scummvm/engines/tony/window.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**************************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *
* Nayma Software srl *
* e -= We create much MORE than ALL =- *
* u- z$$$c '. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *
* .d" d$$$$$b "b. *
* .z$* d$$$$$$$L ^*$c. *
* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
* ^*$b 4$$$$$$$$$F .d$*" *
* ^$$. 4$$$$$$$$$F .$P" Module: Window.HPP........... *
* *$. '$$$$$$$$$ 4$P 4 *
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
* z$" "" #$F^ "" '$c Desc: Classi per la gestione *
* z$$beu .ue=" $ "=e.. .zed$$c di una finestra Direct
* "#$e z$*" . `. ^*Nc e$"" Draw................. *
* "$$". .r" ^4. .^$$" ..................... *
* ^.@*"6L=\ebu^+C$"*b." *
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
* *
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
* *
**************************************************************************/
#include "common/scummsys.h"
#include "util.h"
#include "tony/window.h"
#include "tony/game.h"
#include "tony/tony.h"
namespace Tony {
#define DDRELEASE(x) if (x) { (x)->Release(); (x)=NULL; }
/****************************************************************************\
* RMWindow Methods
\****************************************************************************/
RMWindow::RMWindow() {
}
RMWindow::~RMWindow() {
Close();
RMText::Unload();
}
/**
* Initialises the graphics window
*/
void RMWindow::Init() {
initGraphics(RM_SX, RM_SY, false);
// Inizializza i conteggi degli FPS
fps = lastfcount = fcount = lastsecond = 0;
m_bGrabScreenshot = false;
m_bGrabThumbnail = false;
m_bGrabMovie = false;
}
/**
* Close the window
*/
void RMWindow::Close(void) {
}
void RMWindow::GrabThumbnail(uint16 *thumbmem) {
warning("TODO: RMWindow::GrabThumbnail");
}
/**
* Repaint the screen
*/
void RMWindow::Repaint(void) {
g_system->updateScreen();
}
bool RMWindow::Lock() {
return true;
}
void RMWindow::Unlock() {
}
/**
* Wipes an area of the screen
*/
void RMWindow::WipeEffect(Common::Rect &rcBoundEllipse) {
if ((rcBoundEllipse.left == 0) && (rcBoundEllipse.top == 0) &&
(rcBoundEllipse.right == RM_SX) && (rcBoundEllipse.bottom == RM_SY)) {
// Full screen clear wanted, so use shortcut method
g_system->fillScreen(0);
} else {
// Clear the designated area a line at a time
byte line[RM_SX];
Common::fill(line, line + RM_SX, 0);
// Loop through each line
for (int yp = rcBoundEllipse.top; yp < rcBoundEllipse.bottom; ++yp) {
g_system->copyRectToScreen(line, RM_SX, rcBoundEllipse.left, yp, rcBoundEllipse.width(), 1);
}
}
}
void RMWindow::GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse) {
if (rcBoundEllipse == NULL) {
// Full screen update
g_system->copyRectToScreen(lpBuf, RM_SX, 0, 0, RM_SX, RM_SY);
} else {
// Update a screen section
g_system->copyRectToScreen(lpBuf, RM_SX, rcBoundEllipse->left, rcBoundEllipse->top,
rcBoundEllipse->width(), rcBoundEllipse->height());
}
}
/****************************************************************************\
* RMSnapshot Methods
\****************************************************************************/
char RMSnapshot::bufDrive[MAX_DRIVE];
char RMSnapshot::bufDir[MAX_DIR];
char RMSnapshot::bufName[MAX_FNAME];
char RMSnapshot::bufExt[MAX_EXT];
char RMSnapshot::filename[512];
byte RMSnapshot::rgb[RM_SX * RM_SY * 3];
bool RMSnapshot::GetFreeSnapName(char *fn) {
#ifdef REFACTOR_ME
int i, j, k;
HANDLE h;
theGame.GetDataDirectory(RMGame::DD_SHOTS, fn);
_splitpath(fn, bufDrive, bufDir, NULL, NULL);
for (i = 1; i < 10; i++) {
wsprintf(bufName,"rm%d00",i);
_makepath(fn,bufDrive,bufDir,bufName,".bmp");
h = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL);
if (h == INVALID_HANDLE_VALUE)
break;
CloseHandle(h);
}
i--;
for (j = 1; j < 10; j++) {
wsprintf(bufName,"rm%d%d0",i,j);
_makepath(fn,bufDrive,bufDir,bufName,".bmp");
h=CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL);
if (h==INVALID_HANDLE_VALUE)
break;
CloseHandle(h);
}
j--;
for (k = 0; k < 10; k++) {
wsprintf(bufName,"rm%d%d%d",i,j,k);
_makepath(fn,bufDrive,bufDir,bufName,".bmp");
h = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL);
if (h==INVALID_HANDLE_VALUE)
break;
CloseHandle(h);
}
if (k == 10) {
k = 0;
j++;
if (j == 10) {
j = 0;
i++;
if (i == 10)
return false;
}
wsprintf(bufName,"rm%d%d%d",i,j,k);
_makepath(fn,bufDrive,bufDir,bufName,".bmp");
}
#endif
return true;
}
void RMSnapshot::GrabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
#ifdef REFACTOR_ME
uint16 *src = (uint16 *)lpBuf;
int dimx = RM_SX / dezoom;
int dimy = RM_SY / dezoom;
int u, v, curv;
uint16 appo;
uint32 k = 0;
int sommar, sommab, sommag;
uint16 *cursrc;
if (lpDestBuf == NULL)
src += (RM_SY - 1) * RM_BBX;
if (dezoom == 1 && 0) { // @@@ NON E' TESTATA MOLTO BENE!!!
byte *curOut = rgb;
for (int y = 0; y < dimy; y++) {
for (int x = 0; x < dimx; x++) {
cursrc = &src[RM_SKIPX + x];
*curOut++ = ((*cursrc) & 0x1F) << 3;
*curOut++ = (((*cursrc) >> 5) & 0x1F) << 3;
*curOut++ = (((*cursrc) >> 10) & 0x1F) << 3;
if (lpDestBuf)
*lpDestBuf++ = *cursrc;
}
if (lpDestBuf == NULL)
src -= RM_BBX;
else
src += RM_BBX;
}
} else {
for (int y = 0; y < dimy; y++) {
for(int x = 0; x < dimx; x++) {
cursrc = &src[RM_SKIPX + x * dezoom];
sommar = sommab = sommag = 0;
for (v = 0; v < dezoom; v++)
for (u = 0; u < dezoom; u++) {
if (lpDestBuf == NULL)
curv = -v;
else
curv = v;
sommab += cursrc[curv*RM_BBX + u] & 0x1F;
sommag += (cursrc[curv*RM_BBX + u] >> 5) & 0x1F;
sommar += (cursrc[curv*RM_BBX + u] >> 10) & 0x1F;
}
rgb[k + 0] = (byte) (sommab * 8 / (dezoom * dezoom));
rgb[k + 1] = (byte) (sommag * 8 / (dezoom * dezoom));
rgb[k + 2] = (byte) (sommar * 8 / (dezoom * dezoom));
if (lpDestBuf!=NULL)
lpDestBuf[k/3] = ((int)rgb[k+0]>>3) | (((int)rgb[k+1]>>3)<<5) | (((int)rgb[k+2]>>3)<<10);
k+=3;
}
if (lpDestBuf == NULL)
src -= RM_BBX * dezoom;
else
src += RM_BBX * dezoom;
}
}
if (lpDestBuf == NULL) {
if (!GetFreeSnapName(filename))
return;
HANDLE hFile = CreateFile(filename,
GENERIC_WRITE,
0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN,
NULL);
BITMAPFILEHEADER bmfHeader;
bmfHeader.bfType = ((uint16) ('M' << 8) | 'B');
bmfHeader.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + dimx * dimy * 3;
bmfHeader.bfReserved1 = 0;
bmfHeader.bfReserved2 = 0;
bmfHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
BITMAPINFOHEADER bmiHeader;
bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmiHeader.biWidth = dimx;
bmiHeader.biHeight = dimy;
bmiHeader.biPlanes = 1;
bmiHeader.biBitCount = 24;
bmiHeader.biCompression = BI_RGB;
bmiHeader.biSizeImage = dimx * dimy * 3;
bmiHeader.biXPelsPerMeter = 0xB12;
bmiHeader.biYPelsPerMeter = 0xB12;
bmiHeader.biClrUsed = 0;
bmiHeader.biClrImportant = 0;
uint32 dwWritten;
WriteFile(hFile, &bmfHeader, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
WriteFile(hFile, &bmiHeader, sizeof(BITMAPINFOHEADER), &dwWritten, NULL);
WriteFile(hFile, rgb, dimx * dimy * 3, &dwWritten, NULL);
CloseHandle(hFile);
}
#endif
}
} // End of namespace Tony