2008-08-31 13:58:17 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_ARCHIVES_H
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#define COMMON_ARCHIVES_H
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#include "common/fs.h"
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#include "common/str.h"
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#include "common/hash-str.h"
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#include "common/list.h"
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#include "common/ptr.h"
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2008-09-11 13:24:01 +00:00
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#include "common/singleton.h"
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2008-08-31 13:58:17 +00:00
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#include "common/stream.h"
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namespace Common {
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2008-09-03 17:07:13 +00:00
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/**
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* FilePtr is a convenient way to keep track of a SeekableReadStream without
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* having to worry about releasing its memory.
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*/
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2008-08-31 13:58:17 +00:00
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typedef SharedPtr<SeekableReadStream> FilePtr;
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/**
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* Archive allows searches of (file)names into an arbitrary container.
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* It also supports opening a file and returning an usable input stream.
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*/
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class Archive {
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public:
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virtual ~Archive() { }
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/**
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* Check if a name is present in the Archive. Patterns are not allowed,
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* as this is meant to be a quick File::exists() replacement.
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*/
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virtual bool hasFile(const String &name) = 0;
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/**
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2008-09-06 21:09:34 +00:00
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* Add all the names present in the Archive which match pattern to
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* list. Returned names can be used as parameters to openFile.
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2008-08-31 13:58:17 +00:00
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* Must not remove elements from the list.
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*
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* @return the number of names added to list
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2008-08-31 13:58:17 +00:00
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*/
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2008-09-05 18:24:41 +00:00
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virtual int matchPattern(StringList &list, const String &pattern);
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2008-08-31 13:58:17 +00:00
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/**
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2008-09-06 21:09:34 +00:00
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* Add all the names present in the Archive to list. Returned
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* names can be used as parameters to openFile.
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2008-08-31 13:58:17 +00:00
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* Must not remove elements from the list.
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*
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2008-09-06 21:09:34 +00:00
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* @return the number of names added to list
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2008-08-31 13:58:17 +00:00
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*/
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2008-09-05 20:26:36 +00:00
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virtual int getAllNames(StringList &list) = 0;
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2008-08-31 13:58:17 +00:00
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/**
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* Create a stream bound to a file in the archive.
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2008-09-06 21:09:34 +00:00
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* @return the newly created input stream
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2008-08-31 13:58:17 +00:00
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*/
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2008-09-03 17:07:13 +00:00
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virtual SeekableReadStream *openFile(const String &name) = 0;
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};
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typedef SharedPtr<Archive> ArchivePtr;
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/**
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* FSDirectory models a directory tree from the filesystem and allows users
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* to access it through the Archive interface. FSDirectory can represent a
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* single directory, or a tree with specified depth, rooted in a 'base'
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* directory.
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* Searching is case-insensitive, as the main intended goal is supporting
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* retrieval of game data. First case-insensitive match is returned when
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* searching, thus making FSDirectory heavily dependant on the underlying
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2008-10-02 16:58:59 +00:00
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* FSNode implementation.
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*/
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class FSDirectory : public Archive {
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FSNode _node;
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// Caches are case insensitive, clashes are dealt with when creating
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// Key is stored in lowercase.
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typedef HashMap<String, FSNode, IgnoreCase_Hash, IgnoreCase_EqualTo> NodeCache;
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NodeCache _fileCache, _subDirCache;
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// look for a match
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FSNode lookupCache(NodeCache &cache, const String &name);
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// cache management
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void cacheDirectoryRecursive(FSNode node, int depth, const String& prefix);
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bool _cached;
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int _depth;
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public:
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/**
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* Create a FSDirectory representing a tree with the specified depth. Will result in an
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* unbound FSDirectory if name is not found on the filesystem or is not a directory.
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*/
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FSDirectory(const String &name, int depth = 1);
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/**
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* Create a FSDirectory representing a tree with the specified depth. Will result in an
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* unbound FSDirectory if node does not exist or is not a directory.
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*/
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FSDirectory(const FSNode &node, int depth = 1);
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virtual ~FSDirectory();
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/**
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* This return the underlying FSNode of the FSDirectory.
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*/
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FSNode getFSNode() const;
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/**
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* Create a new FSDirectory pointing to a sub directory of the instance.
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* @return a new FSDirectory instance
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*/
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2008-09-04 20:03:08 +00:00
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FSDirectory *getSubDirectory(const String &name);
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2008-08-31 13:58:17 +00:00
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virtual bool hasFile(const String &name);
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2008-09-18 08:19:00 +00:00
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virtual int matchPattern(StringList &list, const String &pattern);
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2008-09-05 20:26:36 +00:00
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virtual int getAllNames(StringList &list);
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2008-09-03 17:07:13 +00:00
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virtual SeekableReadStream *openFile(const String &name);
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};
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/**
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* SearchSet enables access to a group of Archives through the Archive interface.
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* Its intended usage is a situation in which there are no name clashes among names in the
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* contained Archives, hence the simplistic policy of always looking for the first
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* match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING*
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* priority order. In case of conflicting priorities, insertion order prevails.
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*/
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2008-09-03 19:07:38 +00:00
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class SearchSet : public Archive {
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struct Node {
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int _priority;
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String _name;
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ArchivePtr _arc;
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Node(int priority, const String &name, ArchivePtr arc)
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: _priority(priority), _name(name), _arc(arc) {
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}
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};
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typedef List<Node> ArchiveList;
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ArchiveList _list;
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ArchiveList::iterator find(const String &name) const;
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// Add an archive keeping the list sorted by ascending priorities.
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void insert(const Node& node);
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public:
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/**
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2008-09-06 22:09:34 +00:00
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* Add a new archive to the searchable set.
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*/
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2008-09-27 18:32:01 +00:00
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void add(const String& name, ArchivePtr archive, int priority = 0);
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/**
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* Remove an archive from the searchable set.
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*/
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void remove(const String& name);
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2008-09-06 22:09:34 +00:00
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/**
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* Check if a given archive name is already present.
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*/
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bool hasArchive(const String &name) const;
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2008-08-31 13:58:17 +00:00
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/**
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* Empties the searchable set.
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*/
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2008-09-27 18:32:01 +00:00
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virtual void clear();
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/**
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* Change the order of searches.
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*/
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2008-09-27 18:32:01 +00:00
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void setPriority(const String& name, int priority);
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virtual bool hasFile(const String &name);
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virtual int matchPattern(StringList &list, const String &pattern);
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2008-09-18 08:19:00 +00:00
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virtual int getAllNames(StringList &list);
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2008-08-31 13:58:17 +00:00
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/**
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* Implements openFile from Archive base class. The current policy is
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* opening the first file encountered that matches the name.
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*/
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2008-09-03 17:07:13 +00:00
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virtual SeekableReadStream *openFile(const String &name);
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};
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2008-09-11 13:24:01 +00:00
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2008-09-17 18:59:09 +00:00
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class SearchManager : public Singleton<SearchManager>, public SearchSet {
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public:
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2008-09-27 18:32:01 +00:00
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SearchManager();
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2008-09-11 13:24:01 +00:00
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/**
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2008-09-17 18:59:09 +00:00
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* Add an existing Archive. This is meant to support searching in system-specific
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* archives, namely the MACOSX/IPHONE bundles.
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2008-09-11 13:24:01 +00:00
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*/
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2008-09-29 10:30:31 +00:00
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void addArchive(const String &name, ArchivePtr archive, int priority = 0);
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2008-09-11 13:24:01 +00:00
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/**
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2008-09-17 18:59:09 +00:00
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* Create and add a FSDirectory by name
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2008-09-11 13:24:01 +00:00
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*/
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2008-09-29 10:30:31 +00:00
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void addDirectory(const String &name, const String &directory, int priority = 0);
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2008-09-11 13:24:01 +00:00
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/**
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2008-09-17 18:59:09 +00:00
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* Create and add a FSDirectory and its subdirectories by name
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2008-09-11 13:24:01 +00:00
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*/
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2008-09-29 10:30:31 +00:00
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void addDirectoryRecursive(const String &name, const String &directory, int depth = 4, int priority = 0);
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2008-09-11 13:24:01 +00:00
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2008-09-27 18:32:01 +00:00
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/**
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* TODO
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*/
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virtual void clear();
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2008-09-11 13:24:01 +00:00
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};
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/** Shortcut for accessing the search manager. */
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#define SearchMan Common::SearchManager::instance()
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2008-08-31 13:58:17 +00:00
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} // namespace Common
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#endif
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