scummvm/common/scaler.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/scaler/intern.h"
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// TODO: get rid of the colorMask etc. variables and instead use templates.
// This should give a respectable boost, since variable access (i.e. memory reads)
// in the innermost loops of our operations would work with constant data instead.
// That should help the inliner; reduce memory access; thus improve cache efficeny
// etc. The drawback will be that each scaler will exist twice, once for 555 and
// once for 555, resulting in the object file being twice as big (but thanks to
// templates, no source code would be duplicated.
int gBitFormat = 565;
uint32 colorMask = 0xF7DEF7DE;
uint32 lowPixelMask = 0x08210821;
uint32 qcolorMask = 0xE79CE79C;
uint32 qlowpixelMask = 0x18631863;
static uint32 redblueMask = redblueMask_565;
static uint32 greenMask = greenMask_565;
// RGB-to-YUV lookup table
int RGBtoYUV[65536];
static const uint16 dotmatrix_565[16] = {
0x01E0, 0x0007, 0x3800, 0x0000,
0x39E7, 0x0000, 0x39E7, 0x0000,
0x3800, 0x0000, 0x01E0, 0x0007,
0x39E7, 0x0000, 0x39E7, 0x0000
};
static const uint16 dotmatrix_555[16] = {
0x00E0, 0x0007, 0x1C00, 0x0000,
0x1CE7, 0x0000, 0x1CE7, 0x0000,
0x1C00, 0x0000, 0x00E0, 0x0007,
0x1CE7, 0x0000, 0x1CE7, 0x0000
};
static const uint16 *dotmatrix;
static void InitLUT(uint32 BitFormat);
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void InitScalers(uint32 BitFormat) {
if (BitFormat == 565) {
colorMask = 0xF7DEF7DE;
lowPixelMask = 0x08210821;
qcolorMask = 0xE79CE79C;
qlowpixelMask = 0x18631863;
redblueMask = redblueMask_565;
greenMask = greenMask_565;
dotmatrix = dotmatrix_565;
} else if (BitFormat == 555) {
colorMask = 0x7BDE7BDE;
lowPixelMask = 0x04210421;
qcolorMask = 0x739C739C;
qlowpixelMask = 0x0C630C63;
redblueMask = redblueMask_555;
greenMask = greenMask_555;
dotmatrix = dotmatrix_555;
} else {
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error("Unknwon bit format %d\n", BitFormat);
}
gBitFormat = BitFormat;
InitLUT(BitFormat);
}
void InitLUT(uint32 BitFormat) {
int r, g, b;
int Y, u, v;
int gInc, gShift;
if (BitFormat == 565) {
gInc = 256 >> 6;
gShift = 6 - 3;
} else {
gInc = 256 >> 5;
gShift = 5 - 3;
}
for (r = 0; r < 256; r += 8) {
for (g = 0; g < 256; g += gInc) {
for (b = 0; b < 256; b += 8) {
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((-r + 2 * g -b) >> 3);
RGBtoYUV[ (r << (5+gShift)) + (g << gShift) + (b >> 3) ] = (Y << 16) + (u << 8) + v;
}
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}
}
}
/**
* Trivial 'scaler' - in fact it doesn't do any scaling but just copies the
* source to the destionation.
*/
void Normal1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
while (height--) {
memcpy(dstPtr, srcPtr, 2 * width);
srcPtr += srcPitch;
dstPtr += dstPitch;
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}
}
/**
* Trivial nearest-neighbour 2x scaler.
*/
void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
uint8 *r;
while (height--) {
r = dstPtr;
for (int i = 0; i < width; ++i, r += 4) {
uint16 color = *(((const uint16 *)srcPtr) + i);
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*(uint16 *)(r + 0) = color;
*(uint16 *)(r + 2) = color;
*(uint16 *)(r + 0 + dstPitch) = color;
*(uint16 *)(r + 2 + dstPitch) = color;
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}
srcPtr += srcPitch;
dstPtr += dstPitch << 1;
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}
}
/**
* Trivial nearest-neighbour 3x scaler.
*/
void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
uint8 *r;
uint32 dstPitch2 = dstPitch * 2;
uint32 dstPitch3 = dstPitch * 3;
while (height--) {
r = dstPtr;
for (int i = 0; i < width; ++i, r += 6) {
uint16 color = *(((const uint16 *)srcPtr) + i);
*(uint16 *)(r + 0) = color;
*(uint16 *)(r + 2) = color;
*(uint16 *)(r + 4) = color;
*(uint16 *)(r + 0 + dstPitch) = color;
*(uint16 *)(r + 2 + dstPitch) = color;
*(uint16 *)(r + 4 + dstPitch) = color;
*(uint16 *)(r + 0 + dstPitch2) = color;
*(uint16 *)(r + 2 + dstPitch2) = color;
*(uint16 *)(r + 4 + dstPitch2) = color;
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}
srcPtr += srcPitch;
dstPtr += dstPitch3;
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}
}
/**
* The Scale2x filter, also known as AdvMame2x.
* See also http://scale2x.sourceforge.net
*/
void AdvMame2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
const uint32 nextlineSrc = srcPitch / sizeof(uint16);
const uint16 *p = (const uint16 *)srcPtr;
const uint32 nextlineDst = dstPitch / sizeof(uint16);
uint16 *q = (uint16 *)dstPtr;
uint16 A, B, C;
uint16 D, E, F;
uint16 G, H, I;
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while (height--) {
B = *(p - 1 - nextlineSrc);
E = *(p - 1);
H = *(p - 1 + nextlineSrc);
C = *(p - nextlineSrc);
F = *(p);
I = *(p + nextlineSrc);
int tmpWidth = width;
while (tmpWidth--) {
p++;
A = B; B = C; C = *(p - nextlineSrc);
D = E; E = F; F = *(p);
G = H; H = I; I = *(p + nextlineSrc);
*(q) = D == B && B != F && D != H ? D : E;
*(q + 1) = B == F && B != D && F != H ? F : E;
*(q + nextlineDst) = D == H && D != B && H != F ? D : E;
*(q + nextlineDst + 1) = H == F && D != H && B != F ? F : E;
q += 2;
}
p += nextlineSrc - width;
q += (nextlineDst - width) << 1;
}
}
/**
* The Scale3x filter, also known as AdvMame3x.
* See also http://scale2x.sourceforge.net
*/
void AdvMame3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
const uint32 nextlineSrc = srcPitch / sizeof(uint16);
const uint16 *p = (const uint16 *)srcPtr;
const uint32 nextlineDst = dstPitch / sizeof(uint16);
uint16 *q = (uint16 *)dstPtr;
uint16 A, B, C;
uint16 D, E, F;
uint16 G, H, I;
while (height--) {
B = *(p - 1 - nextlineSrc);
E = *(p - 1);
H = *(p - 1 + nextlineSrc);
C = *(p - nextlineSrc);
F = *(p);
I = *(p + nextlineSrc);
int tmpWidth = width;
while (tmpWidth--) {
p++;
A = B; B = C; C = *(p - nextlineSrc);
D = E; E = F; F = *(p);
G = H; H = I; I = *(p + nextlineSrc);
*(q) = D == B && B != F && D != H ? D : E;
*(q + 1) = E;
*(q + 2) = B == F && B != D && F != H ? F : E;
*(q + nextlineDst) = E;
*(q + nextlineDst + 1) = E;
*(q + nextlineDst + 2) = E;
*(q + 2 * nextlineDst) = D == H && D != B && H != F ? D : E;
*(q + 2 * nextlineDst + 1) = E;
*(q + 2 * nextlineDst + 2) = H == F && D != H && B != F ? F : E;
q += 3;
}
p += nextlineSrc - width;
q += (nextlineDst - width) * 3;
}
}
void TV2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
const uint32 nextlineSrc = srcPitch / sizeof(uint16);
const uint16 *p = (const uint16 *)srcPtr;
const uint32 nextlineDst = dstPitch / sizeof(uint16);
uint16 *q = (uint16 *)dstPtr;
while (height--) {
for (int i = 0, j = 0; i < width; ++i, j += 2) {
uint16 p1 = *(p + i);
uint32 pi;
pi = (((p1 & redblueMask) * 7) >> 3) & redblueMask;
pi |= (((p1 & greenMask) * 7) >> 3) & greenMask;
*(q + j) = p1;
*(q + j + 1) = p1;
*(q + j + nextlineDst) = (uint16)pi;
*(q + j + nextlineDst + 1) = (uint16)pi;
}
p += nextlineSrc;
q += nextlineDst << 1;
}
}
static inline uint16 DOT_16(uint16 c, int j, int i) {
return c - ((c >> 2) & *(dotmatrix + ((j & 3) << 2) + (i & 3)));
}
void DotMatrix(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height)
{
const uint32 nextlineSrc = srcPitch / sizeof(uint16);
const uint16 *p = (const uint16 *)srcPtr;
const uint32 nextlineDst = dstPitch / sizeof(uint16);
uint16 *q = (uint16 *)dstPtr;
for (int j = 0, jj = 0; j < height; ++j, jj += 2) {
for (int i = 0, ii = 0; i < width; ++i, ii += 2) {
uint16 c = *(p + i);
*(q + ii) = DOT_16(c, jj, ii);
*(q + ii + 1) = DOT_16(c, jj, ii + 1);
*(q + ii + nextlineDst) = DOT_16(c, jj + 1, ii);
*(q + ii + nextlineDst + 1) = DOT_16(c, jj + 1, ii + 1);
}
p += nextlineSrc;
q += nextlineDst << 1;
}
}