scummvm/common/archive.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/archive.h"
#include "common/fs.h"
#include "common/system.h"
#include "common/textconsole.h"
namespace Common {
GenericArchiveMember::GenericArchiveMember(const String &name, const Archive *parent)
: _parent(parent), _name(name) {
}
String GenericArchiveMember::getName() const {
return _name;
}
SeekableReadStream *GenericArchiveMember::createReadStream() const {
return _parent->createReadStreamForMember(_name);
}
int Archive::listMatchingMembers(ArchiveMemberList &list, const Path &pattern) const {
// Get all "names" (TODO: "files" ?)
ArchiveMemberList allNames;
listMembers(allNames);
String patternString = pattern.toString();
int matches = 0;
ArchiveMemberList::const_iterator it = allNames.begin();
for (; it != allNames.end(); ++it) {
// TODO: We match case-insenstivie for now, our API does not define whether that's ok or not though...
// For our use case case-insensitive is probably what we want to have though.
if ((*it)->getName().matchString(patternString, true, "/")) {
list.push_back(*it);
matches++;
}
}
return matches;
}
SearchSet::ArchiveNodeList::iterator SearchSet::find(const String &name) {
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ArchiveNodeList::iterator it = _list.begin();
for (; it != _list.end(); ++it) {
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if (it->_name == name)
break;
}
return it;
}
SearchSet::ArchiveNodeList::const_iterator SearchSet::find(const String &name) const {
ArchiveNodeList::const_iterator it = _list.begin();
for (; it != _list.end(); ++it) {
if (it->_name == name)
break;
}
return it;
}
/*
Keep the nodes sorted according to descending priorities.
In case two or node nodes have the same priority, insertion
order prevails.
*/
void SearchSet::insert(const Node &node) {
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ArchiveNodeList::iterator it = _list.begin();
for (; it != _list.end(); ++it) {
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if (it->_priority < node._priority)
break;
}
_list.insert(it, node);
}
void SearchSet::add(const String &name, Archive *archive, int priority, bool autoFree) {
if (find(name) == _list.end()) {
Node node(priority, name, archive, autoFree);
insert(node);
} else {
if (autoFree)
delete archive;
warning("SearchSet::add: archive '%s' already present", name.c_str());
}
}
void SearchSet::addDirectory(const String &name, const String &directory, int priority, int depth, bool flat) {
FSNode dir(directory);
addDirectory(name, dir, priority, depth, flat);
}
void SearchSet::addDirectory(const String &name, const FSNode &dir, int priority, int depth, bool flat) {
if (!dir.exists() || !dir.isDirectory())
return;
add(name, new FSDirectory(dir, depth, flat, _ignoreClashes), priority);
}
void SearchSet::addSubDirectoriesMatching(const FSNode &directory, String origPattern, bool ignoreCase, int priority, int depth, bool flat) {
FSList subDirs;
if (!directory.getChildren(subDirs))
return;
String nextPattern, pattern;
String::const_iterator sep = Common::find(origPattern.begin(), origPattern.end(), '/');
if (sep != origPattern.end()) {
pattern = String(origPattern.begin(), sep);
++sep;
if (sep != origPattern.end())
nextPattern = String(sep, origPattern.end());
} else {
pattern = origPattern;
}
// TODO: The code we have for displaying all matches, which vary only in case, might
// be a bit overhead, but as long as we want to display all useful information to the
// user we will need to keep track of all directory names added so far. We might
// want to reconsider this though.
typedef HashMap<String, bool, IgnoreCase_Hash, IgnoreCase_EqualTo> MatchList;
MatchList multipleMatches;
MatchList::iterator matchIter;
for (FSList::const_iterator i = subDirs.begin(); i != subDirs.end(); ++i) {
String name = i->getName();
if (matchString(name.c_str(), pattern.c_str(), ignoreCase)) {
matchIter = multipleMatches.find(name);
if (matchIter == multipleMatches.end()) {
multipleMatches[name] = true;
} else {
if (matchIter->_value) {
warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), matchIter->_key.c_str());
matchIter->_value = false;
}
warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), name.c_str());
}
if (nextPattern.empty())
addDirectory(name, *i, priority, depth, flat);
else
addSubDirectoriesMatching(*i, nextPattern, ignoreCase, priority, depth, flat);
}
}
}
void SearchSet::remove(const String &name) {
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ArchiveNodeList::iterator it = find(name);
if (it != _list.end()) {
if (it->_autoFree)
delete it->_arc;
_list.erase(it);
}
}
bool SearchSet::hasArchive(const String &name) const {
return (find(name) != _list.end());
}
void SearchSet::clear() {
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for (ArchiveNodeList::iterator i = _list.begin(); i != _list.end(); ++i) {
if (i->_autoFree)
delete i->_arc;
}
_list.clear();
}
void SearchSet::setPriority(const String &name, int priority) {
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ArchiveNodeList::iterator it = find(name);
if (it == _list.end()) {
warning("SearchSet::setPriority: archive '%s' is not present", name.c_str());
return;
}
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if (priority == it->_priority)
return;
Node node(*it);
_list.erase(it);
node._priority = priority;
insert(node);
}
bool SearchSet::hasFile(const Path &path) const {
if (path.empty())
return false;
ArchiveNodeList::const_iterator it = _list.begin();
for (; it != _list.end(); ++it) {
if (it->_arc->hasFile(path))
return true;
}
return false;
}
int SearchSet::listMatchingMembers(ArchiveMemberList &list, const Path &pattern) const {
int matches = 0;
ArchiveNodeList::const_iterator it = _list.begin();
for (; it != _list.end(); ++it)
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matches += it->_arc->listMatchingMembers(list, pattern);
return matches;
}
int SearchSet::listMembers(ArchiveMemberList &list) const {
int matches = 0;
ArchiveNodeList::const_iterator it = _list.begin();
for (; it != _list.end(); ++it)
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matches += it->_arc->listMembers(list);
return matches;
}
const ArchiveMemberPtr SearchSet::getMember(const Path &path) const {
if (path.empty())
return ArchiveMemberPtr();
ArchiveNodeList::const_iterator it = _list.begin();
for (; it != _list.end(); ++it) {
if (it->_arc->hasFile(path))
return it->_arc->getMember(path);
}
return ArchiveMemberPtr();
}
SeekableReadStream *SearchSet::createReadStreamForMember(const Path &path) const {
if (path.empty())
return nullptr;
ArchiveNodeList::const_iterator it = _list.begin();
for (; it != _list.end(); ++it) {
SeekableReadStream *stream = it->_arc->createReadStreamForMember(path);
if (stream)
return stream;
}
return nullptr;
}
SearchManager::SearchManager() {
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clear(); // Force a reset
}
void SearchManager::clear() {
SearchSet::clear();
// Always keep system specific archives in the SearchManager.
// But we give them a lower priority than the default priority (which is 0),
// so that archives added by client code are searched first.
if (g_system)
g_system->addSysArchivesToSearchSet(*this, -1);
#ifndef __ANDROID__
// Add the current dir as a very last resort.
// See also bug #3984.
// But don't do this for Android platform, since it may lead to crashes
addDirectory(".", ".", -2);
#endif
}
DECLARE_SINGLETON(SearchManager);
} // namespace Common