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744 lines
17 KiB
C++
744 lines
17 KiB
C++
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "agos/agos.h"
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#include "agos/intern.h"
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#include "agos/vga.h"
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namespace AGOS {
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byte *vc10_depackColumn(VC10_state * vs) {
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int8 a = vs->depack_cont;
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const byte *src = vs->depack_src;
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byte *dst = vs->depack_dest;
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uint16 dh = vs->dh;
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byte color;
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if (a == -0x80)
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a = *src++;
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for (;;) {
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if (a >= 0) {
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color = *src++;
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do {
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*dst++ = color;
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if (!--dh) {
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if (--a < 0)
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a = -0x80;
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else
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src--;
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goto get_out;
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}
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} while (--a >= 0);
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} else {
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do {
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*dst++ = *src++;
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if (!--dh) {
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if (++a == 0)
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a = -0x80;
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goto get_out;
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}
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} while (++a != 0);
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}
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a = *src++;
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}
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get_out:;
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vs->depack_src = src;
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vs->depack_cont = a;
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return vs->depack_dest + vs->y_skip;
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}
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void vc10_skip_cols(VC10_state *vs) {
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while (vs->x_skip) {
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vc10_depackColumn(vs);
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vs->x_skip--;
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}
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}
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void AGOSEngine::decodeColumn(byte *dst, const byte *src, int height) {
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const uint pitch = _dxSurfacePitch;
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int8 reps = (int8)0x80;
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byte color;
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byte *dstPtr = dst;
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uint h = height, w = 8;
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for (;;) {
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reps = *src++;
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if (reps >= 0) {
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color = *src++;
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do {
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*dst = color;
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dst += pitch;
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/* reached bottom? */
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if (--h == 0) {
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/* reached right edge? */
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if (--w == 0)
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return;
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dst = ++dstPtr;
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h = height;
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}
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} while (--reps >= 0);
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} else {
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do {
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*dst = *src++;
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dst += pitch;
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/* reached bottom? */
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if (--h == 0) {
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/* reached right edge? */
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if (--w == 0)
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return;
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dst = ++dstPtr;
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h = height;
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}
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} while (++reps != 0);
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}
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}
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}
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void AGOSEngine::decodeRow(byte *dst, const byte *src, int width) {
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const uint pitch = _dxSurfacePitch;
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int8 reps = (int8)0x80;
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byte color;
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byte *dstPtr = dst;
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uint w = width, h = 8;
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for (;;) {
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reps = *src++;
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if (reps >= 0) {
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color = *src++;
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do {
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*dst++ = color;
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/* reached right edge? */
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if (--w == 0) {
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/* reached bottom? */
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if (--h == 0)
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return;
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dstPtr += pitch;
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dst = dstPtr;
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w = width;
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}
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} while (--reps >= 0);
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} else {
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do {
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*dst++ = *src++;
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/* reached right edge? */
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if (--w == 0) {
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/* reached bottom? */
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if (--h == 0)
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return;
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dstPtr += pitch;
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dst = dstPtr;
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w = width;
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}
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} while (++reps != 0);
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}
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}
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}
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bool AGOSEngine::drawImages_clip(VC10_state *state) {
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const uint16 *vlut;
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uint maxWidth, maxHeight;
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int cur;
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vlut = &_videoWindows[_windowNum * 4];
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if (getGameType() != GType_FF && getGameType() != GType_PP) {
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state->draw_width = state->width * 2;
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}
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cur = state->x;
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if (cur < 0) {
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do {
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if (!--state->draw_width)
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return 0;
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state->x_skip++;
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} while (++cur);
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}
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state->x = cur;
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maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenWidth : (vlut[2] * 2);
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cur += state->draw_width - maxWidth;
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if (cur > 0) {
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do {
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if (!--state->draw_width)
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return 0;
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} while (--cur);
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}
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cur = state->y;
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if (cur < 0) {
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do {
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if (!--state->draw_height)
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return 0;
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state->y_skip++;
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} while (++cur);
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}
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state->y = cur;
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maxHeight = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenHeight : vlut[3];
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cur += state->draw_height - maxHeight;
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if (cur > 0) {
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do {
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if (!--state->draw_height)
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return 0;
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} while (--cur);
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}
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assert(state->draw_width != 0 && state->draw_height != 0);
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if (getGameType() != GType_FF && getGameType() != GType_PP) {
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state->draw_width *= 4;
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}
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return 1;
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}
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void AGOSEngine::drawImages_Feeble(VC10_state *state) {
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if (state->flags & kDFCompressed) {
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if (state->flags & kDFScaled) {
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state->surf_addr = getScaleBuf();
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state->surf_pitch = _dxSurfacePitch;
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uint w, h;
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byte *src, *dst, *dstPtr;
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state->dl = state->width;
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state->dh = state->height;
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dstPtr = state->surf_addr;
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w = 0;
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do {
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src = vc10_depackColumn(state);
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dst = dstPtr;
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h = 0;
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do {
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*dst = *src;
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dst += _screenWidth;
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src++;
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} while (++h != state->draw_height);
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dstPtr++;
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} while (++w != state->draw_width);
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if (_vgaCurSpritePriority % 10 != 9) {
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_scaleX = state->x;
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_scaleY = state->y;
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_scaleWidth = state->width;
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_scaleHeight = state->height;
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} else {
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scaleClip(state->height, state->width, state->y, state->x, state->y + _scrollY);
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}
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} else if (state->flags & kDFOverlayed) {
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state->surf_addr = getScaleBuf();
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state->surf_pitch = _dxSurfacePitch;
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state->surf_addr += (state->x + _scrollX) + (state->y + _scrollY) * state->surf_pitch;
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uint w, h;
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byte *src, *dst, *dstPtr;
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state->dl = state->width;
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state->dh = state->height;
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dstPtr = state->surf_addr;
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w = 0;
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do {
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byte color;
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src = vc10_depackColumn(state);
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dst = dstPtr;
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h = 0;
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do {
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color = *src;
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if (color != 0)
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*dst = color;
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dst += _screenWidth;
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src++;
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} while (++h != state->draw_height);
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dstPtr++;
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} while (++w != state->draw_width);
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if (_vgaCurSpritePriority % 10 == 9) {
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scaleClip(_scaleHeight, _scaleWidth, _scaleY, _scaleX, _scaleY + _scrollY);
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}
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} else {
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if (drawImages_clip(state) == 0)
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return;
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state->surf_addr += state->x + state->y * state->surf_pitch;
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uint w, h;
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byte *src, *dst, *dstPtr;
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state->dl = state->width;
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state->dh = state->height;
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vc10_skip_cols(state);
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if (state->flags & kDFMasked) {
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if (getGameType() == GType_FF && !getBitFlag(81)) {
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if (state->x > _feebleRect.right)
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return;
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if (state->y > _feebleRect.bottom)
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return;
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if (state->x + state->width < _feebleRect.left)
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return;
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if (state->y + state->height < _feebleRect.top)
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return;
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}
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dstPtr = state->surf_addr;
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w = 0;
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do {
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byte color;
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src = vc10_depackColumn(state);
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dst = dstPtr;
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h = 0;
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do {
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color = *src;
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if (color)
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*dst = color;
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dst += _screenWidth;
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src++;
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} while (++h != state->draw_height);
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dstPtr++;
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} while (++w != state->draw_width);
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} else {
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dstPtr = state->surf_addr;
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w = 0;
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do {
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byte color;
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src = vc10_depackColumn(state);
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dst = dstPtr;
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h = 0;
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do {
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color = *src;
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if ((state->flags & kDFNonTrans) || color != 0)
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*dst = color;
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dst += _screenWidth;
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src++;
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} while (++h != state->draw_height);
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dstPtr++;
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} while (++w != state->draw_width);
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}
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}
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} else {
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if (drawImages_clip(state) == 0)
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return;
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state->surf_addr += state->x + state->y * state->surf_pitch;
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const byte *src;
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byte *dst;
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uint count;
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src = state->depack_src + state->width * state->y_skip;
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dst = state->surf_addr;
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do {
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for (count = 0; count != state->draw_width; count++) {
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byte color;
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color = src[count + state->x_skip];
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if (color) {
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if ((state->flags & kDFShaded) && color == 220)
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color = 244;
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dst[count] = color;
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}
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}
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dst += _screenWidth;
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src += state->width;
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} while (--state->draw_height);
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}
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}
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void AGOSEngine::drawImages(VC10_state *state) {
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const uint16 *vlut = &_videoWindows[_windowNum * 4];
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if (drawImages_clip(state) == 0)
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return;
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uint xoffs, yoffs;
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if (getGameType() == GType_ELVIRA1) {
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//if (_windowNum != 2 && _windowNum != 3 && _windowNum != 6) {
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// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
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// yoffs = (vlut[1] - _videoWindows[17] + state->y);
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//} else {
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xoffs = (vlut[0] * 2 + state->x) * 8;
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yoffs = vlut[1] + state->y;
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//}
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} else if (getGameType() == GType_ELVIRA2) {
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//if (_windowNum == 4 || _windowNum >= 10) {
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// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
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// yoffs = (vlut[1] - _videoWindows[17] + state->y);
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//} else {
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xoffs = (vlut[0] * 2 + state->x) * 8;
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yoffs = vlut[1] + state->y;
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//}
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} else if (getGameType() == GType_WW) {
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//if (_windowNum == 4 || (_windowNum >= 10 && _windowNum < 28)) {
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// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
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// yoffs = (vlut[1] - _videoWindows[17] + state->y);
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//} else {
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xoffs = (vlut[0] * 2 + state->x) * 8;
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yoffs = vlut[1] + state->y;
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//}
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} else if (getGameType() == GType_SIMON1 && (_subroutine == 2923 || _subroutine == 2926)) {
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// Allow one section of Simon the Sorcerer 1 introduction to be displayed
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// in lower half of screen
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xoffs = state->x * 8;
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yoffs = state->y;
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} else {
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xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
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yoffs = (vlut[1] - _videoWindows[17] + state->y);
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}
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state->surf2_addr += xoffs + yoffs * state->surf_pitch;
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state->surf_addr += xoffs + yoffs * state->surf2_pitch;
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if (state->flags & kDFMasked) {
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byte *mask, *src, *dst;
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byte h;
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uint w;
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state->x_skip *= 4;
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state->dl = state->width;
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state->dh = state->height;
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vc10_skip_cols(state);
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w = 0;
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do {
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mask = vc10_depackColumn(state); /* esi */
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src = state->surf2_addr + w * 2; /* ebx */
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dst = state->surf_addr + w * 2; /* edi */
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h = state->draw_height;
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if ((getGameType() == GType_SIMON1) && getBitFlag(88)) {
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/* transparency */
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do {
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if (mask[0] & 0xF0) {
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if ((dst[0] & 0x0F0) == 0x20)
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dst[0] = src[0];
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}
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if (mask[0] & 0x0F) {
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if ((dst[1] & 0x0F0) == 0x20)
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||
|
dst[1] = src[1];
|
||
|
}
|
||
|
mask++;
|
||
|
dst += state->surf_pitch;
|
||
|
src += state->surf2_pitch;
|
||
|
} while (--h);
|
||
|
} else {
|
||
|
/* no transparency */
|
||
|
do {
|
||
|
if (mask[0] & 0xF0)
|
||
|
dst[0] = src[0];
|
||
|
if (mask[0] & 0x0F)
|
||
|
dst[1] = src[1];
|
||
|
mask++;
|
||
|
dst += state->surf_pitch;
|
||
|
src += state->surf2_pitch;
|
||
|
} while (--h);
|
||
|
}
|
||
|
} while (++w != state->draw_width);
|
||
|
} else if ((((_lockWord & 0x20) && state->palette == 0) || state->palette == 0xC0) &&
|
||
|
(getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
|
||
|
getPlatform() != Common::kPlatformAmiga) {
|
||
|
const byte *src;
|
||
|
byte *dst;
|
||
|
uint h, i;
|
||
|
|
||
|
if (state->flags & kDFCompressed) {
|
||
|
byte *dstPtr = state->surf_addr;
|
||
|
src = state->depack_src;
|
||
|
/* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE
|
||
|
* aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh
|
||
|
*/
|
||
|
|
||
|
do {
|
||
|
uint count = state->draw_width / 4;
|
||
|
|
||
|
dst = dstPtr;
|
||
|
do {
|
||
|
uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]);
|
||
|
byte color;
|
||
|
|
||
|
color = (byte)((bits >> (32 - 5)) & 31);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[0] = color;
|
||
|
color = (byte)((bits >> (32 - 10)) & 31);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[1] = color;
|
||
|
color = (byte)((bits >> (32 - 15)) & 31);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[2] = color;
|
||
|
color = (byte)((bits >> (32 - 20)) & 31);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[3] = color;
|
||
|
color = (byte)((bits >> (32 - 25)) & 31);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[4] = color;
|
||
|
color = (byte)((bits >> (32 - 30)) & 31);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[5] = color;
|
||
|
|
||
|
bits = (bits << 8) | src[4];
|
||
|
|
||
|
color = (byte)((bits >> (40 - 35)) & 31);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[6] = color;
|
||
|
color = (byte)((bits) & 31);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[7] = color;
|
||
|
|
||
|
dst += 8;
|
||
|
src += 5;
|
||
|
} while (--count);
|
||
|
dstPtr += _screenWidth;
|
||
|
} while (--state->draw_height);
|
||
|
} else {
|
||
|
src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
|
||
|
dst = state->surf_addr;
|
||
|
|
||
|
state->draw_width *= 2;
|
||
|
|
||
|
h = state->draw_height;
|
||
|
do {
|
||
|
for (i = 0; i != state->draw_width; i++)
|
||
|
if ((state->flags & kDFNonTrans) || src[i])
|
||
|
dst[i] = src[i];
|
||
|
dst += _screenWidth;
|
||
|
src += state->width * 16;
|
||
|
} while (--h);
|
||
|
}
|
||
|
} else {
|
||
|
if (getGameType() == GType_SIMON2 && state->flags & kDFUseFrontBuf && getBitFlag(171)) {
|
||
|
state->surf_addr = state->surf2_addr;
|
||
|
state->surf_pitch = state->surf2_pitch;
|
||
|
}
|
||
|
|
||
|
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
|
||
|
state->palette = state->surf_addr[0] & 0xF0;
|
||
|
|
||
|
if (state->flags & kDFCompressed) {
|
||
|
uint w, h;
|
||
|
byte *src, *dst, *dstPtr;
|
||
|
|
||
|
state->x_skip *= 4; /* reached */
|
||
|
|
||
|
state->dl = state->width;
|
||
|
state->dh = state->height;
|
||
|
|
||
|
vc10_skip_cols(state);
|
||
|
|
||
|
dstPtr = state->surf_addr;
|
||
|
if (!(state->flags & kDFNonTrans) && (state->flags & 0x40)) { /* reached */
|
||
|
dstPtr += vcReadVar(252);
|
||
|
}
|
||
|
w = 0;
|
||
|
do {
|
||
|
byte color;
|
||
|
|
||
|
src = vc10_depackColumn(state);
|
||
|
dst = dstPtr;
|
||
|
|
||
|
h = 0;
|
||
|
do {
|
||
|
color = (*src / 16);
|
||
|
if ((state->flags & kDFNonTrans) || color != 0)
|
||
|
dst[0] = color | state->palette;
|
||
|
color = (*src & 15);
|
||
|
if ((state->flags & kDFNonTrans) || color != 0)
|
||
|
dst[1] = color | state->palette;
|
||
|
dst += _screenWidth;
|
||
|
src++;
|
||
|
} while (++h != state->draw_height);
|
||
|
dstPtr += 2;
|
||
|
} while (++w != state->draw_width);
|
||
|
} else {
|
||
|
const byte *src;
|
||
|
byte *dst;
|
||
|
uint count;
|
||
|
|
||
|
src = state->depack_src + (state->width * state->y_skip) * 8;
|
||
|
dst = state->surf_addr;
|
||
|
state->x_skip *= 4;
|
||
|
|
||
|
do {
|
||
|
for (count = 0; count != state->draw_width; count++) {
|
||
|
byte color;
|
||
|
color = (src[count + state->x_skip] / 16);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[count * 2] = color | state->palette;
|
||
|
color = (src[count + state->x_skip] & 15);
|
||
|
if ((state->flags & kDFNonTrans) || color)
|
||
|
dst[count * 2 + 1] = color | state->palette;
|
||
|
}
|
||
|
dst += _screenWidth;
|
||
|
src += state->width * 8;
|
||
|
} while (--state->draw_height);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AGOSEngine::horizontalScroll(VC10_state *state) {
|
||
|
const byte *src;
|
||
|
byte *dst;
|
||
|
int w;
|
||
|
|
||
|
if (getGameType() == GType_FF)
|
||
|
_scrollXMax = state->width - 640;
|
||
|
else
|
||
|
_scrollXMax = state->width * 2 - 40;
|
||
|
_scrollYMax = 0;
|
||
|
_scrollImage = state->depack_src;
|
||
|
_scrollHeight = state->height;
|
||
|
if (_variableArrayPtr[34] < 0)
|
||
|
state->x = _variableArrayPtr[251];
|
||
|
|
||
|
_scrollX = state->x;
|
||
|
|
||
|
vcWriteVar(251, _scrollX);
|
||
|
|
||
|
dst = getBackBuf();
|
||
|
|
||
|
if (getGameType() == GType_FF)
|
||
|
src = state->depack_src + _scrollX / 2;
|
||
|
else
|
||
|
src = state->depack_src + _scrollX * 4;
|
||
|
|
||
|
for (w = 0; w < _screenWidth; w += 8) {
|
||
|
decodeColumn(dst, src + readUint32Wrapper(src), state->height);
|
||
|
dst += 8;
|
||
|
src += 4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AGOSEngine::verticalScroll(VC10_state *state) {
|
||
|
const byte *src;
|
||
|
byte *dst;
|
||
|
int h;
|
||
|
|
||
|
_scrollXMax = 0;
|
||
|
_scrollYMax = state->height - 480;
|
||
|
_scrollImage = state->depack_src;
|
||
|
_scrollWidth = state->width;
|
||
|
if (_variableArrayPtr[34] < 0)
|
||
|
state->y = _variableArrayPtr[250];
|
||
|
|
||
|
_scrollY = state->y;
|
||
|
|
||
|
vcWriteVar(250, _scrollY);
|
||
|
|
||
|
dst = getBackBuf();
|
||
|
src = state->depack_src + _scrollY / 2;
|
||
|
|
||
|
for (h = 0; h < _screenHeight; h += 8) {
|
||
|
decodeRow(dst, src + READ_LE_UINT32(src), state->width);
|
||
|
dst += 8 * state->width;
|
||
|
src += 4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AGOSEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) {
|
||
|
Common::Rect srcRect, dstRect;
|
||
|
float factor, xscale;
|
||
|
|
||
|
srcRect.left = 0;
|
||
|
srcRect.top = 0;
|
||
|
srcRect.right = w;
|
||
|
srcRect.bottom = h;
|
||
|
|
||
|
if (scrollY > _baseY)
|
||
|
factor = 1 + ((scrollY - _baseY) * _scale);
|
||
|
else
|
||
|
factor = 1 - ((_baseY - scrollY) * _scale);
|
||
|
|
||
|
xscale = ((w * factor) / 2);
|
||
|
|
||
|
dstRect.left = (int16)(x - xscale);
|
||
|
if (dstRect.left > _screenWidth - 1)
|
||
|
return;
|
||
|
dstRect.top = (int16)(y - (h * factor));
|
||
|
if (dstRect.top > _screenHeight - 1)
|
||
|
return;
|
||
|
|
||
|
dstRect.right = (int16)(x + xscale);
|
||
|
dstRect.bottom = y;
|
||
|
|
||
|
_feebleRect = dstRect;
|
||
|
|
||
|
_variableArray[20] = _feebleRect.top;
|
||
|
_variableArray[21] = _feebleRect.left;
|
||
|
_variableArray[22] = _feebleRect.bottom;
|
||
|
_variableArray[23] = _feebleRect.right;
|
||
|
|
||
|
debug(5, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
|
||
|
|
||
|
// Unlike normal rectangles in ScummVM, it seems that in the case of
|
||
|
// the destination rectangle the bottom and right coordinates are
|
||
|
// considered to be inside the rectangle. For the source rectangle,
|
||
|
// I believe that they are not.
|
||
|
|
||
|
int scaledW = dstRect.width() + 1;
|
||
|
int scaledH = dstRect.height() + 1;
|
||
|
|
||
|
byte *src = getScaleBuf();
|
||
|
byte *dst = getBackBuf();
|
||
|
|
||
|
dst += _dxSurfacePitch * dstRect.top + dstRect.left;
|
||
|
|
||
|
for (int dstY = 0; dstY < scaledH; dstY++) {
|
||
|
if (dstRect.top + dstY >= 0 && dstRect.top + dstY < _screenHeight) {
|
||
|
int srcY = (dstY * h) / scaledH;
|
||
|
byte *srcPtr = src + _dxSurfacePitch * srcY;
|
||
|
byte *dstPtr = dst + _dxSurfacePitch * dstY;
|
||
|
for (int dstX = 0; dstX < scaledW; dstX++) {
|
||
|
if (dstRect.left + dstX >= 0 && dstRect.left + dstX < _screenWidth) {
|
||
|
int srcX = (dstX * w) / scaledW;
|
||
|
if (srcPtr[srcX])
|
||
|
dstPtr[dstX] = srcPtr[srcX];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} // End of namespace AGOS
|