2008-05-25 11:20:28 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef INTERFACE_MANAGER_H
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#define INTERFACE_MANAGER_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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#include "common/system.h"
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2008-05-25 17:06:10 +00:00
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2008-05-25 11:20:28 +00:00
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#include "graphics/VectorRenderer.h"
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namespace GUI {
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class InterfaceManager {
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public:
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InterfaceManager() : _vectorRenderer(NULL) {
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_vectorRenderer = createRenderer();
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}
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~InterfaceManager() {
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delete _vectorRenderer;
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}
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protected:
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Graphics::VectorRenderer *createRenderer() {
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// TODO: Find out what pixel format we are using,
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// create the renderer accordingly
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2008-05-25 17:06:10 +00:00
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return new Graphics::VectorRendererSpec<uint16, ColorMasks<565> >;
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2008-05-25 11:20:28 +00:00
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}
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Graphics::VectorRenderer *_vectorRenderer;
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};
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} // end of namespace GUI.
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2008-05-25 17:06:10 +00:00
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#endif
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