scummvm/saga/actordata.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Actor data table header file
#ifndef SAGA_ACTORDATA_H
#define SAGA_ACTORDATA_H
namespace Saga {
struct R_ACTORTABLE {
byte unknown9;
byte unknown10;
byte name_index;
int32 unknown1;
int16 unknown2; // x
int16 unknown3; // y
int16 unknown4;
int32 spritelist_rn;
int32 spriteindex_rn;
byte unknown5;
byte color;
byte unknown6;
byte unknown7;
byte unknown8;
};
#define R_ACTORCOUNT 181
extern int ActorOrientationLUT[];
extern R_ACTORTABLE ActorTable[R_ACTORCOUNT];
} // End of namespace Saga
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#endif