scummvm/engines/hdb/gfx.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
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#ifndef HDB_GFX_H
#define HDB_GFX_H
#include "graphics/managed_surface.h"
namespace Math {
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class SineTable;
class CosineTable;
}
namespace HDB {
#define HDB_FONT "normalprop"
struct TileLookup {
const char *filename;
Tile *tData;
uint16 skyIndex;
uint16 animIndex;
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TileLookup() : filename(nullptr), tData(nullptr), skyIndex(0), animIndex(0) {}
};
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struct GfxCache {
char name[32];
bool status; // false = tileGfx, true = picGfx
union {
Tile *tileGfx;
Picture *picGfx;
};
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uint32 size;
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int16 loaded;
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GfxCache() : status(false), tileGfx(nullptr), size(0), loaded(0) { name[0] = 0; }
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};
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struct FontInfo {
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int type; // 0 = mono, 1 = proportional
int numChars; // how many characters in font
int height; // height of entire font
int kerning; // space between chars
int leading; // space between lines
};
struct CharInfo {
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int16 width; // Character width in pixels
int32 offset; // From the start of the font charInfo chunk
};
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class Gfx {
public:
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Gfx();
~Gfx();
Graphics::ManagedSurface _globalSurface;
void init();
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void save(Common::OutSaveFile *out);
void loadSaveFile(Common::InSaveFile *in);
void fillScreen(uint32 color);
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void updateVideo();
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void setPointerState(int value);
void drawPointer();
void showPointer(bool status) {
_showCursor = status;
}
bool getPointer() {
return _showCursor;
}
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void setFade(bool fadeIn, bool black, int steps);
void updateFade();
bool isFadeActive() { return _fadeInfo.active; }
bool isFadeStaying() { return _fadeInfo.stayFaded; }
void turnOffFade() { _fadeInfo.active = _fadeInfo.stayFaded = false; }
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void turnOnSnow();
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void turnOffSnow() { _snowInfo.active = false; }
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Picture *loadPic(const char *picName);
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Tile *loadTile(const char *tileName);
Tile *loadIcon(const char *tileName);
void setPixel(int x, int y, uint16 color);
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Tile *getTile(int index);
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void cacheTileSequence(int index, int count);
int getTileIndex(const char *name);
Picture *getPicture(const char *name);
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void emptyGfxCaches();
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void markTileCacheFreeable();
void markGfxCacheFreeable();
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// Returns: true->Tile, false->Pic
bool selectGfxType(const char *name);
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Tile *getTileGfx(const char *name, int32 size);
Picture *getPicGfx(const char *name, int32 size);
int isSky(int skyIndex);
void setSky(int skyIndex);
void setup3DStars();
void setup3DStarsLeft();
void draw3DStars();
void draw3DStarsLeft();
void drawSky();
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void drawSnow();
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int animateTile(int tileIndex);
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// Font Functions
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bool loadFont(const char *string);
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void drawText(const char *string);
void getDimensions(const char *string, int *pixelsWide, int *lines);
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int stringLength(const char *string);
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void centerPrint(const char *string);
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void setTextEdges(int left, int right, int top, int bottom);
void getTextEdges(int *left, int *right, int *top, int *bottom);
void setKernLead(int kern, int lead);
void getKernLead(int *kern, int *lead);
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void setCursor(int x, int y);
void getCursor(int *x, int *y);
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// Trig Functions
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double getSin(int index);
double getCos(int index);
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// Bonus star functions
void turnOnBonusStars(int which);
void drawBonusStars();
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void drawDebugInfo(Tile *_debugLogo, int fps);
private:
int _numTiles;
TileLookup *_tLookupArray;
uint16 _skyTiles[kMaxSkies];
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Graphics::ManagedSurface _fadeBuffer1, _fadeBuffer2;
Common::Array<GfxCache *> *_gfxCache;
int _currentSky; // 0 if no Sky, 1+ for which Sky to use
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struct {
bool active;
bool stayFaded;
bool isBlack;
int speed;
bool isFadeIn;
int curStep;
} _fadeInfo;
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#define MAX_SNOW 50 // how many snowflakes onscreen
#define MAX_SNOW_XV 12
struct {
bool active;
double x[MAX_SNOW];
double y[MAX_SNOW];
double yv[MAX_SNOW];
int xvindex[MAX_SNOW];
} _snowInfo;
struct {
int x, y, speed;
uint16 color;
} _stars3D[kNum3DStars];
struct {
double x, y, speed;
uint16 color;
} _stars3DSlow[kNum3DStars];
int _tileSkyStars; // Index of sky_stars tile
int _tileSkyStarsLeft; // Left-scrolling stars, slow
int _tileSkyClouds; // Index of sky_stars tile
Picture *_starField[4];
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Picture *_snowflake;
Picture *_skyClouds;
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struct {
bool active;
int starAngle[10];
Picture *gfx[2];
uint32 timer;
int anim, radius;
double angleSpeed;
uint32 totalTime;
} _starsInfo;
// Cursor
int _cursorX, _cursorY;
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Picture *_mousePointer[8]; // Gfx for screen pointer (4 Animations)
int _pointerDisplayable;
bool _showCursor;
// Font Data
FontInfo _fontHeader;
Common::Array<CharInfo *> _charInfoBlocks;
Graphics::Surface _fontSurfaces[256];
uint16 _fontGfx;
int _eLeft, _eRight, _eTop, _eBottom;
bool _systemInit;
Math::SineTable *_sines;
Math::CosineTable *_cosines;
};
class Picture {
public:
Picture();
~Picture();
Graphics::Surface load(Common::SeekableReadStream *stream);
int draw(int x, int y);
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int drawMasked(int x, int y, int alpha = 0xff);
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int _width, _height;
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char *getName() { return _name; }
Graphics::ManagedSurface *getSurface() { return &_surface; }
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private:
char _name[64];
Graphics::ManagedSurface _surface;
};
class Tile {
public:
Tile();
~Tile();
Graphics::Surface load(Common::SeekableReadStream *stream);
int draw(int x, int y);
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int drawMasked(int x, int y, int alpha = 0xff);
uint32 _flags;
char *getName() { return _name; }
private:
char _name[64];
Graphics::ManagedSurface _surface;
};
} // End of Namespace HDB
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#endif // !HDB_GFX_H