scummvm/engines/nancy/action/telephone.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ACTION_TELEPHONE_H
#define NANCY_ACTION_TELEPHONE_H
#include "engines/nancy/commontypes.h"
#include "engines/nancy/renderobject.h"
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
class Telephone : public ActionRecord, public RenderObject {
public:
struct PhoneCall {
Common::Array<byte> phoneNumber; // 0x0, 11 bytes
Common::String soundName; // 0xB
Common::String text; // 0x15, 0xC8 bytes
SceneChangeDescription sceneChange; // 0xDD
// shouldStopRendering
EventFlagDescription flag; // 0xE7
};
enum CallState { kWaiting, kButtonPress, kRinging, kBadNumber, kCall, kHangUp };
Telephone(RenderObject &redrawFrom) :
RenderObject(redrawFrom, 7),
_callState(kWaiting),
_selected(0) {}
virtual ~Telephone() {}
void init() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
Common::String _imageName; // 0x00
Common::Array<Common::Rect> _srcRects; // 0xA, 12
Common::Array<Common::Rect> _destRects; // 0xCA, 12
SoundDescription _genericDialogueSound; // 0x18A
SoundDescription _genericButtonSound; // 0x1AC
SoundDescription _ringSound; // 0x1CE
SoundDescription _dialToneSound; // 0x1F0
SoundDescription _dialAgainSound; // 0x212
SoundDescription _hangUpSound; // 0x234
Common::Array<Common::String> _buttonSoundNames; // 0x256, 12 * 0xA
Common::String _addressBookString; // 0x2CE, 0xC8 long
Common::String _dialAgainString; // 0x396
SceneChangeDescription _reloadScene; // 0x45E
EventFlagDescription _flagOnReload; // 0x468 ??
SceneChangeDescription _exitScene; // 0x46C
EventFlagDescription _flagOnExit; // 0x476
Common::Rect _exitHotspot; // 0x47A
// 0x48A numConvos
Common::Array<PhoneCall> _calls; // 0x48C
Common::Array<byte> _calledNumber;
Graphics::ManagedSurface _image;
CallState _callState;
uint _selected;
protected:
Common::String getRecordTypeName() const override { return "Telephone"; }
bool isViewportRelative() const override { return true; }
void drawButton(uint id);
void undrawButton(uint id);
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_TELEPHONE_H