2008-08-11 12:43:00 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "sound/mixer.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/animation.h"
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#include "toltecs/palette.h"
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#include "toltecs/resource.h"
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#include "toltecs/script.h"
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#include "toltecs/screen.h"
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#include "toltecs/segmap.h"
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namespace Toltecs {
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2008-08-12 08:49:53 +00:00
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/* TODO:
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- Saveload is working so far but only one slot is supported until the game menu is implemented
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- Save with F6; Load with F9
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- Saving during an animation (AnimationPlayer) is not working correctly yet
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- Maybe switch to SCUMM/Tinsel serialization approach?
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*/
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#define SAVEGAME_VERSION 0 // 0 is dev version until in official SVN
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2008-08-11 12:43:00 +00:00
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void ToltecsEngine::savegame(const char *filename) {
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Common::OutSaveFile *out;
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if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
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warning("Can't create file '%s', game not saved", filename);
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2008-08-12 08:49:53 +00:00
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return;
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2008-08-11 12:43:00 +00:00
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}
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2008-08-12 08:49:53 +00:00
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out->writeUint32LE(SAVEGAME_VERSION);
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out->writeUint16LE(_cameraX);
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out->writeUint16LE(_cameraY);
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out->writeUint16LE(_cameraHeight);
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out->writeUint16LE(_guiHeight);
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out->writeUint16LE(_sceneWidth);
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out->writeUint16LE(_sceneHeight);
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out->writeUint32LE(_sceneResIndex);
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out->writeUint16LE(_walkSpeedX);
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out->writeUint16LE(_walkSpeedY);
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out->writeUint32LE(_counter01);
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out->writeUint32LE(_counter02);
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out->writeByte(_movieSceneFlag ? 1 : 0);
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out->writeByte(_flag01);
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2008-08-11 12:43:00 +00:00
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2008-08-14 07:57:07 +00:00
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out->writeUint16LE(_mouseX);
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out->writeUint16LE(_mouseY);
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out->writeUint16LE(_mouseDisabled);
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2008-08-12 11:19:51 +00:00
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2008-08-11 12:43:00 +00:00
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_palette->saveState(out);
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_script->saveState(out);
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_anim->saveState(out);
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2008-08-12 08:49:53 +00:00
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_screen->saveState(out);
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2008-08-11 12:43:00 +00:00
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delete out;
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}
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void ToltecsEngine::loadgame(const char *filename) {
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2008-08-12 08:49:53 +00:00
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Common::InSaveFile *in;
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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warning("Can't open file '%s', game not loaded", filename);
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return;
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}
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uint32 version = in->readUint32LE();
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if (version != SAVEGAME_VERSION) {
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warning("Savegame '%s' too old, game not loaded (got v%d, need v%d)", filename, version, SAVEGAME_VERSION);
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return;
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}
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_cameraX = in->readUint16LE();
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_cameraY = in->readUint16LE();
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_cameraHeight = in->readUint16LE();
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_guiHeight = in->readUint16LE();
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_sceneWidth = in->readUint16LE();
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_sceneHeight = in->readUint16LE();
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_sceneResIndex = in->readUint32LE();
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_walkSpeedX = in->readUint16LE();
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_walkSpeedY = in->readUint16LE();
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_counter01 = in->readUint32LE();
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_counter02 = in->readUint32LE();
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_movieSceneFlag = in->readByte() != 0;
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_flag01 = in->readByte();
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2008-08-14 07:57:07 +00:00
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_mouseX = in->readUint16LE();
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_mouseY = in->readUint16LE();
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_mouseDisabled = in->readUint16LE();
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2008-08-12 11:19:51 +00:00
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2008-08-14 07:57:07 +00:00
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_system->warpMouse(_mouseX, _mouseY);
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_system->showMouse(_mouseDisabled == 0);
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2008-08-12 11:19:51 +00:00
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2008-08-12 08:49:53 +00:00
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_palette->loadState(in);
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_script->loadState(in);
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_anim->loadState(in);
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_screen->loadState(in);
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delete in;
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loadScene(_sceneResIndex);
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_newCameraX = _cameraX;
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_newCameraY = _cameraY;
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}
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2008-08-11 12:43:00 +00:00
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} // End of namespace Toltecs
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