2014-08-02 19:14:42 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2014-08-02 21:09:28 +00:00
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#include "common/algorithm.h"
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2014-08-04 13:21:39 +00:00
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#include "audio/audiostream.h"
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2014-08-02 21:09:28 +00:00
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#include "access/access.h"
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2014-08-02 19:14:42 +00:00
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#include "access/sound.h"
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namespace Access {
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2014-08-04 13:21:39 +00:00
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SoundManager::SoundManager(AccessEngine *vm, Audio::Mixer *mixer) :
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_vm(vm), _mixer(mixer) {
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2014-08-02 21:09:28 +00:00
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Common::fill(&_soundPriority[0], &_soundPriority[MAX_SOUNDS], 0);
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2014-08-04 13:21:39 +00:00
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for (int i = 0; i < MAX_SOUNDS; ++i)
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_soundTable[i]._data = nullptr;
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2014-08-06 12:28:20 +00:00
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_music = nullptr;
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2014-08-07 02:43:40 +00:00
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_midiSize = 0;
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_musicRepeat = false;
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2014-08-23 18:13:26 +00:00
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_soundFrame = 0;
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_soundFlag = false;
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2014-08-02 21:09:28 +00:00
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}
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SoundManager::~SoundManager() {
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for (int i = 0; i < MAX_SOUNDS; ++i)
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2014-08-04 13:21:39 +00:00
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delete _soundTable[i]._data;
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}
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void SoundManager::queueSound(int idx, int fileNum, int subfile) {
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/*
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_soundTable[idx]._data = _vm->_files->loadFile(fileNum, subfile);
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_soundTable[idx]._size = _vm->_files->_filesize;
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*/
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2014-08-02 21:09:28 +00:00
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}
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byte *SoundManager::loadSound(int fileNum, int subfile) {
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return _vm->_files->loadFile(fileNum, subfile);
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}
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2014-08-04 13:21:39 +00:00
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void SoundManager::playSound(int soundIndex) {
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int idx = _soundPriority[soundIndex - 1] - 1;
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playSound(_soundTable[idx]._data, _soundTable[idx]._size);
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}
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void SoundManager::playSound(byte *data, uint32 size) {
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/*
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Audio::QueuingAudioStream *audioStream = Audio::makeQueuingAudioStream(22050, false);
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audioStream->queueBuffer(data, size, DisposeAfterUse::YES, 0);
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, audioStream, -1,
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Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, false);
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*/
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}
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2014-08-02 19:14:42 +00:00
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2014-08-08 00:31:42 +00:00
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void SoundManager::loadSounds(Common::Array<RoomInfo::SoundIdent> &sounds) {
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2014-08-07 02:43:40 +00:00
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// TODO
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}
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void SoundManager::midiPlay() {
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// TODO
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}
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2014-08-06 02:17:30 +00:00
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void SoundManager::midiRepeat() {
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// TODO
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}
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2014-08-06 12:28:20 +00:00
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void SoundManager::stopSong() {
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// TODO
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}
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void SoundManager::freeSounds() {
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// TODO
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}
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2014-08-06 02:17:30 +00:00
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2014-08-07 02:43:40 +00:00
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void SoundManager::freeMusic() {
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delete[] _music;
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_music = nullptr;
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}
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2014-08-02 19:14:42 +00:00
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} // End of namespace Access
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