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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
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/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_SCRIPT_H
#define SWORD25_SCRIPT_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "common/array.h"
#include "common/str.h"
#include "sword25/kernel/common.h"
#include "sword25/kernel/service.h"
#include "sword25/kernel/persistable.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Forward declarations
// -----------------------------------------------------------------------------
class BS_Kernel;
class BS_OutputPersistenceBlock;
class BS_InputPersistenceBlock;
// -----------------------------------------------------------------------------
// Class declaration
// -----------------------------------------------------------------------------
class ScriptEngine : public BS_Service, public BS_Persistable {
public:
// -----------------------------------------------------------------------------
// Constructor / destructor
// -----------------------------------------------------------------------------
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ScriptEngine(BS_Kernel *KernelPtr) : BS_Service(KernelPtr) {};
virtual ~ScriptEngine() {};
// -----------------------------------------------------------------------------
// This method must be implemented by the script engine
// -----------------------------------------------------------------------------
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/**
* Initialises the scrip tengine. Returns true if successful, false otherwise.
*/
virtual bool Init() = 0;
/**
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* Loads a script file and executes it.
* @param FileName The script filename
*/
virtual bool ExecuteFile(const Common::String &FileName) = 0;
/**
* Executes a specified script fragment
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* @param Code String of script code
*/
virtual bool ExecuteString(const Common::String &Code) = 0;
/**
* Returns a pointer to the main object of the script engine
* Note: Using this method breaks the encapsulation of the language from the rest of the engine.
*/
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virtual void *GetScriptObject() = 0;
/**
* Makes the command line parameters for the script environment available
* Note: How the command line parameters will be used by scripts is dependant on the
* particular implementation.
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* @param CommandLineParameters List containing the command line parameters
*/
virtual void SetCommandLine(const Common::Array<Common::String> &CommandLineParameters) = 0;
virtual bool Persist(BS_OutputPersistenceBlock &Writer) = 0;
virtual bool Unpersist(BS_InputPersistenceBlock &Reader) = 0;
};
} // End of namespace Sword25
#endif