scummvm/engines/access/screen.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/rect.h"
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#include "common/textconsole.h"
#include "common/system.h"
#include "graphics/palette.h"
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#include "access/access.h"
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#include "access/screen.h"
#include "access/resources.h"
namespace Access {
#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
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Screen::Screen(AccessEngine *vm) : _vm(vm) {
create(320, 200);
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Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
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Common::fill(&_manPal[0], &_manPal[0x60], 0);
Common::fill(&_scaleTable1[0], &_scaleTable1[256], 0);
Common::fill(&_scaleTable2[0], &_scaleTable2[256], 0);
_savedPaletteCount = 0;
if (_vm->isCD())
_vesaMode = 0;
else
_vesaMode = 1;
_vesaCurrentWin = 0;
_currentPanel = 0;
_hideFlag = true;
_loadPalFlag = false;
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_startColor = _numColors = 0;
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_scrollCol = _scrollRow = 0;
_windowXAdd = _windowYAdd = 0;
_screenYOff = 0;
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_screenChangeFlag = false;
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_bufferBytesWide = _vWindowBytesWide = this->w;
_vWindowLinesTall = this->h;
_clipWidth = _vWindowBytesWide - 1;
_clipHeight = _vWindowLinesTall - 1;
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}
void Screen::clearScreen() {
clearBuffer();
if (_vesaMode)
_vm->_clearSummaryFlag = true;
}
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void Screen::setDisplayScan() {
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_clipWidth = this->w - 1;
_clipHeight = this->h - 1;
_windowXAdd = _windowYAdd = 0;
_scrollX = _scrollY = 0;
_scrollCol = _scrollRow = 0;
_bufferStart.x = _bufferStart.y = 0;
_screenYOff = 0;
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}
void Screen::setPanel(int num) {
assert(num < 4);
_currentPanel = num;
_msVirtualOffset = _virtualOffsetsTable[num];
}
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void Screen::updateScreen() {
g_system->copyRectToScreen((byte *)getPixels(), this->pitch, 0, 0,
this->w, this->h);
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g_system->updateScreen();
}
void Screen::setInitialPalettte() {
Common::copy(&INITIAL_PALETTE[0], &INITIAL_PALETTE[18 * 3], _rawPalette);
Common::fill(&_rawPalette[18 * 3], &_rawPalette[PALETTE_SIZE], 0);
g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18);
}
void Screen::loadPalette(Common::SeekableReadStream *stream) {
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loadRawPalette(stream);
setPalette();
_loadPalFlag = true;
}
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void Screen::loadPalette(int fileNum, int subfile) {
byte *palette = _vm->_files->loadFile(fileNum, subfile);
Common::copy(palette, palette + (_numColors * 3), &_rawPalette[_startColor * 3]);
delete[] palette;
}
void Screen::setPalette() {
g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT);
}
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void Screen::loadRawPalette(Common::SeekableReadStream *stream) {
stream->read(&_rawPalette[0], PALETTE_SIZE);
for (byte *p = &_rawPalette[0]; p < &_rawPalette[PALETTE_SIZE]; ++p)
*p = VGA_COLOR_TRANS(*p);
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}
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void Screen::updatePalette() {
g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT);
updateScreen();
}
void Screen::savePalette() {
Common::copy(&_rawPalette[0], &_rawPalette[PALETTE_SIZE],
&_savedPalettes[_savedPaletteCount][0]);
if (++_savedPaletteCount == 2)
_savedPaletteCount = 1;
}
void Screen::restorePalette() {
if (--_savedPaletteCount < 0)
_savedPaletteCount = 0;
Common::copy(&_savedPalettes[_savedPaletteCount][0],
&_savedPalettes[_savedPaletteCount][PALETTE_SIZE], &_rawPalette[0]);
}
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void Screen::forceFadeOut() {
const int FADE_AMOUNT = 2;
bool repeatFlag;
byte *srcP;
int count;
do {
repeatFlag = false;
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for (srcP = &_tempPalette[0], count = 0; count < PALETTE_SIZE; ++count, ++srcP) {
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int v = *srcP;
if (v) {
repeatFlag = true;
*srcP = MAX(*srcP - FADE_AMOUNT, 0);
}
}
updatePalette();
g_system->delayMillis(10);
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} while (repeatFlag && !_vm->shouldQuit());
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}
void Screen::forceFadeIn() {
Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
const int FADE_AMOUNT = 2;
bool repeatFlag;
do {
repeatFlag = false;
const byte *srcP = &_rawPalette[0];
byte *destP = &_tempPalette[0];
for (int idx = 0; idx < PALETTE_SIZE; ++idx, ++srcP, ++destP) {
if (*destP != *srcP) {
repeatFlag = true;
*destP = MAX((int)*destP + FADE_AMOUNT, (int)*srcP);
}
}
updatePalette();
g_system->delayMillis(10);
} while (repeatFlag);
}
void Screen::copyBuffer(const byte *data) {
byte *destP = (byte *)getPixels();
Common::copy(data, data + (h * w), destP);
g_system->copyRectToScreen(destP, w, 0, 0, w, h);
}
void Screen::setBufferScan() {
_clipWidth = _vWindowBytesWide - 1;
_windowXAdd = (320 - _clipWidth) >> 1;
_clipHeight = _vWindowLinesTall - 1;
_windowYAdd = (176 - _clipHeight) >> 1;
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}
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void Screen::setScaleTable(int scale) {
int total = 0;
for (int idx = 0; idx < 256; ++idx) {
_scaleTable1[idx] = total >> 8;
_scaleTable2[idx] = total & 0xff;
total += scale;
}
}
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void Screen::saveScreen() {
_screenSave._clipWidth = _clipWidth;
_screenSave._clipHeight = _clipHeight;
_screenSave._windowXAdd = _windowXAdd;
_screenSave._windowYAdd = _windowYAdd;
_screenSave._scroll.x = _scrollX;
_screenSave._scroll.y = _scrollY;
_screenSave._scrollCol = _scrollCol;
_screenSave._scrollRow = _scrollRow;
_screenSave._bufferStart.x = _bufferStart.x;
_screenSave._bufferStart.y = _bufferStart.y;
_screenSave._screenYOff = _screenYOff;
}
void Screen::restoreScreen() {
_clipWidth = _screenSave._clipWidth;
_clipHeight = _screenSave._clipHeight;
_windowXAdd = _screenSave._windowXAdd;
_windowYAdd = _screenSave._windowYAdd;
_scrollX = _screenSave._scroll.x;
_scrollY = _screenSave._scroll.y;
_scrollCol = _screenSave._scrollCol;
_scrollRow = _screenSave._scrollRow;
_bufferStart.x = _screenSave._bufferStart.x;
_bufferStart.y = _screenSave._bufferStart.y;
_screenYOff = _screenSave._screenYOff;
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}
void Screen::copyBlock(ASurface *src, const Common::Rect &bounds) {
Common::Rect destBounds = bounds;
destBounds.translate(_windowXAdd, _windowYAdd + _screenYOff);
copyRectToSurface(*src, destBounds.left, destBounds.top, bounds);
}
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} // End of namespace Access