scummvm/engines/tinsel/faders.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Data structures used by the fader and flasher processes
*/
#ifndef TINSEL_FADERS_H // prevent multiple includes
#define TINSEL_FADERS_H
#include "tinsel/dw.h" // for SCNHANDLE
#include "tinsel/tinsel.h"
namespace Tinsel {
/**
* Number of iterations in a fade out.
*/
// FIXME: There seems to be some confusion in Tinsel 2 whether this should be 9 or 6
#define COUNTOUT_COUNT 6
/*----------------------------------------------------------------------*\
|* Fader Function Prototypes *|
\*----------------------------------------------------------------------*/
// usefull palette faders - they all need a list of palettes that
// should not be faded. This parameter can be
// NULL - fade all palettes.
void FadeOutMedium(SCNHANDLE noFadeTable[]);
void FadeOutFast(SCNHANDLE noFadeTable[]);
void FadeInMedium(SCNHANDLE noFadeTable[]);
void FadeInFast(SCNHANDLE noFadeTable[]);
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void PokeInTagColor();
} // End of namespace Tinsel
#endif // TINSEL_FADERS_H