = Common::Point(4, 2);
scene->_hotspot7.setPosition(Common::Point(300, 135));
ADD_PLAYER_MOVER_NULL(_globals->_player, 266, 169);
break;
}
case 2:
scene->_stripManager.start(4400, this);
break;
case 3: {
Common::Point pt1(30, 86);
PlayerMover *mover1 = new PlayerMover();
scene->_hotspot7.addMover(mover1, &pt1, this);
ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 3, 86);
break;
}
case 4:
ADD_MOVER(scene->_hotspot7, -30, 86);
ADD_MOVER(scene->_hotspot5, -40, 86);
break;
case 5:
_globals->_soundHandler.startSound(155);
_globals->setFlag(43);
_globals->setFlag(114);
scene->_stripManager.start(4430, this);
break;
case 6:
ADD_PLAYER_MOVER_THIS(scene->_hotspot4, 277, 175);
ADD_PLAYER_MOVER_NULL(_globals->_player, 258, 187);
break;
case 7:
scene->_stripManager.start(4440, this);
break;
case 8:
setDelay(30);
break;
case 9:
_globals->setFlag(96);
_globals->_sceneManager.changeScene(4025);
break;
}
}
void Scene4000::Action2::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setAction(&scene->_sequenceManager1, this, 4001, &_globals->_player, NULL);
scene->_hotspot5.postInit();
scene->_hotspot5.setVisage(2801);
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot5._moveDiff.x = 5;
scene->_hotspot5.setPosition(Common::Point(-8, 88));
scene->_hotspot3.setAction(&scene->_sequenceManager3, NULL, 4003, &scene->_hotspot5, NULL);
scene->_hotspot7.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_hotspot7, NULL);
break;
case 1:
_globals->_player.disableControl();
scene->_hotspot3.remove();
ADD_MOVER(scene->_hotspot9, scene->_hotspot5._position.x + 30, scene->_hotspot5._position.y - 10);
break;
case 2:
_globals->_player.checkAngle(&scene->_hotspot9);
scene->_hotspot5.checkAngle(&scene->_hotspot9);
scene->_hotspot7.checkAngle(&scene->_hotspot9);
scene->_stripManager.start(4000, this);
break;
case 3:
scene->_hotspot2.setVisage(4017);
scene->_hotspot2.animate(ANIM_MODE_1, NULL);
scene->_hotspot2.setStrip(2);
ADD_MOVER(scene->_hotspot2, 116, 160);
ADD_MOVER(scene->_hotspot5, 116, 160);
_globals->setFlag(37);
break;
case 4:
break;
case 5:
scene->_stripManager.start(4010, this);
break;
case 6:
ADD_PLAYER_MOVER_NULL(scene->_hotspot9, 230, 149);
ADD_PLAYER_MOVER(210, 136);
ADD_PLAYER_MOVER_NULL(scene->_hotspot7, 210, 133);
break;
case 7:
_globals->_sceneManager.changeScene(4045);
break;
}
}
void Scene4000::Action3::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_hotspot8.setVisage(4017);
scene->_hotspot8.setFrame2(-1);
scene->_hotspot8.animate(ANIM_MODE_1, NULL);
scene->_hotspot8.setObjectWrapper(new SceneObjectWrapper());
ADD_MOVER(scene->_hotspot8, 118, 145);
break;
case 1:
scene->_hotspot8.remove();
remove();
break;
}
}
void Scene4000::Action4::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player._uiEnabled = false;
ADD_MOVER(_globals->_player, 257, 57);
break;
case 1:
_globals->_player.setVisage(4000);
_globals->_player.setPosition(Common::Point(258, 83));
_globals->_player._frame = 1;
_globals->_player._strip = 3;
_globals->_player.animate(ANIM_MODE_4, 2, 1, this);
break;
case 2:
scene->_hotspot6.postInit();
scene->_hotspot6.setVisage(4000);
scene->_hotspot6.setStrip(7);
scene->_hotspot6.setFrame(3);
scene->_hotspot6.setPosition(Common::Point(268, 44));
_globals->_inventory._rope._sceneNumber = 4000;
_globals->_events.setCursor(CURSOR_USE);
_globals->_player.animate(ANIM_MODE_6, this);
break;
case 3:
_globals->_player.setVisage(2602);
_globals->_player.setPosition(Common::Point(257, 57));
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player._uiEnabled = true;
_globals->setFlag(41);
remove();
break;
}
}
void Scene4000::Action5::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(15);
break;
case 1:
scene->_stripManager.start(_globals->_stripNum, this);
break;
case 2:
setDelay(10);
break;
case 3:
scene->_hotspot8.setVisage(4017);
scene->_hotspot8.animate(ANIM_MODE_1, NULL);
scene->_hotspot8.setFrame2(-1);
scene->_hotspot8.setAction(&scene->_action3);
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4000::Action6::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(30);
break;
case 1:
setAction(&scene->_sequenceManager1, this, 4001, &_globals->_player, NULL);
if (!_globals->getFlag(36))
scene->_hotspot7.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_hotspot7, NULL);
break;
case 2:
_globals->_player.disableControl();
ADD_MOVER(scene->_hotspot9, _globals->_player._position.x + 30, _globals->_player._position.y - 5);
break;
case 3:
scene->_stripManager.start(_globals->getFlag(35) ? 4500 : 4502, this);
break;
case 4:
_globals->clearFlag(35);
ADD_MOVER_NULL(scene->_hotspot9, 292, 138);
ADD_PLAYER_MOVER(283, 147);
if (!_globals->getFlag(36)) {
ADD_PLAYER_MOVER_NULL(scene->_hotspot7, 280, 150);
}
break;
case 5:
_globals->_sceneManager.changeScene(4100);
break;
}
}
void Scene4000::Action7::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
scene->_hotspot6.setFrame(1);
ADD_MOVER(_globals->_player, 247, 53);
break;
case 1:
_globals->_player.setVisage(4008);
_globals->_player.setStrip(4);
_globals->_player.setFrame(1);
_globals->_player.setPriority2(16);
_globals->_player.setPosition(Common::Point(260, 55));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_sceneManager.changeScene(4050);
break;
}
}
void Scene4000::Action8::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
if (_globals->getFlag(41))
scene->_hotspot6.setFrame(2);
ADD_MOVER(_globals->_player, 289, 53);
break;
case 1:
_globals->_player.setVisage(4008);
_globals->_player.setStrip(5);
_globals->_player.setPriority(16);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(283, 52));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player.remove();
setDelay(60);
break;
case 3:
_globals->_soundHandler.startSound(170);
scene->_hotspot27.setVisage(4000);
scene->_hotspot27.setStrip(6);
scene->_hotspot27.animate(ANIM_MODE_2, NULL);
setDelay(60);
break;
case 4:
_globals->_soundHandler.startSound(77, this);
break;
case 5:
_globals->_game.endGame(4000, 15);
remove();
break;
}
}
void Scene4000::Action9::signal() {
switch (_actionIndex++) {
case 0:
setDelay(_globals->_randomSource.getRandomNumber(119) + 240);
break;
case 1:
static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_8, 1, this);
_actionIndex = 0;
break;
}
}
void Scene4000::Action10::signal() {
switch (_actionIndex++) {
case 0:
setDelay(_globals->_randomSource.getRandomNumber(119) + 240);
break;
case 1:
static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_8, 1, this);
_actionIndex = 0;
break;
}
}
void Scene4000::Action11::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
ADD_MOVER(scene->_hotspot3, -30, 70);
break;
case 1:
setDelay(60);
break;
case 2:
scene->_hotspot5.postInit();
scene->_hotspot5.setVisage(2801);
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot5._moveDiff.x = 4;
scene->_hotspot5.setPosition(Common::Point(-8, 88));
setAction(&scene->_sequenceManager1, this, 4001, &_globals->_player, NULL);
scene->_hotspot7.setPosition(Common::Point(-210, 139));
scene->_hotspot7.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_hotspot7, NULL);
scene->_hotspot3.setAction(&scene->_sequenceManager3, NULL, 4003, &scene->_hotspot5, NULL);
break;
case 3:
scene->_stripManager.start(8000, this);
break;
case 4:
ADD_MOVER(scene->_hotspot4, 263, 187);
scene->_hotspot4.animate(ANIM_MODE_1, NULL);
break;
case 5:
scene->_soundHandler1.proc3();
scene->_hotspot11.remove();
ADD_MOVER(_globals->_player, 340, 163);
ADD_MOVER_NULL(scene->_hotspot7, 340, 169);
ADD_MOVER_NULL(scene->_hotspot5, 340, 165);
break;
case 6:
_globals->_sceneManager.changeScene(4250);
break;
}
}
void Scene4000::Action12::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(5);
break;
case 1:
_globals->_events.setCursor(CURSOR_WALK);
scene->_stripManager.start(4015, this);
break;
case 2:
_globals->setFlag(32);
if (scene->_stripManager._field2E8 == 275) {
_globals->setFlag(82);
ADD_MOVER_NULL(scene->_hotspot9, 292, 138);
ADD_PLAYER_MOVER(283, 147);
} else {
setDelay(30);
}
break;
case 3:
if (scene->_stripManager._field2E8 == 275) {
_globals->_sceneManager.changeScene(4100);
} else {
ADD_PLAYER_MOVER_THIS(scene->_hotspot9, 300, 132);
}
break;
case 4:
scene->_hotspot9.flag100();
scene->_stripManager.start(4020, this);
break;
case 5:
_globals->setFlag(35);
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4000::Action13::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1:
scene->_soundHandler2.startSound(151);
scene->_soundHandler2.proc5(true);
ADD_MOVER(scene->_hotspot3, -30, 70);
break;
case 2:
scene->_soundHandler2.proc4();
_globals->_sceneManager.changeScene(4010);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4000::Hotspot7::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_STUNNER:
SceneItem::display2(4000, 31);
break;
case CURSOR_LOOK:
SceneItem::display2(4000, 29);
break;
case CURSOR_TALK:
if (_globals->getFlag(31)) {
if (!_globals->getFlag(111)) {
_globals->setFlag(111);
_globals->_stripNum = 4070;
} else if (!_globals->getFlag(33))
_globals->_stripNum = 4094;
else if (!_globals->getFlag(112)) {
_globals->setFlag(112);
_globals->_stripNum = 4300;
} else if (!_globals->getFlag(113)) {
_globals->setFlag(113);
_globals->_stripNum = 4093;
} else
_globals->_stripNum = 4094;
} else {
if (!_globals->getFlag(33))
_globals->_stripNum = 4094;
else if (!_globals->getFlag(112)) {
_globals->setFlag(112);
_globals->_stripNum = 4300;
} else
_globals->_stripNum = 4094;
}
scene->setAction(&scene->_action5);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot8::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_STUNNER:
SceneItem::display2(4000, 26);
break;
case CURSOR_LOOK:
SceneItem::display2(4000, 25);
break;
case CURSOR_TALK:
if (_globals->_inventory._peg._sceneNumber == 1)
SceneItem::display2(4000, 34);
else {
switch (_ctr) {
case 0:
_globals->_stripNum = 4090;
break;
case 1:
_globals->_stripNum = 4091;
break;
case 2:
_globals->_stripNum = 4092;
break;
default:
SceneItem::display2(4000, 34);
break;
}
if (_globals->_stripNum) {
setAction(NULL);
addMover(NULL);
++_ctr;
scene->setAction(&scene->_action5);
}
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot9::doAction(int action) {
switch (action) {
case OBJECT_STUNNER:
SceneItem::display2(4000, 28);
break;
case CURSOR_LOOK:
SceneItem::display2(4000, 27);
break;
case CURSOR_TALK:
error("*** Do we need dialog.");
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot10::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 30);
break;
case CURSOR_USE:
_globals->_player.disableControl();
if (_globals->getFlag(40)) {
scene->_sceneMode = 4005;
scene->setAction(&scene->_sequenceManager1, scene, 4005, &_globals->_player, NULL);
} else {
scene->_sceneMode = 4004;
scene->setAction(&scene->_sequenceManager1, scene, 4004, &_globals->_player, &scene->_hotspot10, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot12::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 13);
break;
case OBJECT_SCANNER:
SceneItem::display2(4000, 19);
break;
case OBJECT_STUNNER:
SceneItem::display2(4000, 20);
break;
case CURSOR_USE:
if (_globals->getFlag(40))
SceneItem::display2(4000, 37);
else {
_globals->_player.disableControl();
if (_globals->_sceneObjects->contains(&scene->_hotspot7))
_globals->clearFlag(96);
scene->_sceneMode = 4012;
scene->setAction(&scene->_sequenceManager1, scene, 4012, &_globals->_player, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot13::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 21);
break;
case OBJECT_ROPE:
if (_globals->getFlag(40))
scene->setAction(&scene->_action4);
else
SceneItem::display2(4000, 22);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 16);
break;
case OBJECT_SCANNER:
SceneItem::display2(4000, 17);
break;
case OBJECT_STUNNER:
SceneItem::display2(4000, 18);
break;
case OBJECT_LADDER:
_globals->_player.disableControl();
scene->_hotspot10.postInit();
scene->_hotspot10.setVisage(4000);
scene->_hotspot10.setStrip(5);
scene->_hotspot10.setPosition(Common::Point(245, 147));
scene->_hotspot10.flag100();
_globals->_sceneItems.push_front(&scene->_hotspot10);
if (_globals->_sceneObjects->contains(&scene->_hotspot8)) {
scene->_hotspot8.setAction(NULL);
ADD_MOVER_NULL(scene->_hotspot8, 118, 145);
}
scene->_sceneMode = 4004;
scene->setAction(&scene->_sequenceManager1, scene, 4011, &_globals->_player, &scene->_hotspot10, NULL);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot17::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 23);
break;
case CURSOR_USE:
if (_globals->getFlag(40))
scene->setAction(&scene->_action7);
else
SceneItem::display2(4000, 24);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot18::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 36);
break;
case CURSOR_USE:
if (_globals->getFlag(40))
scene->setAction(&scene->_action8);
else
SceneItem::display2(4000, 24);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot23::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, _globals->getFlag(31) ? 10 : 9);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4000::Scene4000():
_hotspot11(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33,
OBJECT_SCANNER, 4000, 19, LIST_END),
_hotspot19(0, CURSOR_LOOK, 4000, 7, LIST_END),
_hotspot20(0, CURSOR_LOOK, 4000, 3, LIST_END),
_hotspot21(0, CURSOR_LOOK, 4000, 1, LIST_END),
_hotspot22(0, CURSOR_LOOK, 4000, 8, LIST_END),
_hotspot24(0, CURSOR_LOOK, 4000, 11, LIST_END),
_hotspot25(0, CURSOR_LOOK, 4000, 4, LIST_END),
_hotspot26(0, CURSOR_LOOK, 4000, 0, LIST_END) {
}
2011-03-21 12:04:18 +00:00
void Scene4000::postInit(SceneObjectList *OwnerList) {
loadScene(4000);
Scene::postInit();
setZoomPercents(0, 20, 70, 50);
_stripManager.addSpeaker(&_speakerQR);
_stripManager.addSpeaker(&_speakerML);
_stripManager.addSpeaker(&_speakerMR);
_stripManager.addSpeaker(&_speakerSR);
_stripManager.addSpeaker(&_speakerCHFL);
_stripManager.addSpeaker(&_speakerPL);
_stripManager.addSpeaker(&_speakerPText);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerCHFR);
_stripManager.addSpeaker(&_speakerQL);
_stripManager.addSpeaker(&_speakerCHFText);
_stripManager.addSpeaker(&_speakerSText);
_stripManager.addSpeaker(&_speakerMText);
_speakerCHFText._npc = &_hotspot9;
_speakerSText._npc = &_hotspot5;
_speakerMText._npc = &_hotspot7;
_speakerPText._npc = &_hotspot4;
_speakerQText._npc = &_globals->_player;
_hotspot13.setBounds(Rect(263, 41, 278, 55));
_hotspot14.setBounds(Rect(140, 177, 140 /*96*/, 204));
_hotspot15.setBounds(Rect(227, 101, 264, 143));
_hotspot16.setBounds(Rect(306, 100, 319, 148));
_hotspot17.setBounds(Rect(231, 53, 254, 60));
_hotspot18.setBounds(Rect(285, 51, 310, 60));
_hotspot26.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_hotspot21.setBounds(Rect(28, 7, 53, 64));
_hotspot22.setBounds(Rect(125, 155, 140, 189));
_hotspot23.setBounds(Rect(205, 102, 220, 142));
_hotspot24.setBounds(Rect(270, 111, 297, 147));
_hotspot19._sceneRegionId = 16;
_hotspot20._sceneRegionId = 18;
_hotspot25._sceneRegionId = 17;
_hotspot1.postInit();
_hotspot1.setVisage(4000);
_hotspot1.setPriority2(1);
_hotspot1.setFrame(2);
_hotspot1.setPosition(Common::Point(242, 59));
_hotspot1.animate(ANIM_MODE_2, NULL);
_hotspot27.postInit();
_hotspot27.setVisage(4000);
_hotspot27.setStrip(2);
_hotspot27.setPriority2(1);
_hotspot27.setFrame(2);
_hotspot27.setPosition(Common::Point(299, 59));
_hotspot27.animate(ANIM_MODE_2, NULL);
if (_globals->_inventory._ladder._sceneNumber != 4000) {
_hotspot8.postInit();
_hotspot8.setVisage(4018);
_hotspot8.setObjectWrapper(new SceneObjectWrapper());
_hotspot8._strip = 2;
_hotspot8._numFrames = 5;
_hotspot8.setPosition(Common::Point(306, 154));
_hotspot8.setAction(&_action9);
}
_hotspot12.postInit();
_hotspot12.setVisage(4000);
_hotspot12.setStrip(3);
_hotspot12.setFrame(3);
_hotspot12.setPriority2(200);
_hotspot12.setPosition(Common::Point(281, 176));
if (_globals->getFlag(34)) {
_soundHandler1.startSound(156);
_hotspot11.postInit();
_hotspot11.setVisage(4000);
_hotspot11.setStrip(4);
_hotspot11.setPosition(Common::Point(312, 174));
_hotspot11.setPriority2(200);
_hotspot11.animate(ANIM_MODE_8, 0, NULL);
_globals->_sceneItems.push_back(&_hotspot11);
}
_globals->_player.postInit();
_globals->_player.setVisage(2602);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(-28, 86));
if (!_globals->getFlag(36) && !_globals->getFlag(43)) {
_hotspot7.postInit();
_hotspot7.setVisage(2701);
_hotspot7.animate(ANIM_MODE_1, NULL);
_hotspot7.setObjectWrapper(new SceneObjectWrapper());
_hotspot7._moveDiff = Common::Point(4, 2);
_hotspot7.setPosition(Common::Point(-210, 139));
_globals->_sceneItems.push_back(&_hotspot7);
}
switch (_globals->_sceneManager._previousScene) {
case 2320:
_globals->_soundHandler.startSound(155);
if (_globals->_inventory._ale._sceneNumber == 1) {
_hotspot9.postInit();
_hotspot9.setVisage(4001);
_hotspot9.animate(ANIM_MODE_1, NULL);
_hotspot9.setObjectWrapper(new SceneObjectWrapper());
_hotspot9.setPosition(Common::Point(314, 132));
setAction(&_action6);
} else {
_globals->_player.disableControl();
_sceneMode = 4001;
setAction(&_sequenceManager1, this, 4001, &_globals->_player, NULL);
2011-03-21 12:04:18 +00:00
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_hotspot7.setAction(&_sequenceManager2, NULL, 4002, &_hotspot7, NULL);
}
if (_globals->getFlag(42))
_hotspot8.setAction(&_action3);
else if (_globals->getFlag(91))
_hotspot8.remove();
break;
case 4010:
_hotspot7.setPosition(Common::Point(-210, 139));
_hotspot9.postInit();
_hotspot9.setVisage(4001);
_hotspot9.animate(ANIM_MODE_1, NULL);
_hotspot9.setObjectWrapper(new SceneObjectWrapper());
_hotspot9.setPosition(Common::Point(314, 132));
_hotspot2.postInit();
_hotspot2.setVisage(4018);
_hotspot2._strip = 1;
_hotspot2._numFrames = 5;
_hotspot2.setPosition(Common::Point(182, 146));
_hotspot2.setAction(&_action10);
setAction(&_action2);
2011-03-21 12:04:18 +00:00
break;
case 4025:
if (_globals->_inventory._ladder._sceneNumber != 4000)
_hotspot8.remove();
_globals->_player.setPosition(Common::Point(260, 185));
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_hotspot7.setPosition(Common::Point(246, 146));
if (_globals->getFlag(96)) {
_hotspot4.postInit();
_hotspot4.setVisage(4006);
_hotspot4.animate(ANIM_MODE_1, NULL);
_hotspot4.setObjectWrapper(new SceneObjectWrapper());
_hotspot4.setPosition(Common::Point(290, 163));
}
if (_globals->_stripNum == 4025) {
_soundHandler1.startSound(182);
_hotspot11.remove();
_hotspot5.postInit();
_hotspot5.setVisage(2801);
_hotspot5.animate(ANIM_MODE_1, NULL);
_hotspot5.setObjectWrapper(new SceneObjectWrapper());
_hotspot5._moveDiff.x = 4;
_hotspot5.setPosition(Common::Point(-18, 86));
_globals->_player.disableControl();
if (!_globals->getFlag(96)) {
_hotspot4.postInit();
_hotspot4.setVisage(4006);
_hotspot4.animate(ANIM_MODE_1, NULL);
_hotspot4.setObjectWrapper(new SceneObjectWrapper());
_hotspot4.setPosition(Common::Point(195, 128));
Common::Point pt(268, 157);
PlayerMover *mover = new PlayerMover();
_hotspot4.addMover(mover, &pt, NULL);
}
_sceneMode = 4003;
setAction(&_sequenceManager1, this, 4003, &_hotspot5, NULL);
} else if (_globals->getFlag(96)) {
_globals->_player.disableControl();
_sceneMode = 4013;
setAction(&_sequenceManager1, this, 4013, &_hotspot4, NULL);
}
_globals->clearFlag(96);
break;
case 4045:
_globals->_player.enableControl();
if (_globals->_inventory._ladder._sceneNumber != 4000) {
_hotspot8.postInit();
_hotspot8.setVisage(4017);
_hotspot8.animate(ANIM_MODE_1, NULL);
_hotspot8.setPosition(Common::Point(199, 188));
_hotspot8.setAction(&_action3);
}
_globals->_player.setPosition(Common::Point(208, 153));
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_hotspot7.setPosition(Common::Point(246, 146));
if (_globals->getFlag(39)) {
_globals->clearFlag(39);
_hotspot4.postInit();
_hotspot4.setVisage(4006);
_hotspot4.animate(ANIM_MODE_1, NULL);
_hotspot4.setObjectWrapper(new SceneObjectWrapper());
_hotspot4.setPosition(Common::Point(219, 150));
_globals->_player.disableControl();
setAction(&_sequenceManager1, this, 4010, &_globals->_player, NULL);
}
if (_globals->_stripNum == 4000) {
_globals->_stripNum = 0;
_hotspot9.postInit();
_hotspot9.setVisage(4001);
_hotspot9.animate(ANIM_MODE_1, NULL);
_hotspot9.setObjectWrapper(new SceneObjectWrapper());
_hotspot9.setPosition(Common::Point(231, 159));
_hotspot9.setStrip(4);
setAction(&_action12);
}
break;
case 4050:
_globals->_soundHandler.startSound(155);
_globals->_player.disableControl();
if (_globals->_stripNum == 4050) {
_globals->_player.setVisage(4008);
_globals->_player.setStrip(4);
_globals->_player.setFrame(_globals->_player.getFrameCount());
_globals->_player.setPriority2(16);
_globals->_player.setPosition(Common::Point(260, 55));
_sceneMode = 4007;
setAction(&_sequenceManager1, this, 4007, &_globals->_player, NULL);
} else {
_globals->_player.setPosition(Common::Point(208, 153));
_globals->_player.enableControl();
}
if (_globals->_inventory._ladder._sceneNumber != 4000)
_hotspot8.remove();
break;
case 4100:
_globals->_player.enableControl();
_globals->_player.setPosition(Common::Point(270, 155));
if (_globals->getFlag(42) && (_globals->_inventory._ladder._sceneNumber != 4000)) {
_hotspot8.setVisage(4017);
_hotspot8.animate(ANIM_MODE_1, NULL);
_hotspot8.setPosition(Common::Point(244, 151));
_hotspot8.setAction(&_action3);
}
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_hotspot7.setPosition(Common::Point(246, 146));
break;
default:
_globals->_soundHandler.startSound(155);
_hotspot3.postInit();
_hotspot3.setVisage(4002);
_hotspot3._moveDiff = Common::Point(10, 10);
_hotspot3.setPosition(Common::Point(-100, 80));
_hotspot3.changeZoom(-1);
_hotspot3.setPosition(Common::Point(130, -1));
_hotspot3.animate(ANIM_MODE_2, NULL);
if (_globals->_stripNum == 9000) {
_hotspot4.postInit();
_hotspot4.setVisage(4006);
_hotspot4.setPosition(Common::Point(235, 153));
_hotspot9.postInit();
_hotspot9.setVisage(4001);
_hotspot9.setStrip(3);
_hotspot9.setPosition(Common::Point(255, 153));
setAction(&_action11);
_globals->_inventory._ladder._sceneNumber = 4100;
_globals->_inventory._rope._sceneNumber = 4150;
_soundHandler1.startSound(156);
_hotspot11.postInit();
_hotspot11.setVisage(4000);
_hotspot11.setStrip(4);
_hotspot11.setPosition(Common::Point(312, 174));
_hotspot11.setPriority2(200);
_hotspot11.animate(ANIM_MODE_8, 0, NULL);
} else {
if (!_globals->getFlag(37)) {
_hotspot2.postInit();
_hotspot2.setVisage(4018);
_hotspot2._strip = 1;
_hotspot2._numFrames = 5;
_hotspot2.setPosition(Common::Point(182, 146));
_hotspot2.setAction(&_action10);
}
_hotspot7.setPosition(Common::Point(-210, 139));
setAction(&_action13);
}
break;
}
if (_globals->_inventory._ladder._sceneNumber == 4000) {
_hotspot10.postInit();
_hotspot10.setVisage(4000);
_hotspot10.setStrip(5);
_hotspot10.setPosition(Common::Point(245, 147));
_globals->_sceneItems.push_back(&_hotspot10);
}
if (_globals->_inventory._rope._sceneNumber == 4000) {
_hotspot6.postInit();
_hotspot6.setVisage(4000);
_hotspot6.setStrip(7);
_hotspot6.setPriority2(1);
_hotspot6.setPosition(Common::Point(268, 44));
}
_globals->_sceneItems.addItems(&_hotspot8, &_hotspot17, &_hotspot18, &_hotspot14, &_hotspot15,
&_hotspot16, &_hotspot12, &_hotspot13, &_hotspot21, &_hotspot20, &_hotspot22, &_hotspot23,
&_hotspot24, &_hotspot25, &_hotspot19, &_hotspot26, NULL);
}
void Scene4000::signal() {
switch (_sceneMode) {
case 4001:
_globals->_player.enableControl();
break;
case 4002:
case 4011:
break;
case 4003:
_sceneMode = 4014;
setAction(&_sequenceManager1, this, 4014, &_globals->_player, &_hotspot5, NULL);
break;
case 4004:
_globals->_inventory._ladder._sceneNumber = 4000;
// Deliberate fall-through
case 4007:
_globals->_events.setCursor(CURSOR_USE);
_globals->setFlag(40);
break;
case 4005:
_globals->_player.enableControl();
_globals->_events.setCursor(CURSOR_WALK);
_globals->clearFlag(40);
break;
case 4006:
_globals->_sceneManager.changeScene(4045);
break;
case 4008:
_globals->_sceneManager.changeScene(2320);
break;
case 4009:
_globals->_sceneManager.changeScene(2200);
break;
case 4010:
_globals->setFlag(38);
_hotspot4.remove();
break;
case 4012:
_globals->_player.checkAngle(&_hotspot12);
_globals->_sceneManager.changeScene(4025);
break;
case 4013:
_globals->_player.enableControl();
_hotspot4.remove();
break;
case 4014:
_globals->_sceneManager.changeScene(4250);
break;
case 4015:
ADD_MOVER_NULL(_hotspot7, 0, _hotspot7._position.y - 5);
break;
}
}
void Scene4000::dispatch() {
Scene::dispatch();
if ((_globals->_player.getRegionIndex() == 10) || (_globals->_player.getRegionIndex() == 6))
_globals->_player.setPriority2(200);
if (_globals->_player.getRegionIndex() == 11)
_globals->_player.setPriority2(-1);
if (_globals->_player.getRegionIndex() == 5)
_globals->_player.setPriority2(94);
if (_globals->_sceneObjects->contains(&_hotspot5)) {
if ((_hotspot5.getRegionIndex() == 10) || (_hotspot5.getRegionIndex() == 6))
_hotspot5.setPriority2(200);
if (_hotspot5.getRegionIndex() == 11)
_hotspot5.setPriority2(-1);
if (_hotspot5.getRegionIndex() == 5)
_hotspot5.setPriority2(94);
}
if (_globals->_sceneObjects->contains(&_hotspot7)) {
if (!_hotspot7._mover)
_hotspot7.checkAngle(&_globals->_player);
if (!_action && _globals->_player.getRegionIndex() == 23) {
ADD_MOVER_NULL(_hotspot7, 204, 186);
}
if ((_hotspot7.getRegionIndex() == 10) || (_hotspot7.getRegionIndex() == 6))
_hotspot7.setPriority2(200);
if (_hotspot7.getRegionIndex() == 11)
_hotspot7.setPriority2(-1);
if (_hotspot7.getRegionIndex() == 5)
_hotspot7.setPriority2(94);
}
if (!_action) {
if ((_globals->_inventory._peg._sceneNumber == 1) && _globals->getFlag(34) &&
_globals->getFlag(37) && !_globals->getFlag(40)) {
_globals->_player.disableControl();
_soundHandler1.startSound(177);
_globals->_soundHandler.startSound(178);
setAction(&_action1);
}
if (_globals->_player.getRegionIndex() == 2)
_globals->_sceneManager.changeScene(4045);
if (_globals->_player.getRegionIndex() == 15)
_globals->_sceneManager.changeScene(4100);
if ((_globals->_player._position.x > 5) && (_globals->_player._position.y < 100)) {
_globals->_player.disableControl();
if (!_globals->_sceneObjects->contains(&_hotspot7) || (_hotspot7._position.y <= 100)) {
_sceneMode = 4008;
setAction(&_sequenceManager1, this, 4008, &_globals->_player, NULL);
} else {
_sceneMode = 4015;
_globals->_player.addMover(NULL);
setAction(&_sequenceManager1, this, 4015, &_globals->_player, &_hotspot7, NULL);
}
}
}
}
/*--------------------------------------------------------------------------
* Scene 4010 - Village - Outside Lander
*
*--------------------------------------------------------------------------*/
void Scene4010::postInit(SceneObjectList *OwnerList) {
loadScene(4010);
Scene::postInit();
setZoomPercents(0, 20, 70, 50);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerSText);
_stripManager.addSpeaker(&_speakerMText);
_speakerSText._npc = &_hotspot1;
_speakerMText._npc = &_hotspot2;
_speakerQText._npc = &_globals->_player;
_globals->_player.postInit();
_globals->_player.setVisage(0);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(-38, 175));
_globals->_player.changeZoom(75);
_hotspot2.postInit();
_hotspot2.setVisage(2705);
_hotspot2.animate(ANIM_MODE_1, NULL);
_hotspot2.setObjectWrapper(new SceneObjectWrapper());
_hotspot2._moveDiff = Common::Point(4, 2);
_hotspot2.setPosition(Common::Point(-50, 185));
_hotspot2.changeZoom(75);
_hotspot1.postInit();
_hotspot1.setVisage(2806);
_hotspot1.setPosition(Common::Point(-20, 175));
_hotspot1.changeZoom(75);
_hotspot1.animate(ANIM_MODE_1, NULL);
_hotspot1.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.disableControl();
setAction(&_sequenceManager, this, 4017, &_globals->_player, &_hotspot1, &_hotspot2, NULL);
}
void Scene4010::signal() {
_globals->_sceneManager.changeScene(4000);
}
/*--------------------------------------------------------------------------
* Scene 4025 - Village - Puzzle Board
*
*--------------------------------------------------------------------------*/
void Scene4025::Action1::signal() {
Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_armHotspot._strip = scene->_pegPtr->_armStrip;
scene->_armHotspot._frame = 4;
scene->_armHotspot.animate(ANIM_MODE_4, 2, -1, this);
if (scene->_pegPtr->_armStrip > 3) {
if (scene->_hole1._armStrip == scene->_pegPtr->_armStrip)
scene->_hole1._pegPtr = NULL;
if (scene->_hole2._armStrip == scene->_pegPtr->_armStrip)
scene->_hole2._pegPtr = NULL;
if (scene->_hole3._armStrip == scene->_pegPtr->_armStrip)
scene->_hole3._pegPtr = NULL;
if (scene->_hole4._armStrip == scene->_pegPtr->_armStrip)
scene->_hole4._pegPtr = NULL;
if (scene->_hole5._armStrip == scene->_pegPtr->_armStrip)
scene->_hole5._pegPtr = NULL;
}
break;
case 1:
scene->_pegPtr->flag100();
if (scene->_pegPtr2) {
if (scene->_pegPtr->_armStrip == 3)
scene->_pegPtr2->_strip = 2;
scene->_pegPtr2->setPosition(scene->_pegPtr->_position);
scene->_pegPtr2->unflag100();
scene->_pegPtr2->_armStrip = scene->_pegPtr->_armStrip;
}
scene->_pegPtr->_armStrip = 0;
scene->_pegPtr->setPosition(Common::Point(-10, -10));
scene->_pegPtr2 = scene->_pegPtr;
scene->_armHotspot.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player._uiEnabled = true;
_globals->_events.setCursor(CURSOR_USE);
remove();
break;
}
}
void Scene4025::Action2::signal() {
Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_armHotspot._strip = scene->_holePtr->_armStrip;
scene->_armHotspot.animate(ANIM_MODE_4, 2, -1, this);
break;
case 1:
if (!scene->_pegPtr2) {
// Getting a peg from a hole
scene->_holePtr->_pegPtr->flag100();
scene->_pegPtr = scene->_holePtr->_pegPtr;
scene->_pegPtr->_armStrip = 0;
scene->_pegPtr->setPosition(Common::Point(-10, -10));
scene->_pegPtr2 = scene->_holePtr->_pegPtr;
scene->_holePtr->_pegPtr = NULL;
} else {
// Placing a peg into a hole
scene->_pegPtr2 = NULL;
if (scene->_holePtr->_pegPtr) {
scene->_holePtr->_pegPtr->flag100();
scene->_pegPtr2 = scene->_holePtr->_pegPtr;
}
assert(scene->_pegPtr);
scene->_pegPtr->setPosition(scene->_holePtr->_newPosition);
scene->_pegPtr->setStrip(1);
scene->_pegPtr->unflag100();
scene->_pegPtr->_armStrip = scene->_holePtr->_armStrip;
scene->_holePtr->_pegPtr = scene->_pegPtr;
scene->_pegPtr = scene->_pegPtr2;
}
scene->_armHotspot.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player._uiEnabled = true;
_globals->_events.setCursor(CURSOR_USE);
remove();
break;
}
}
void Scene4025::Action3::signal() {
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
_globals->_scenePalette.addRotation(64, 111, -1);
setDelay(120);
break;
case 1:
_globals->clearFlag(34);
_globals->_stripNum = 4025;
_globals->_sceneManager.changeScene(4000);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4025::Hole::synchronise(Serialiser &s) {
SceneObject::synchronise(s);
SYNC_POINTER(_pegPtr);
s.syncAsSint16LE(_armStrip);
s.syncAsSint16LE(_newPosition.x);
s.syncAsSint16LE(_newPosition.y);
}
void Scene4025::Hole::doAction(int action) {
Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4025, 3);
break;
case CURSOR_USE:
if (!scene->_pegPtr && !_pegPtr) {
setAction(&scene->_sequenceManager, scene, 4028, NULL);
} else {
_globals->_player.disableControl();
scene->_holePtr = this;
scene->setAction(&scene->_action2);
}
break;
case OBJECT_PEG:
if (!scene->_pegPtr2) {
_globals->_player.disableControl();
_globals->_events.setCursor(CURSOR_USE);
_globals->_inventory._peg._sceneNumber = 4025;
scene->_pegPtr = &scene->_peg5;
scene->_holePtr = this;
scene->_pegPtr->_armStrip = 0;
scene->_pegPtr2 = scene->_pegPtr;
scene->setAction(&scene->_action2);
} else {
scene->_sceneMode = 4027;
scene->setAction(&scene->_sequenceManager, scene, 4027, NULL);
}
break;
}
}
void Scene4025::Peg::synchronise(Serialiser &s) {
SceneObject::synchronise(s);
s.syncAsSint16LE(_field88);
SYNC_POINTER(_armStrip);
}
void Scene4025::Peg::doAction(int action) {
Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4025, 1);
break;
case CURSOR_USE:
_globals->_player.disableControl();
scene->_pegPtr = this;
scene->setAction(&scene->_action1);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4025::Scene4025(): Scene() {
_holePtr = NULL;
_pegPtr = _pegPtr2 = NULL;
}
void Scene4025::postInit(SceneObjectList *OwnerList) {
loadScene(4025);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_globals->_events.setCursor(CURSOR_USE);
_pegPtr = _pegPtr2 = NULL;
_peg1.postInit();
_peg1._field88 = 1;
_peg1.setVisage(4025);
_peg1.setStrip(2);
_peg1.setFrame(1);
_peg1.setPosition(Common::Point(203, 61));
_peg2.postInit();
_peg2._field88 = 4;
_peg2.setVisage(4025);
_peg2.setStrip(2);
_peg2.setFrame(2);
_peg2.setPosition(Common::Point(195, 57));
_peg3.postInit();
_peg3._field88 = 0;
_peg3.setVisage(4025);
_peg3.setStrip(2);
_peg3.setFrame(3);
_peg3.setPosition(Common::Point(202, 66));
_peg4.postInit();
_peg4._field88 = 3;
_peg4.setVisage(4025);
_peg4.setStrip(2);
_peg4.setFrame(4);
_peg4.setPosition(Common::Point(194, 68));
_peg5.postInit();
_peg5._field88 = 2;
_peg5.setVisage(4025);
_peg5.setStrip(1);
_peg5.setFrame(5);
_peg5.flag100();
_hole1.postInit();
_hole1.setVisage(4025);
_hole1.setStrip(1);
_hole1.setFrame2(6);
_hole1.setPosition(Common::Point(123, 51));
_hole1._pegPtr = NULL;
_hole1._newPosition = Common::Point(123, 44);
_hole1._armStrip = 8;
_hole2.postInit();
_hole2.setVisage(4025);
_hole2.setStrip(1);
_hole2.setFrame2(7);
_hole2.setPosition(Common::Point(167, 51));
_hole2._pegPtr = NULL;
_hole2._newPosition = Common::Point(166, 44);
_hole2._armStrip = 7;
_hole3.postInit();
_hole3.setVisage(4025);
_hole3.setStrip(1);
_hole3.setFrame2(8);
_hole3.setPosition(Common::Point(145, 69));
_hole3._pegPtr = NULL;
_hole3._newPosition = Common::Point(145, 60);
_hole3._armStrip = 6;
_hole4.postInit();
_hole4.setVisage(4025);
_hole4.setStrip(1);
_hole4.setFrame2(6);
_hole4.setPosition(Common::Point(123, 87));
_hole4._pegPtr = NULL;
_hole4._newPosition = Common::Point(123, 80);
_hole4._armStrip = 5;
_hole5.postInit();
_hole5.setVisage(4025);
_hole5.setStrip(1);
_hole5.setFrame2(10);
_hole5.setPosition(Common::Point(167, 87));
_hole5._pegPtr = NULL;
_hole5._newPosition = Common::Point(166, 80);
_hole5._armStrip = 4;
_hole1.setPriority2(1);
_hole2.setPriority2(1);
_hole3.setPriority2(1);
_hole4.setPriority2(1);
_hole5.setPriority2(1);
_armHotspot.postInit();
_armHotspot.setVisage(4025);
_armHotspot.setPosition(Common::Point(190, 161));
_armHotspot.setStrip(3);
_armHotspot.setFrame(4);
_globals->_sceneItems.addItems(&_hole1, &_hole2, &_hole3, &_hole4, &_hole5,
&_peg1, &_peg2, &_peg3, &_peg4, &_peg5, NULL);
_globals->_player._uiEnabled = true;
_globals->_player.disableControl();
setAction(&_sequenceManager, this, 4026, NULL);
}
void Scene4025::synchronise(Serialiser &s) {
Scene::synchronise(s);
SYNC_POINTER(_pegPtr);
SYNC_POINTER(_pegPtr2);
SYNC_POINTER(_holePtr);
}
void Scene4025::remove() {
_globals->_scenePalette.clearListeners();
Scene::remove();
}
void Scene4025::signal() {
if (_sceneMode != 4027) {
if (_sceneMode != 4028) {
_gfxButton.setText(EXIT_MSG);
_gfxButton._bounds.centre(144, 107);
_gfxButton.draw();
_gfxButton._bounds.expandPanes();
}
_globals->_player._uiEnabled = true;
}
_globals->_events.setCursor(CURSOR_USE);
}
void Scene4025::process(Event &event) {
Scene::process(event);
if (_gfxButton.process(event)) {
if (_globals->_inventory._peg._sceneNumber == 4025)
_globals->_inventory._peg._sceneNumber = 1;
_globals->_sceneManager.changeScene(4000);
}
}
void Scene4025::dispatch() {
if (!_action && (_peg1._armStrip == 7) && (_peg2._armStrip == 4) && (_peg3._armStrip == 8) &&
(_peg4._armStrip == 5) && (_peg5._armStrip == 6))
setAction(&_action3);
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 4045 - Village - Temple Antechamber
*
*--------------------------------------------------------------------------*/
void Scene4045::Action1::signal() {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(60);
break;
case 1:
_globals->_events.setCursor(CURSOR_WALK);
scene->_stripManager.start(4040, this, scene);
break;
case 2:
scene->_hotspot5.animate(ANIM_MODE_NONE, NULL);
scene->_hotspot4.animate(ANIM_MODE_5, this);
break;
case 3:
setDelay(60);
break;
case 4:
scene->_hotspot4.animate(ANIM_MODE_6, this);
break;
case 5:
ADD_MOVER(_globals->_player, 150, 300);
break;
case 6:
_globals->_stripNum = 4000;
_globals->_sceneManager.changeScene(4000);
remove();
break;
}
}
void Scene4045::Action2::signal() {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(15);
break;
case 1:
scene->_stripManager.start(_globals->_stripNum, this, scene);
break;
case 2:
scene->_hotspot5.animate(ANIM_MODE_NONE, NULL);
setDelay(10);
break;
case 3:
if (_globals->getFlag(38)) {
_globals->_player.enableControl();
remove();
} else {
ADD_MOVER(_globals->_player, 150, 300);
}
break;
case 4:
_globals->setFlag(39);
_globals->_sceneManager.changeScene(4000);
break;
}
}
void Scene4045::Action3::signal() {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
scene->_hotspot4.animate(ANIM_MODE_5, this);
break;
case 1:
scene->_stripManager.start(4504, this, scene);
break;
case 2:
scene->_hotspot4.animate(ANIM_MODE_6, NULL);
scene->_hotspot5.animate(ANIM_MODE_NONE, NULL);
ADD_MOVER(_globals->_player, 91, 1264);
break;
case 3:
_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4045::Hotspot1::doAction(int action) {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_STUNNER:
SceneItem::display2(4045, 19);
break;
case CURSOR_LOOK:
SceneItem::display2(4045, (_strip == 1) ? 5 : 14);
break;
case CURSOR_USE:
SceneItem::display2(4045, 18);
break;
case CURSOR_TALK:
if (_strip == 5) {
setStrip(6);
animate(ANIM_MODE_NONE, 0);
}
if (_globals->_player._position.y < 135) {
scene->_sceneMode = 4046;
_numFrames = 10;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager, this, 4046, &_globals->_player, this, NULL);
} else {
if (!_globals->getFlag(31)) {
_globals->setFlag(31);
_globals->_stripNum = 4080;
} else if (!_globals->getFlag(38))
_globals->_stripNum = 4060;
else
_globals->_stripNum = 4503;
scene->setAction(&scene->_action2);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4045::Hotspot2::doAction(int action) {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4045, 9);
break;
case CURSOR_TALK:
scene->_sceneMode = 4102;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager, scene, 4104, NULL);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4045::Hotspot6::doAction(int action) {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4045, 17);
break;
case CURSOR_USE:
if (_globals->_player._position.y < 135) {
SceneItem::display2(4045, 16);
_globals->_inventory._peg._sceneNumber = 1;
_globals->_events.setCursor(CURSOR_WALK);
remove();
} else {
scene->_sceneMode = 4047;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager, scene, 4047, &_globals->_player, &scene->_hotspot1, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4045::Scene4045():
_hotspot3(0, CURSOR_LOOK, 4045, 1, CURSOR_USE, 4100, 21, LIST_END),
_hotspot7(9, CURSOR_LOOK, 4045, 0, CURSOR_USE, 4045, 15, LIST_END),
_hotspot8(10, CURSOR_LOOK, 4045, 2, LIST_END),
_hotspot9(11, CURSOR_LOOK, 4045, 3, CURSOR_USE, 4045, 15, LIST_END),
_hotspot10(12, CURSOR_LOOK, 4045, 4, CURSOR_USE, 4045, 19, LIST_END),
_hotspot11(13, CURSOR_LOOK, 4045, 6, CURSOR_USE, 4045, 15, LIST_END),
_hotspot12(14, CURSOR_LOOK, 4045, 7, CURSOR_USE, 4045, 29, LIST_END),
_hotspot13(15, CURSOR_LOOK, 4045, 8, CURSOR_USE, 4045, 19, LIST_END),
_hotspot14(0, CURSOR_LOOK, 4045, 10, LIST_END) {
_hotspot14.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
}
void Scene4045::postInit(SceneObjectList *OwnerList) {
loadScene(4045);
Scene::postInit();
setZoomPercents(100, 60, 200, 100);
_stripManager.addSpeaker(&_speakerQR);
_stripManager.addSpeaker(&_speakerML);
_stripManager.addSpeaker(&_speakerPR);
_stripManager.addSpeaker(&_speakerPText);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerQL);
_stripManager.setCallback(this);
_speakerQText._textPos.y = 140;
_hotspot3.postInit();
_hotspot3.setVisage(4045);
_hotspot3.setPosition(Common::Point(47, 111));
_hotspot3.animate(ANIM_MODE_2, NULL);
_hotspot3.setPriority2(156);
_globals->_sceneItems.push_back(&_hotspot3);
_globals->_player.postInit();
_globals->_player.setVisage(4200);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player._moveDiff = Common::Point(7, 4);
_hotspot1.postInit();
_hotspot1.setVisage(4051);
_hotspot5.postInit();
_hotspot5.setVisage(4051);
_hotspot5.setStrip(4);
_hotspot5.setPriority2(152);
if(_globals->_sceneManager._previousScene == 4050) {
_globals->_soundHandler.startSound(155);
_globals->_player.setPosition(Common::Point(72, 128));
_globals->_player.enableControl();
_hotspot1.setStrip(5);
_hotspot1.setPosition(Common::Point(173, 99));
_hotspot1._numFrames = 1;
_hotspot1.animate(ANIM_MODE_2, NULL);
_hotspot5.setPosition(Common::Point(177, 40));
if (_globals->_inventory._peg._sceneNumber == 4045) {
_hotspot6.postInit();
_hotspot6.setVisage(4045);
_hotspot6.setStrip(2);
_hotspot6.setPosition(Common::Point(108, 82));
_globals->_sceneItems.push_back(&_hotspot6);
}
} else {
_globals->_player.setPosition(Common::Point(108, 192));
_globals->_player.setStrip(4);
if (!_globals->getFlag(36) && !_globals->getFlag(43)) {
_hotspot2.postInit();
_hotspot2.setVisage(4102);
_hotspot2.animate(ANIM_MODE_NONE, NULL);
_hotspot2.setStrip(3);
_hotspot2.changeZoom(-1);
_hotspot2.setPosition(Common::Point(66, 209));
_globals->_sceneItems.push_back(&_hotspot2);
}
if (_globals->getFlag(31)) {
_hotspot1.setVisage(4051);
_hotspot1.setStrip(5);
_hotspot1.setPosition(Common::Point(173, 99));
_hotspot1._numFrames = 1;
_hotspot1.animate(ANIM_MODE_2, NULL);
_hotspot5.setPosition(Common::Point(177, 40));
if (_globals->_inventory._peg._sceneNumber == 4045) {
_hotspot6.postInit();
_hotspot6.setVisage(4045);
_hotspot6.setStrip(2);
_hotspot6.setPosition(Common::Point(108, 82));
_globals->_sceneItems.push_back(&_hotspot6);
}
} else {
_hotspot1.setPosition(Common::Point(186, 149));
_hotspot4.postInit();
_hotspot4.setVisage(4051);
_hotspot4.setStrip(2);
_hotspot4.setPriority2(152);
_hotspot4.setPosition(Common::Point(202, 80));
_hotspot5.setPosition(Common::Point(192, 77));
_globals->setFlag(31);
setAction(&_action1);
_globals->_player.disableControl();
}
}
_globals->_sceneItems.addItems(&_hotspot1, &_hotspot7, &_hotspot8, &_hotspot9, &_hotspot10,
&_hotspot13, &_hotspot11, &_hotspot12, &_hotspot14, NULL);
}
void Scene4045::stripCallback(int v) {
switch (v) {
case 1:
_hotspot5.animate(ANIM_MODE_7, 0, NULL);
break;
case 2:
_hotspot5.animate(ANIM_MODE_NONE, NULL);
break;
}
}
void Scene4045::signal() {
switch (_sceneMode) {
case 4046:
case 4047:
_hotspot5.animate(ANIM_MODE_NONE, NULL);
break;
case 4050:
_globals->_sceneManager.changeScene(4000);
break;
case 4102:
_globals->_player.enableControl();
break;
}
}
void Scene4045::dispatch() {
if (!_action) {
if (_globals->_player.getRegionIndex() == 8) {
_globals->_player.addMover(NULL);
if (_hotspot1._strip == 1) {
_globals->_player.disableControl();
_sceneMode = 4046;
_hotspot1._numFrames = 10;
setAction(&_sequenceManager, this, 4046, &_globals->_player, &_hotspot1, NULL);
} else {
setAction(&_action3);
}
}
if (_globals->_player.getRegionIndex() == 10)
_globals->_sceneManager.changeScene(4050);
if (_globals->_player._position.y >= 196) {
_sceneMode = 4050;
_globals->_player.disableControl();
setAction(&_sequenceManager, this, 4105, &_globals->_player, NULL);
}
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 4000 - Village - Temple
*
*--------------------------------------------------------------------------*/
void Scene4050::Action1::signal() {
Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1:
ADD_PLAYER_MOVER(204, 152);
break;
case 2:
_globals->_player.checkAngle(&scene->_hotspot17);
scene->_hotspot14.postInit();
scene->_hotspot14.setVisage(4050);
scene->_hotspot14.setStrip(2);
scene->_hotspot14.setPosition(Common::Point(91, 154));
scene->_hotspot14.setPriority2(200);
break;
case 3:
_globals->_events.waitForPress();
_globals->setFlag(45);
scene->_hotspot14.remove();
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4050::Action2::signal() {
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(120);
break;
case 1:
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player.setVisage(4202);
_globals->_player.changeZoom(100);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(192, 130));
ADD_MOVER(_globals->_player, 215, 130);
break;
case 3:
_globals->_player.setVisage(4052);
_globals->_player.setStrip(5);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(236, 130));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 4:
_globals->_player.setVisage(4202);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setPosition(Common::Point(210, 185));
_globals->_player.setPriority2(-1);
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4050::Action3::signal() {
switch (_actionIndex++) {
case 0:
ADD_PLAYER_MOVER(210, 185);
break;
case 1:
_globals->_player.setPriority2(200);
_globals->_player.setVisage(4052);
_globals->_player.setStrip(5);
_globals->_player.changeZoom(100);
_globals->_player.setFrame(_globals->_player.getFrameCount());
_globals->_player.setPosition(Common::Point(236, 130));
_globals->_player.animate(ANIM_MODE_6, this);
break;
case 2:
_globals->_player.setVisage(4202);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(215, 130));
ADD_MOVER(_globals->_player, 212, 130);
break;
case 3:
_globals->_stripNum = 4050;
_globals->_sceneManager.changeScene(4000);
break;
}
}
void Scene4050::Action4::signal() {
Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
ADD_MOVER(_globals->_player, 189, 135);
_globals->_player.setPriority2(200);
break;
case 1:
_globals->_player._moveDiff.y = 3;
_globals->_player.setStrip2(3);
_globals->_player._frame = 1;
_globals->_player.setPosition(Common::Point(189, 129));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player.setVisage(4202);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(192, 130));
_globals->_player.changeZoom(100);
ADD_MOVER(_globals->_player, 215, 130);
scene->_hotspot16.postInit();
scene->_hotspot16.setVisage(4052);
scene->_hotspot16.animate(ANIM_MODE_1, NULL);
scene->_hotspot16.setStrip2(6);
scene->_hotspot16.setPosition(Common::Point(160, 240));
ADD_MOVER(scene->_hotspot16, 172, 188);
break;
case 3:
_globals->_player.setVisage(4052);
_globals->_player.setStrip(5);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(238, 130));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 4:
_globals->_player.setVisage(4052);
_globals->_player.setStrip(2);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(216, 184));
_globals->_player.setPriority2(-1);
break;
case 5:
scene->_hotspot16.setStrip2(4);
scene->_hotspot16.setFrame(1);
scene->_hotspot16.animate(ANIM_MODE_4, 4, 1, this);;
break;
case 6:
scene->_hotspot16.animate(ANIM_MODE_5, NULL);
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 7:
_globals->_player.setVisage(4202);
_globals->_player.setStrip(6);
_globals->_player.setFrame(1);
scene->_stripManager.start(4051, this);
break;
case 8:
setDelay(15);
break;
case 9:
_globals->_sceneManager.changeScene(4000);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4050::Hotspot14::doAction(int action) {
Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4050, 14);
break;
case CURSOR_USE:
_globals->_player.disableControl();
setAction(&scene->_action3);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4050::Hotspot17::doAction(int action) {
Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
scene->setAction(&scene->_action1);
break;
case CURSOR_USE:
SceneItem::display2(4050, 24);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4050::Scene4050():
_hotspot1(0, CURSOR_LOOK, 4050, 0, LIST_END),
_hotspot2(0, CURSOR_LOOK, 4050, 1, CURSOR_USE, 4050, 15, LIST_END),
_hotspot3(0, CURSOR_LOOK, 4050, 2, CURSOR_USE, 4050, 16, LIST_END),
_hotspot4(0, CURSOR_LOOK, 4050, 4, LIST_END),
_hotspot5(0, CURSOR_LOOK, 4050, 5, LIST_END),
_hotspot6(0, CURSOR_LOOK, 4050, 5, LIST_END),
_hotspot7(0, CURSOR_LOOK, 4050, 6, CURSOR_USE, 4050, 18, LIST_END),
_hotspot8(0, CURSOR_LOOK, 4050, 7, CURSOR_USE, 4050, 19, LIST_END),
_hotspot9(0, CURSOR_LOOK, 4050, 8, CURSOR_USE, 4050, 20, LIST_END),
_hotspot10(0, CURSOR_LOOK, 4050, 9, CURSOR_USE, 4050, 21, LIST_END),
_hotspot11(0, CURSOR_LOOK, 4050, 10, CURSOR_USE, 4050, 22, LIST_END),
_hotspot12(0, CURSOR_LOOK, 4050, 11, CURSOR_USE, 4050, 23, LIST_END),
_hotspot13(0, CURSOR_LOOK, 4050, 3, CURSOR_USE, 4050, 17, LIST_END) {
}
void Scene4050::postInit(SceneObjectList *OwnerList) {
loadScene(4050);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_stripManager.addSpeaker(&_speakerPText);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerGameText);
_globals->_player.postInit();
switch (_globals->_sceneManager._previousScene) {
case 4000:
if (_globals->getFlag(41)) {
_hotspot15.postInit();
_hotspot15.setVisage(4054);
_hotspot15.setPosition(Common::Point(206, 103));
_globals->_sceneItems.push_back(&_hotspot15);
_globals->_player.setVisage(4008);
_globals->_player.setPosition(Common::Point(206, 62));
_globals->_player.changeZoom(130);
_globals->_player.setPriority2(200);
_globals->_player.setStrip(2);
setAction(&_action2);
_globals->_soundHandler.startSound(175);
} else {
_globals->_player.setVisage(5315);
_globals->_player.setPosition(Common::Point(189, 83));
_globals->_player.changeZoom(130);
_globals->_player.setStrip2(2);
_globals->_player._moveDiff.y = 10;
_globals->_player.animate(ANIM_MODE_2, NULL);
setAction(&_action4);
_globals->_soundHandler.startSound(176);
}
break;
case 4045:
_hotspot15.postInit();
_hotspot15.setVisage(4054);
_hotspot15.setPosition(Common::Point(206, 103));
_globals->_sceneItems.push_back(&_hotspot15);
_globals->_player.setVisage(4202);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(193, 193));
_globals->_soundHandler.startSound(175);
break;
default:
break;
}
_hotspot13.postInit();
_hotspot13.setVisage(4053);
_hotspot13.animate(ANIM_MODE_2, NULL);
_hotspot13.setPosition(Common::Point(190, 97));
_hotspot17.postInit();
_hotspot17.setVisage(4050);
_hotspot17.setPosition(Common::Point(209, 119));
_hotspot17.setPriority2(2);
_hotspot1.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_hotspot2.setBounds(Rect(150, 25, 198, 125));
_hotspot3.setBounds(Rect(56, 94, 88, 153));
_hotspot4.setBounds(Rect(170, 7, 209, 18));
_hotspot5.setBounds(Rect(190, 72, 212, 92));
_hotspot6.setBounds(Rect(122, 75, 145, 93));
_hotspot7.setBounds(Rect(109, 103, 263, 158));
_hotspot8.setBounds(Rect(157, 160, 213, 173));
_hotspot9.setBounds(Rect(95, 157, 120, 178));
_hotspot10.setBounds(Rect(278, 43, 310, 115));
_hotspot11.setBounds(Rect(263, 105, 279, 147));
_hotspot12.setBounds(Rect(258, 154, 307, 180));
_globals->_sceneItems.addItems(&_hotspot17, &_hotspot12, &_hotspot11, &_hotspot10, &_hotspot13,
&_hotspot2, &_hotspot3, &_hotspot4, &_hotspot5, &_hotspot6, &_hotspot8, &_hotspot9,
&_hotspot7, &_hotspot1, NULL);
}
void Scene4050::signal() {
}
void Scene4050::dispatch() {
}
2011-03-21 12:04:18 +00:00
} // End of namespace tSage