scummvm/engines/titanic/sound/wave_file.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/decoders/wave.h"
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#include "titanic/sound/wave_file.h"
#include "titanic/sound/sound_manager.h"
#include "titanic/support/simple_file.h"
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namespace Titanic {
CWaveFile::~CWaveFile() {
if (_stream) {
_owner->soundFreed(_soundHandle);
delete _stream;
}
}
int CWaveFile::fn1() {
// TODO
return 0;
}
bool CWaveFile::loadSound(const CString &name) {
assert(!_stream);
StdCWadFile file;
if (!file.open(name))
return false;
Common::SeekableReadStream *stream = file.readStream();
_stream = Audio::makeWAVStream(stream->readStream(stream->size()), DisposeAfterUse::YES);
return true;
}
uint CWaveFile::getFrequency() const {
return _stream->getRate();
}
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} // End of namespace Titanic z