scummvm/engines/m4/font.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_FONT_H
#define M4_FONT_H
#include "common/util.h"
#include "common/endian.h"
#include "m4/graphics.h"
/*
TODO:
- make a FontSystem class that creates/manages the fonts
(similar to FileSystem)
*/
namespace M4 {
#define FONT_MENU "fontmenu.fnt"
#define FONT_INTERFACE "fontintr.fnt"
#define FONT_TINY "small.fnt"
#define FONT_SMALL "small.fnt"
#define FONT_MEDIUM "medium.fnt"
#define FONT_LINE "fontline.fnt"
#define FONT_CONVERSATION "fontconv.fnt"
#define FONT_4X6 "4x6pp.fnt"
#define FONT_5X6 "5x6pp.fnt"
#define FONT_CONVERSATION_MADS "fontconv.ff"
#define FONT_INTERFACE_MADS "fontintr.ff"
#define FONT_MAIN_MADS "fontmain.ff"
#define FONT_MENU_MADS "fontmenu.ff" // Not in Rex (uses bitmap files for menu strings)
#define FONT_MISC_MADS "fontmisc.ff"
#define FONT_TELE_MADS "fonttele.ff" // Not in Phantom
#define FONT_PHAN_MADS "fontphan.ff" // Phantom only
class Font {
public:
Font(MadsM4Engine *vm);
~Font();
Font *getFont(const char *filename) {
// TODO: Proper separation of font instances
setFont(filename);
return this;
}
void setFont(const char *filename);
void setColor(uint8 color);
void setColors(uint8 alt1, uint8 alt2, uint8 foreground);
void setColour(uint8 colour) { setColor(colour); }
void setColours(uint8 alt1, uint8 alt2, uint8 foreground) { setColors(alt1, alt2, foreground); }
int32 getWidth(const char *text, int spaceWidth = -1);
int32 getHeight() const { return _maxHeight; }
int32 getMaxWidth() const { return _maxWidth; }
int32 write(M4Surface *surface, const char *text, int x, int y, int width, int spaceWidth, uint8 colors[]);
int32 writeString(M4Surface *surface, const char *text, int x, int y, int width = 0, int spaceWidth = -1) {
return write(surface, text, x, y, width, spaceWidth, _fontColors);
}
private:
void setFontM4(const char *filename);
void setFontMads(const char *filename);
MadsM4Engine *_vm;
uint8 _maxWidth, _maxHeight;
uint8 *_charWidths;
uint16 *_charOffs;
uint8 *_charData;
bool _sysFont;
const char *_filename;
uint8 _fontColors[4];
};
} // End of namespace M4
#endif